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#Post#: 2823--------------------------------------------------
WIP CHARACTER MODEL
DIR By: Jack_ONO
Date: January 6, 2017, 3:26 pm
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HTML http://dubzjko.deviantart.com/art/Wapture-655819936?ga_submit_new=10%253A1483737899&ga_type=edit&ga_changes=1&ga_recent=1<br
/>(Smoothed character)
HTML http://dubzjko.deviantart.com/art/Capture-655819931
(unsmoothed)
#Post#: 2838--------------------------------------------------
Re: WIP CHARACTER MODEL
DIR By: Carlos Briseno
Date: January 6, 2017, 3:32 pm
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wow great progress 10/10
#Post#: 2867--------------------------------------------------
Re: WIP CHARACTER MODEL
DIR By: MSchmidt
Date: January 7, 2017, 12:20 am
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Wow, you're really fast! The topology looks spot on and each
body part blends into each other quite well. On the upper arm,
the shoulder appears to jut up at the arm-torso joining point a
slight bit higher than normal. I am unsure if this was done for
a specific purpose, but if not, then looking up anatomy
references online may help give a better idea of how to make it
look more natural. Also, I am unsure if this will cause a
problem or not, but the faces (particularly around the knee) do
not appear evenly spaced. This may cause trouble down the line
when the model is rigged or animated.
(As a minor notice, this post was not posted in the WIP forum
page, but I am not sure if the AM classes were told to place
them there as well. Either way, the progress is very good.)
-Micah Schmidt
EVIT 3D Animation PM Grantham's Class
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