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#Post#: 104--------------------------------------------------
Lighting_Kirin_WIP_K.Everett_Game_Project
DIR By: K_Everett
Date: October 27, 2015, 11:07 am
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HTML http://pre12.deviantart.net/9b1b/th/pre/i/2015/300/8/2/wip__lighting_kirin_from_monster_hunter_by_jjwolff-d9ek5a6.jpg
So I finished sculpting it's base and now I have started
sculpting some texture(as you can see I barely started the
scales). It looks a little weird and little disproportionate
without its majestic fur. I do like how I sculpted the muscles
though :-). If you do decide to critique it, please also try
include some tips on what I can do to make it better. I want to
improve ;-) Thanks . BTW:Could use some tips on "hair cards" for
the future mane and tail. Thanks ;-)
#Post#: 130--------------------------------------------------
Re: Lighting_Kirin_WIP_K.Everett_Game_Project
DIR By: Keil Hubbard
Date: October 27, 2015, 1:32 pm
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The muscle structure is great, and the overall profile looks
really solid, not to mention the amazing presentation here.
I found this video on hair-planes/ poly-hair a while ago
HTML https://youtu.be/6Wi4-fdeYyM
#Post#: 168--------------------------------------------------
Re: Lighting_Kirin_WIP_K.Everett_Game_Project
DIR By: Rum0r
Date: October 27, 2015, 6:04 pm
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Looks pretty darn sick! the scales look very nice and your
anatomy is very good. However, i do see some odd stretching
around the lower hip area with the scales which seems like it
should be fixed. I might push the front part of the neck just a
tad bit in and slightly fatten up the lower part of the back
leg, not by a lot though, just a small amount. But overall, so
far so good, keep it up.
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