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#Post#: 1419--------------------------------------------------
Icy Mountain
By: JacobM Date: March 4, 2016, 6:44 am
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[font=comic sans ms]I decided to play around with Maya some and
came out with this snow covered mountain range. Tell me what you
think!
Original Render
HTML http://pre08.deviantart.net/e0ff/th/pre/f/2016/097/7/f/720p_final_render_by_cybercow19-d9y2o1m.png
Adjusted Render
HTML http://pre10.deviantart.net/db9a/th/pre/f/2016/097/2/f/720p_final_renderwfog_by_cybercow19-d9y2o7p.png
Also if you want to see a time lapse of its creation:[/font]
HTML https://www.youtube.com/watch?v=XfUwW1ZWlk4
HTML https://www.youtube.com/watch?v=XfUwW1ZWlk4
[font=comic sans ms]
Here is a link to a 3D view of the model: Click Me!
HTML https://sketchfab.com/models/3da510323eb34ab7beccea65a1817b71[/font]
#Post#: 1658--------------------------------------------------
Re: Icy Mountain
By: IanHutchison Date: March 24, 2016, 2:24 pm
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I think the first version is better, personally. The white
effect on the edited version sort of makes the water seem more
natural because of the white hazy effect at the bottom, but the
really bright mountains kinda get lost I guess. In the above
one, the water feels less merged as well with the mountains. If
that makes sense? But because of the dark blue water, those
bright mountains pop out and look really nice.
Maybe make the mountains a bit darker, i'd suggest. Good job,
though overall.
#Post#: 1659--------------------------------------------------
Re: Icy Mountain
By: IanHutchison Date: March 24, 2016, 2:28 pm
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Or as an alternative, I just thought of this, you could use less
of that white hazy effect. Hopefully you know what I mean, I'm
terrible at explaining things. Sorry.
#Post#: 1853--------------------------------------------------
Re: Icy Mountain
By: JacobM Date: April 6, 2016, 12:07 pm
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[quote author=IanHutchison link=topic=430.msg1659#msg1659
date=1458847730]
Or as an alternative, I just thought of this, you could use less
of that white hazy effect. Hopefully you know what I mean, I'm
terrible at explaining things. Sorry.
[/quote][font=comic sans ms]I understand what you mean, the
[glow=white,2,300]white hazy[/glow] effect was a mixture of
volumetric fog and some cloud dynamics. I do agree that the fog
was too much, but i couldn't seem to find the nice mix between
too much and too little. I also do agree I could have turned the
general brightness down a bit too.[/font]
#Post#: 1854--------------------------------------------------
Re: Icy Mountain
By: AMoss -TheBard- Date: April 6, 2016, 12:20 pm
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That's pretty great!
I gotta ask, how did you get the snow to only apply onto the top
of the mesh, not the steep sides?
#Post#: 1855--------------------------------------------------
Re: Icy Mountain
By: JacobM Date: April 6, 2016, 12:32 pm
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[quote author=AMoss -TheBard- link=topic=430.msg1854#msg1854
date=1459963208]
That's pretty great!
I gotta ask, how did you get the snow to only apply onto the top
of the mesh, not the steep sides?
[/quote][font=comic sans ms]There is actually a snow node inside
the hyper-shade editor that i mixed with a blend colors node to
add my rock textures. With a little fidgeting of the settings I
got it to have that look.[/font]
#Post#: 1863--------------------------------------------------
Re: Icy Mountain
By: throwguy Date: April 6, 2016, 9:58 pm
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Hey I'm a big fan of what you've done here. I think your render
of the final product could be improved however, try playing
around with mental ray with a physical sun and sky.
HTML https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-DBE14B41-02D8-4B23-A525-1FD0FAEB5F82-htm.html
#Post#: 1867--------------------------------------------------
Re: Icy Mountain
By: JacobM Date: April 7, 2016, 11:39 pm
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[quote author=Andrew 'Throwguy' Marth
link=topic=430.msg1863#msg1863 date=1459997895]
Hey I'm a big fan of what you've done here. I think your render
of the final product could be improved however, try playing
around with mental ray with a physical sun and sky.
HTML https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-DBE14B41-02D8-4B23-A525-1FD0FAEB5F82-htm.html
[/quote][font=arial]Thanks for the feedback! I initially wanted
to render with physical sun and sky, but I just wasn't happy
with the results. I spent hours tweaking the settings and
messing around with lighting but I just couldn't find a happy
median. I plan to mess around with it a little more once I get a
better PC, as adding a physical sun and sky dramatically
increases render time (It takes 5 minutes just to IPR render a
section of a 640x480 rez). This scene is also extremely high
poly at a whopping 301k polygons in all.
Here are two renders with physical sun and sky. As you can see,
they're not as good.[/font]
HTML http://orig07.deviantart.net/f15d/f/2016/098/d/0/sunskytestrender1_by_cybercow19-d9y8k4a.png
HTML http://orig02.deviantart.net/bae5/f/2016/098/1/4/sunskytestrender2_by_cybercow19-d9y8kak.png
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