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       #Post#: 554--------------------------------------------------
       K_Everett Lighting Kirin(Videogame Character Recreation Project)
   DIR By: K_Everett
       Date: November 10, 2015, 10:28 am
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  HTML http://orig10.deviantart.net/b48d/f/2015/314/4/8/482c5a5ab4da6a45cccab081e336a8df-d9g6i1v.jpg
       What I do like about it is my high-rez version(shown above)
       because I took the time to add subtle muscle detail to the body.
       What I don't like is how the details projected onto the
       low-rez(shown below) model. I don't know what happened but I do
       know it has something to do with the uvs and how they glitched
       after I laid them out. But next time I'll just sculpt and
       re-topologize in zbrush instead of modeling a base and
       unwrapping my uvs in Maya. It was fun to work with hair cards
       for the first time and I  think this project will prepare me for
       the final. The Low Rez base is 8278 tris :)
       #Post#: 579--------------------------------------------------
       Re: K_Everett Lighting Kirin(Videogame Character Recreation
       Project)
   DIR By: Keil Hubbard
       Date: November 11, 2015, 4:00 pm
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       I love the Look of the HI-Res and really respect how well you've
       recreated the look and feel of the concept art, nearly
       perfectly.
       You're placement of muscle and (Scale?) detail really brings an
       extra layer of organic life to the piece.
       #Post#: 590--------------------------------------------------
       Re: K_Everett Lighting Kirin(Videogame Character Recreation
       Project)
   DIR By: speedohiko
       Date: November 12, 2015, 1:09 pm
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       Overall I'm super impressed with it all! The hair cards ended up
       looking really good, and I really like your texture detail.
       #Post#: 597--------------------------------------------------
       Re: K_Everett Lighting Kirin(Videogame Character Recreation
       Project)
   DIR By: Xendria101
       Date: November 13, 2015, 1:23 pm
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       The model of the Kirin is very impressive, not just the details,
       but the shape and look of the creature as well.
       The scale texture makes the Kirin very organic
       The model is close to the concept art
       Because the artwork in general is so well done, this critique
       are such little things to be aware of....
       The body shape of the Kirin could be a little more sleeker
       Although the hairs of the Kirin is model great, it still has a
       bit of a geometric feel
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