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#Post#: 43--------------------------------------------------
Andrew- minotaur
DIR By: ANDREW_STOUGH
Date: October 26, 2015, 11:09 am
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This is what i working on in class. Still working on the
texture, but its going well so far. I would love feedback.
thanks!
HTML http://pre15.deviantart.net/48e8/th/pre/f/2015/300/8/1/81d01f01974988f3bc6da21c77cebbf5-d9ek7fa.png
[img]
HTML http://vignette1.wikia.nocookie.net/godofwar/images/6/66/Hades_Minotaur.jpg/revision/20080715045409[/img]
#Post#: 56--------------------------------------------------
Re: Andrew- minotaur
DIR By: Dominic_Cabezzas
Date: October 26, 2015, 12:04 pm
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This piece looks straight from the game. The only thing that
threw me off was the color scheme of the hide of the groin and
foot area. It first came across as the beast's hair rather than
a felt that he is wearing.
#Post#: 110--------------------------------------------------
Re: Andrew- minotaur
DIR By: AJuarez
Date: October 27, 2015, 11:39 am
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good job the Minotaur looks just like the concept art especially
the horns and face.
#Post#: 249--------------------------------------------------
Re: Andrew- minotaur
DIR By: Cearl
Date: October 28, 2015, 11:28 am
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Looks good, I am liking the color variations that you are
putting into the white. You could think about putting a little
more detail in the muscle structure of him. He looks like he
should be ripped so putting some of those striations in the
muscles might help to sell that.
The coloring on his wrist straps looks like they were done in a
rush so spending a bit more time on them will help. more
separation between the hooves and the fur around the ankles will
help to define where one begins, maybe through colour and
texture.
I would do another pass on the hair, really hit it with the Dam
Standard or rake brush.
Lastly I feel like the legs aren't up to the same level of
detail as the rest of the body, so show them some love.
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