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       #Post#: 2499--------------------------------------------------
       haunted hallway carolina g
   DIR By: caro
       Date: November 4, 2016, 4:36 pm
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  HTML http://sta.sh/0x3oihtm02m
       #Post#: 2502--------------------------------------------------
       Re: haunted hallway carolina g
   DIR By: MSchmidt
       Date: November 4, 2016, 6:22 pm
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       Caro, good job recreating the floor texture you should me in
       your reference. The walls, which might have given you trouble,
       having no bump map definitely distracts from the quality and
       appearance of every other object. Perhaps approaching the walls
       not as a singular texture, but instead as a wide and complicated
       design that uses a variety of textures would assist in making
       the piece more pleasing to view. Consider how a normal,
       real-life wall design and the way it uses different patterns and
       structural types to give variety in its form, and try to use
       photoshop to create that type of image. The walls in this image
       take up about half the total screen size, so it deserves as much
       attention as how long it took for to texture all other objects
       in the scene.
       I would also recommend using more lights in the scene to give a
       more realistic vibe, to not distract from the emotion you are
       trying to give. For example, some soft lights across where the
       shadows of the columns are would help give variety to that dead
       space in the composition. Consider also how some surfaces are
       more easily able to reflect light, even if the main lightsource
       is not directly pointing at it, such as the sides of walls (this
       can be achieved with a volume light or other similar type).
       Shadows also tend to be darker in areas away from edges of where
       the light hits, such as the top edges of the further away column
       set. Using these concepts will help liven up the image and give
       more validity for the emotion you are trying to bring out.
       I would recommend you remember to look at every 3D composition
       the way you would a normal 2D composition. From your work in the
       photoshop project, I know that you are capable of composing such
       good quality images. Regard every 3D endeavor the same way and
       be careful not to separate your design capabilities based off
       medium alone.
       Good work on the image, and I look forward to seeing your work
       in the future.
       -Micah Schmidt
       Varga 1st Semester PM Class
       #Post#: 2575--------------------------------------------------
       Re: haunted hallway carolina g
   DIR By: Yang Xiao Long
       Date: November 7, 2016, 3:06 pm
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       Despite the lack of colors, I actually like the monochromatic
       feel of this piece. The angelic lighting gives off an eerie feel
       that makes the whole room seem bigger and emptier than it
       actually is. I really appreciate how you chose to make your room
       light, rather than dark, like most of the class did. Excellent
       work~!
       #Post#: 2577--------------------------------------------------
       Re: haunted hallway carolina g
   DIR By: JakeTheGreat
       Date: November 7, 2016, 3:25 pm
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       hey dude this is looking pretty spooktacular if i do say so
       myself
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