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#Post#: 1419--------------------------------------------------
Icy Mountain
DIR By: JacobM
Date: March 4, 2016, 6:44 am
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I decided to play around with Maya some and came out with this
snow covered mountain range. Tell me what you think!
Original Render
HTML http://pre08.deviantart.net/e0ff/th/pre/f/2016/097/7/f/720p_final_render_by_cybercow19-d9y2o1m.png
Adjusted Render
HTML http://pre10.deviantart.net/db9a/th/pre/f/2016/097/2/f/720p_final_renderwfog_by_cybercow19-d9y2o7p.png
Also if you want to see a time lapse of its creation:
HTML https://www.youtube.com/watch?v=XfUwW1ZWlk4
HTML https://www.youtube.com/watch?v=XfUwW1ZWlk4
Here is a link to a 3D view of the model: Click Me!
HTML https://sketchfab.com/models/3da510323eb34ab7beccea65a1817b71
#Post#: 1658--------------------------------------------------
Re: Icy Mountain
DIR By: IanHutchison
Date: March 24, 2016, 2:24 pm
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I think the first version is better, personally. The white
effect on the edited version sort of makes the water seem more
natural because of the white hazy effect at the bottom, but the
really bright mountains kinda get lost I guess. In the above
one, the water feels less merged as well with the mountains. If
that makes sense? But because of the dark blue water, those
bright mountains pop out and look really nice.
Maybe make the mountains a bit darker, i'd suggest. Good job,
though overall.
#Post#: 1659--------------------------------------------------
Re: Icy Mountain
DIR By: IanHutchison
Date: March 24, 2016, 2:28 pm
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Or as an alternative, I just thought of this, you could use less
of that white hazy effect. Hopefully you know what I mean, I'm
terrible at explaining things. Sorry.
#Post#: 1853--------------------------------------------------
Re: Icy Mountain
DIR By: JacobM
Date: April 6, 2016, 12:07 pm
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--- Quote from: IanHutchison link ---
>
> Or as an alternative, I just thought of this, you could use
less of that white hazy effect. Hopefully you know what I mean,
I'm terrible at explaining things. Sorry.
>
--- End Quote ---
I understand what you mean, the [glow=white,2,300]white
hazy[/glow] effect was a mixture of volumetric fog and some
cloud dynamics. I do agree that the fog was too much, but i
couldn't seem to find the nice mix between too much and too
little. I also do agree I could have turned the general
brightness down a bit too.
#Post#: 1854--------------------------------------------------
Re: Icy Mountain
DIR By: AMoss -TheBard-
Date: April 6, 2016, 12:20 pm
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That's pretty great!
I gotta ask, how did you get the snow to only apply onto the top
of the mesh, not the steep sides?
#Post#: 1855--------------------------------------------------
Re: Icy Mountain
DIR By: JacobM
Date: April 6, 2016, 12:32 pm
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--- Quote from: AMoss -TheBard- link ---
>
> That's pretty great!
> I gotta ask, how did you get the snow to only apply onto the
top of the mesh, not the steep sides?
>
--- End Quote ---
There is actually a snow node inside the hyper-shade editor that
i mixed with a blend colors node to add my rock textures. With a
little fidgeting of the settings I got it to have that look.
#Post#: 1863--------------------------------------------------
Re: Icy Mountain
DIR By: throwguy
Date: April 6, 2016, 9:58 pm
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Hey I'm a big fan of what you've done here. I think your render
of the final product could be improved however, try playing
around with mental ray with a physical sun and sky.
HTML https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-DBE14B41-02D8-4B23-A525-1FD0FAEB5F82-htm.html
#Post#: 1867--------------------------------------------------
Re: Icy Mountain
DIR By: JacobM
Date: April 7, 2016, 11:39 pm
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--- Quote from: Andrew Throwguy Marth link ---
>
> Hey I'm a big fan of what you've done here. I think your
render of the final product could be improved however, try
playing around with mental ray with a physical sun and sky.
>
>
HTML https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/Maya/files/GUID-DBE14B41-02D8-4B23-A525-1FD0FAEB5F82-htm.html
>
--- End Quote ---
Thanks for the feedback! I initially wanted to render with
physical sun and sky, but I just wasn't happy with the results.
I spent hours tweaking the settings and messing around with
lighting but I just couldn't find a happy median. I plan to mess
around with it a little more once I get a better PC, as adding a
physical sun and sky dramatically increases render time (It
takes 5 minutes just to IPR render a section of a 640x480 rez).
This scene is also extremely high poly at a whopping 301k
polygons in all.
Here are two renders with physical sun and sky. As you can see,
they're not as good.
HTML http://orig07.deviantart.net/f15d/f/2016/098/d/0/sunskytestrender1_by_cybercow19-d9y8k4a.png
HTML http://orig02.deviantart.net/bae5/f/2016/098/1/4/sunskytestrender2_by_cybercow19-d9y8kak.png
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