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       #Post#: 541--------------------------------------------------
       Rebecca Hochrine game character
   DIR By: speedohiko
       Date: November 9, 2015, 3:19 pm
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       I'll be damned if I ever avoid Maya like I did for this project
       again.
  HTML http://i.imgur.com/bNngwv6.png
  HTML http://i.imgur.com/cDgO6IV.png
  HTML http://i.imgur.com/TIsPBJO.png
  HTML http://i191.photobucket.com/albums/z233/spudmuffins/My%20Renders/sMyorpheusrender.png
       sorry the post is ugly. I really don't care to make it pretty
       tbh lmao........ anyway. Hair and... what is that, a scarf?
       bandana? who knows. Detail on them got kind of lost between
       Zbrush and Maya, but life goes on.
       #Post#: 578--------------------------------------------------
       Re: Rebecca Hochrine game character
   DIR By: Keil Hubbard
       Date: November 11, 2015, 3:55 pm
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       Looks great, I really admire the hard surface detail on this
       model, especially knowing that you mostly stayed away from Maya
       for the creation of the main body.
       You do have a crease in the textures in Maya which leads me to
       believe that you didn't merge your vertices after you mirrored
       the model, a step that's easy to forget but can make a world of
       difference.
       Other than that, it's a very nice piece, shiny in all the right
       places.
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