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       #Post#: 1487--------------------------------------------------
       Walking in a circle project
       By: Zac Date: March 9, 2016, 1:52 pm
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       For this project, are we going to have some more notes as to the
       different parts of it, or do we just apply what we learned from
       the walking tutorial and just go from there?
       #Post#: 1490--------------------------------------------------
       Re: Walking in a circle project
       By: granthasnen Date: March 9, 2016, 2:03 pm
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       I think we are supposed to teach ourselves. :-\
       #Post#: 1491--------------------------------------------------
       Re: Walking in a circle project
       By: Zac Date: March 9, 2016, 2:13 pm
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       in that case, i'll get started.
       #Post#: 1492--------------------------------------------------
       Re: Walking in a circle project
       By: BluBlood Date: March 9, 2016, 2:30 pm
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       Apply the same stuff you learned from walking in a straight line
       to the walking in the circle assignment. It's basically the same
       thing only... as you walk, you're throwing yourself forward and
       catching yourself with your feet. There's a video on the server
       of a guy walking in a circle that you can import into Maya and
       use as a reference :3
       #Post#: 1501--------------------------------------------------
       Re: Walking in a circle project
       By: Zac Date: March 9, 2016, 2:59 pm
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       Ok. I had an idea that I will be using on mine that I think will
       help some other people get the circular movement:
       1: I made 3 Polygon Cylinders.
       2: I lower each of them so that they are not right on top of
       each other.
       3: I parented 1 to the god control, 1 to the left foot control,
       and 1 to the right foot control.
       4: I would use them to get the rotations for my body.
       5: After I finish using them, I will just unparent each of them,
       then delete the cylinders.
       6: I will then parent back the controls how they were before I
       unparented them.
       I have tested this, (parenting them back together), and it
       seemed to work fine. Hope it works for other people too.
       #Post#: 1504--------------------------------------------------
       Re: Walking in a circle project
       By: Raz Date: March 9, 2016, 3:03 pm
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       [quote author=Zaun Amorphous Combatant (Zach T)
       link=topic=443.msg1501#msg1501 date=1457557179]
       Ok. I had an idea that I will be using on mine that I think will
       help some other people get the circular movement...[/quote]
       Can you show a visual of step 2 please?
       #Post#: 1505--------------------------------------------------
       Re: Walking in a circle project
       By: Zac Date: March 9, 2016, 3:07 pm
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       Do Not Use as of yet. just continued a bit more, and my
       character imploded. RIP
       #Post#: 1517--------------------------------------------------
       Re: Walking in a circle project
       By: Zac Date: March 10, 2016, 12:59 pm
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  HTML http://orig01.deviantart.net/438e/f/2016/069/4/a/cylinder_by_zaun123-d9umby4.jpg
       That is what they look like in maya for me. it seems to work,
       but i will be experimenting a bit more and will let you know if
       it decides to not work for me. i'm going to continue making mine
       this way, and am just going to save a lot.
       #Post#: 1522--------------------------------------------------
       Re: Walking in a circle project
       By: Zac Date: March 10, 2016, 2:01 pm
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       Disregard this entire topic plz, it was apparently incorrect.
       but you can still use the cylinder planes for reference for the
       movement, but just don't parent it to the character.
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