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       #Post#: 2958--------------------------------------------------
       Re: Oakley, the best character of All Time
   DIR By: Sarah Nicolas
       Date: January 20, 2017, 3:23 pm
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       I love the overall design! The detail of the face is very well
       done too.
       #Post#: 2977--------------------------------------------------
       Re: Oakley, the best character of All Time
   DIR By: Carlos Briseno
       Date: January 22, 2017, 7:21 pm
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       I love the design and I like the color for the face.:)
       #Post#: 2981--------------------------------------------------
       Re: Oakley, the best character of All Time
   DIR By: The Tempest
       Date: January 22, 2017, 7:31 pm
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       He's so cute ^.^ and i think hes really well proportioned too.
       #Post#: 2986--------------------------------------------------
       Re: Oakley, the best character of All Time
   DIR By: BrandenG
       Date: January 22, 2017, 8:33 pm
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       I really like the style you character has and it's seems like
       it'll be fun to animate it
       #Post#: 2998--------------------------------------------------
       Re: Oakley, the best character of All Time
   DIR By: MSchmidt
       Date: January 22, 2017, 10:05 pm
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       Really superb character! I would recommend you look up
       references of deer anatomy when modeling those legs and look for
       similar professional deer/satyr type designs in the industry.
       Good luck!
       -Micah Schmidt
       EVIT 3D Animation PM Grantham's Class
       #Post#: 3246--------------------------------------------------
       Re: Oakley, the best character of All Time
   DIR By: MsGrantham
       Date: February 3, 2017, 10:21 am
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       Nice work so far.  I think you may need to move your arms away
       from the body in more of an "A" shape.  You could run into
       problems rigging this character with the arm so close to the
       body.  I'd also like to see a more exaggerated bend in the legs,
       more like your reference.
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