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#Post#: 541--------------------------------------------------
Rebecca Hochrine game character
DIR By: speedohiko
Date: November 9, 2015, 3:19 pm
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I'll be damned if I ever avoid Maya like I did for this project
again.
HTML http://i.imgur.com/bNngwv6.png
HTML http://i.imgur.com/cDgO6IV.png
HTML http://i.imgur.com/TIsPBJO.png
HTML http://i191.photobucket.com/albums/z233/spudmuffins/My%20Renders/sMyorpheusrender.png
sorry the post is ugly. I really don't care to make it pretty
tbh lmao........ anyway. Hair and... what is that, a scarf?
bandana? who knows. Detail on them got kind of lost between
Zbrush and Maya, but life goes on.
#Post#: 578--------------------------------------------------
Re: Rebecca Hochrine game character
DIR By: Keil Hubbard
Date: November 11, 2015, 3:55 pm
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Looks great, I really admire the hard surface detail on this
model, especially knowing that you mostly stayed away from Maya
for the creation of the main body.
You do have a crease in the textures in Maya which leads me to
believe that you didn't merge your vertices after you mirrored
the model, a step that's easy to forget but can make a world of
difference.
Other than that, it's a very nice piece, shiny in all the right
places.
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