DIR Return Create A Forum - Home
---------------------------------------------------------
evit3D
HTML https://evit3d.createaforum.com
---------------------------------------------------------
*****************************************************
DIR Return to: Turn in
*****************************************************
#Post#: 2499--------------------------------------------------
haunted hallway carolina g
DIR By: caro
Date: November 4, 2016, 4:36 pm
---------------------------------------------------------
HTML http://sta.sh/0x3oihtm02m
#Post#: 2502--------------------------------------------------
Re: haunted hallway carolina g
DIR By: MSchmidt
Date: November 4, 2016, 6:22 pm
---------------------------------------------------------
Caro, good job recreating the floor texture you should me in
your reference. The walls, which might have given you trouble,
having no bump map definitely distracts from the quality and
appearance of every other object. Perhaps approaching the walls
not as a singular texture, but instead as a wide and complicated
design that uses a variety of textures would assist in making
the piece more pleasing to view. Consider how a normal,
real-life wall design and the way it uses different patterns and
structural types to give variety in its form, and try to use
photoshop to create that type of image. The walls in this image
take up about half the total screen size, so it deserves as much
attention as how long it took for to texture all other objects
in the scene.
I would also recommend using more lights in the scene to give a
more realistic vibe, to not distract from the emotion you are
trying to give. For example, some soft lights across where the
shadows of the columns are would help give variety to that dead
space in the composition. Consider also how some surfaces are
more easily able to reflect light, even if the main lightsource
is not directly pointing at it, such as the sides of walls (this
can be achieved with a volume light or other similar type).
Shadows also tend to be darker in areas away from edges of where
the light hits, such as the top edges of the further away column
set. Using these concepts will help liven up the image and give
more validity for the emotion you are trying to bring out.
I would recommend you remember to look at every 3D composition
the way you would a normal 2D composition. From your work in the
photoshop project, I know that you are capable of composing such
good quality images. Regard every 3D endeavor the same way and
be careful not to separate your design capabilities based off
medium alone.
Good work on the image, and I look forward to seeing your work
in the future.
-Micah Schmidt
Varga 1st Semester PM Class
#Post#: 2575--------------------------------------------------
Re: haunted hallway carolina g
DIR By: Yang Xiao Long
Date: November 7, 2016, 3:06 pm
---------------------------------------------------------
Despite the lack of colors, I actually like the monochromatic
feel of this piece. The angelic lighting gives off an eerie feel
that makes the whole room seem bigger and emptier than it
actually is. I really appreciate how you chose to make your room
light, rather than dark, like most of the class did. Excellent
work~!
#Post#: 2577--------------------------------------------------
Re: haunted hallway carolina g
DIR By: JakeTheGreat
Date: November 7, 2016, 3:25 pm
---------------------------------------------------------
hey dude this is looking pretty spooktacular if i do say so
myself
*****************************************************
Page 1 of 1