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       #Post#: 835--------------------------------------------------
       K-Hubbard-2nd Year Project "Joey"
   DIR By: Keil Hubbard
       Date: December 11, 2015, 11:28 am
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       I Was going for a sort of Semi Mechanical, Un-dead Cerberus, and
       I'm relatively happy with how this turned out. I managed to stay
       under my arbitrarily self assigned poly count limit of 24,000
       clocking in at around 22,200 faces.
       What do you Think?
  HTML http://i.imgur.com/MOGqDXN.jpg
  HTML http://i.imgur.com/yxKCF7y.gif
       #Post#: 853--------------------------------------------------
       Re: K-Hubbard-2nd Year Project "Joey"
   DIR By: NickLowry
       Date: December 11, 2015, 4:40 pm
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       Amazing work, as always. I love the detail on the skull head and
       mechanical arm, they both look very realistic. Your texture work
       is also very nice and cleanly laid out.
       Honestly, I can't really say anything bad about your project,
       it's pretty much perfect how it is.
       But, since I have to be nit-picky about small details, the only
       thing I can really see that needs to be added is more texture
       detail on the facial features of the two dog heads, such as
       coloring the eyes or giving the nose some color. Also, maybe the
       green pipes could have been a different color, they don't really
       seem to match up with everything else. Another detail you could
       have added was to have some more muscle/gore leading up the
       skeleton neck, since the transition between the bone and flesh
       like that would be a lot more rugged in real life.
       But hey, maybe I'm just finding flaws where there are none.
       Excellent work on this project.
       #Post#: 854--------------------------------------------------
       Re: K-Hubbard-2nd Year Project "Joey"
   DIR By: Keil Hubbard
       Date: December 11, 2015, 4:52 pm
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       Thanks man, yeah, I was just putting together that little style
       sheet when I noticed I completely missed coloring the nose. I
       honestly had time to fix it, but just decided not to, cause
       laziness. And thanks for that tip about the muscle, that sounds
       cool, I've got another idea thats kind of similar to this so ill
       definately keep it in mind.
       There's no such thing as perfect, and its certainly not this,
       I've got a long way to go. We all do, really.
       #Post#: 887--------------------------------------------------
       Re: K-Hubbard-2nd Year Project "Joey"
   DIR By: Xendria101
       Date: December 14, 2015, 3:14 pm
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       So thinks to keep in mind is that the noses and eyes of the
       model are not colored. There is many good things to say about
       this cool dog sculpt. The texturing of its body is well done, I
       love the stubby limbs it has on the front. The dog skull is also
       well modeled. In short, the work of Joey is astounding.
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