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#Post#: 2119--------------------------------------------------
8 Bit Blaster Game (WIP)
By: JacobM Date: August 31, 2016, 11:33 pm
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[font=verdana]This is a game that I have been working on for the
past week or so. My temporary name for it is 8 Bit Blaster but
it will more than likely change. This game is simply to help me
get back on my feet in game development, since it's been close
to 3 years since I have even opened a game engine. Most the game
was created through a version of C#, which is the coding
language I am most comfortable in. As I regain myself in game
development I will continue to advance and will continue to push
out games.
All the sprites are temporary as I am focusing on functionality
first. All sounds and music were downloaded royalty free, but
will be replaced by my own soon. I plan to add an upgrade system
as well as revamp the enemy system and AI.
So far there is an increasing difficulty system, which makes
enemies harder in time. There is a score system used to buy
upgrades(eventually). There is a simple but effective AI system,
and so far only one power up, shield.
Tell me what you think![/font]
HTML https://www.youtube.com/watch?v=UekNx4VO9VU&feature
#Post#: 2120--------------------------------------------------
Re: 8 Bit Blaster Game (WIP)
By: JacobM Date: September 1, 2016, 11:28 pm
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[font=verdana]I'm gonna try to update as I go. Today I added a
game over screen, pause menu, and some title screen animations
to better the looks of the game. I also personally made all new
sounds for everything and some more sound for some objects that
before didn't have sound. I am still working on the song, that
may take a bit longer to do. [/font]
#Post#: 2121--------------------------------------------------
Re: 8 Bit Blaster Game (WIP)
By: granthasnen Date: September 2, 2016, 2:09 pm
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Will you have the beta for download before its done? I want to
play it. Also I have some ideas: Boss battles (like a giant
mother ship that shoots homing missiles and spawns more small
ships), Steam release, Ultimate abilities, and a story (maybe).
#Post#: 2122--------------------------------------------------
Re: 8 Bit Blaster Game (WIP)
By: JacobM Date: September 11, 2016, 1:00 am
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[quote author=Grant Hansen link=topic=606.msg2121#msg2121
date=1472843345]
Will you have the beta for download before its done? I want to
play it. Also I have some ideas: Boss battles (like a giant
mother ship that shoots homing missiles and spawns more small
ships), Steam release, Ultimate abilities, and a story (maybe).
[/quote][font=verdana]I do actually have a download for it right
here
HTML http://thelaggygeeks.wixsite.com/thelaggygames/8-bit-blaster.
(I
try to keep the downloads up to date with any updates/changes
made.)
As for the ideas, boss battles sounds like a great idea, I'll
keep it in mind! I'm not too sure what you mean by ultimate
abilities, but the game will already have permanent upgrades as
well as temporary power-ups. Also, I was thinking of adding a
story, but it may not happen as the game is more of an addictive
wave survival, and doesn't really need a story. Lastly, as a
Steam release would be great, I doubt it would happen. First
there is the greenlight process which, on top of costing $100
out the gate, I will also need (I believe) thirty up-votes. I
also cannot put the game out for anything but free, the program
being used (Game Maker Studio) does not allow it on the current
version being used.
I do plan to convert the game to Unity Engine as GM Studio was
just used to get back on my feet. Unity is vastly greater than
GM Studio and will unlock almost infinite possibilities for this
game as well as any upcoming. Also the free version of Unity
allows any product created in it to be sold, as long as the
annual profit is below $100,000. And that might be a long while.
Heads Up: Sound May Be Loud and There is No Way to Turn it Down,
Other Than Your Volume Mixer!(I'm Working on it)[/font]
#Post#: 2123--------------------------------------------------
Re: 8 Bit Blaster Game (WIP)
By: JacobM Date: September 11, 2016, 1:02 am
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[font=verdana]P.S. Sorry it took so long to respond, forum
notifications aren't working properly for me. :\[/font]
#Post#: 2124--------------------------------------------------
Re: 8 Bit Blaster Game (WIP)
By: granthasnen Date: September 13, 2016, 2:18 pm
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After beta testing I found some more things I think needs to be
added. I think you need something to indicate damage on the
other ships (like they flash red) and your own ship (like a
flash of red and a shake).
#Post#: 2125--------------------------------------------------
Re: 8 Bit Blaster Game (WIP)
By: JacobM Date: September 13, 2016, 3:17 pm
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[quote author=Grant Hansen link=topic=606.msg2124#msg2124
date=1473794324]
After beta testing I found some more things I think needs to be
added. I think you need something to indicate damage on the
other ships (like they flash red) and your own ship (like a
flash of red and a shake).
[/quote][font=verdana]
That's a good idea, I'll keep it in mind. Also I guess it would
be more of an alpha test, even pre alpha.
Also note that the in-game UI is going to change. Everything you
see as UI is only for development. I will be removing it all and
cleaning it up. Trust me, I am just as exited to see this game
evolve as you may be.
P.S. I will be trying to live stream a lot of my development of
the game on my twitch channel, here
HTML http://twitch.tv/thelaggygeeks.
So keep an eye out for
that![/font]
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