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       #Post#: 1419--------------------------------------------------
       Icy Mountain
       By: JacobM Date: March 4, 2016, 6:44 am
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       [font=comic sans ms]I decided to play around with Maya some and
       came out with this snow covered mountain range. Tell me what you
       think!
       Original Render
  HTML http://pre08.deviantart.net/e0ff/th/pre/f/2016/097/7/f/720p_final_render_by_cybercow19-d9y2o1m.png
       Adjusted Render
  HTML http://pre10.deviantart.net/db9a/th/pre/f/2016/097/2/f/720p_final_renderwfog_by_cybercow19-d9y2o7p.png
       Also if you want to see a time lapse of its creation:[/font]
  HTML https://www.youtube.com/watch?v=XfUwW1ZWlk4
  HTML https://www.youtube.com/watch?v=XfUwW1ZWlk4
       [font=comic sans ms]
       Here is a link to a 3D view of the model: Click Me!
  HTML https://sketchfab.com/models/3da510323eb34ab7beccea65a1817b71[/font]
       #Post#: 1658--------------------------------------------------
       Re: Icy Mountain
       By: IanHutchison Date: March 24, 2016, 2:24 pm
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       I think the first version is better, personally. The white
       effect on the edited version sort of makes the water seem more
       natural because of the white hazy effect at the bottom, but the
       really bright mountains kinda get lost I guess. In the above
       one, the water feels less merged as well with the mountains. If
       that makes sense? But because of the dark blue water, those
       bright mountains pop out and look really nice.
       Maybe make the mountains a bit darker, i'd suggest. Good job,
       though overall.
       #Post#: 1659--------------------------------------------------
       Re: Icy Mountain
       By: IanHutchison Date: March 24, 2016, 2:28 pm
       ---------------------------------------------------------
       Or as an alternative, I just thought of this, you could use less
       of that white hazy effect. Hopefully you know what I mean, I'm
       terrible at explaining things. Sorry.
       #Post#: 1853--------------------------------------------------
       Re: Icy Mountain
       By: JacobM Date: April 6, 2016, 12:07 pm
       ---------------------------------------------------------
       [quote author=IanHutchison link=topic=430.msg1659#msg1659
       date=1458847730]
       Or as an alternative, I just thought of this, you could use less
       of that white hazy effect. Hopefully you know what I mean, I'm
       terrible at explaining things. Sorry.
       [/quote][font=comic sans ms]I understand what you mean, the
       [glow=white,2,300]white hazy[/glow] effect was a mixture of
       volumetric fog and some cloud dynamics. I do agree that the fog
       was too much, but i couldn't seem to find the nice mix between
       too much and too little. I also do agree I could have turned the
       general brightness down a bit too.[/font]
       #Post#: 1854--------------------------------------------------
       Re: Icy Mountain
       By: AMoss -TheBard- Date: April 6, 2016, 12:20 pm
       ---------------------------------------------------------
       That's pretty great!
       I gotta ask, how did you get the snow to only apply onto the top
       of the mesh, not the steep sides?
       #Post#: 1855--------------------------------------------------
       Re: Icy Mountain
       By: JacobM Date: April 6, 2016, 12:32 pm
       ---------------------------------------------------------
       [quote author=AMoss -TheBard- link=topic=430.msg1854#msg1854
       date=1459963208]
       That's pretty great!
       I gotta ask, how did you get the snow to only apply onto the top
       of the mesh, not the steep sides?
       [/quote][font=comic sans ms]There is actually a snow node inside
       the hyper-shade editor that i mixed with a blend colors node to
       add my rock textures. With a little fidgeting of the settings I
       got it to have that look.[/font]
       #Post#: 1863--------------------------------------------------
       Re: Icy Mountain
       By: throwguy Date: April 6, 2016, 9:58 pm
       ---------------------------------------------------------
       Hey I'm a big fan of what you've done here. I think your render
       of the final product could be improved however, try playing
       around with mental ray with a physical sun and sky.
  HTML https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-DBE14B41-02D8-4B23-A525-1FD0FAEB5F82-htm.html
       #Post#: 1867--------------------------------------------------
       Re: Icy Mountain
       By: JacobM Date: April 7, 2016, 11:39 pm
       ---------------------------------------------------------
       [quote author=Andrew 'Throwguy' Marth
       link=topic=430.msg1863#msg1863 date=1459997895]
       Hey I'm a big fan of what you've done here. I think your render
       of the final product could be improved however, try playing
       around with mental ray with a physical sun and sky.
  HTML https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-DBE14B41-02D8-4B23-A525-1FD0FAEB5F82-htm.html
       [/quote][font=arial]Thanks for the feedback! I initially wanted
       to render with physical sun and sky, but I just wasn't happy
       with the results. I spent hours tweaking the settings and
       messing around with lighting but I just couldn't find a happy
       median. I plan to mess around with it a little more once I get a
       better PC, as adding a physical sun and sky dramatically
       increases render time (It takes 5 minutes just to IPR render a
       section of a 640x480 rez). This scene is also extremely high
       poly at a whopping 301k polygons in all.
       Here are two renders with physical sun and sky. As you can see,
       they're not as good.[/font]
  HTML http://orig07.deviantart.net/f15d/f/2016/098/d/0/sunskytestrender1_by_cybercow19-d9y8k4a.png
  HTML http://orig02.deviantart.net/bae5/f/2016/098/1/4/sunskytestrender2_by_cybercow19-d9y8kak.png
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