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#Post#: 2958--------------------------------------------------
Re: Oakley, the best character of All Time
DIR By: Sarah Nicolas
Date: January 20, 2017, 3:23 pm
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I love the overall design! The detail of the face is very well
done too.
#Post#: 2977--------------------------------------------------
Re: Oakley, the best character of All Time
DIR By: Carlos Briseno
Date: January 22, 2017, 7:21 pm
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I love the design and I like the color for the face.:)
#Post#: 2981--------------------------------------------------
Re: Oakley, the best character of All Time
DIR By: The Tempest
Date: January 22, 2017, 7:31 pm
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He's so cute ^.^ and i think hes really well proportioned too.
#Post#: 2986--------------------------------------------------
Re: Oakley, the best character of All Time
DIR By: BrandenG
Date: January 22, 2017, 8:33 pm
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I really like the style you character has and it's seems like
it'll be fun to animate it
#Post#: 2998--------------------------------------------------
Re: Oakley, the best character of All Time
DIR By: MSchmidt
Date: January 22, 2017, 10:05 pm
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Really superb character! I would recommend you look up
references of deer anatomy when modeling those legs and look for
similar professional deer/satyr type designs in the industry.
Good luck!
-Micah Schmidt
EVIT 3D Animation PM Grantham's Class
#Post#: 3246--------------------------------------------------
Re: Oakley, the best character of All Time
DIR By: MsGrantham
Date: February 3, 2017, 10:21 am
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Nice work so far. I think you may need to move your arms away
from the body in more of an "A" shape. You could run into
problems rigging this character with the arm so close to the
body. I'd also like to see a more exaggerated bend in the legs,
more like your reference.
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