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       #Post#: 314--------------------------------------------------
       (Autodesk Stingray Example) Warhammer Vermentide.
   DIR By: JacobM
       Date: October 29, 2015, 6:02 pm
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       [center]
  HTML https://youtu.be/G1rdqUZlx7s
  HTML https://youtu.be/G1rdqUZlx7s
       This game is currently using the Stingray Engine. Just wanted to
       show some examples of this engine in use.[/center]
       #Post#: 315--------------------------------------------------
       Re: (Autodesk Stingray Example) Warhammer Vermentide.
   DIR By: Rum0r
       Date: October 29, 2015, 6:03 pm
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       Left 4 Dead: Warhammer edition
       #Post#: 316--------------------------------------------------
       Re: (Autodesk Stingray Example) Warhammer Vermentide.
   DIR By: JacobM
       Date: October 29, 2015, 6:05 pm
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       Yeah, it's basically the same thing.
       #Post#: 317--------------------------------------------------
       Re: (Autodesk Stingray Example) Warhammer Vermentide.
   DIR By: Rum0r
       Date: October 29, 2015, 6:07 pm
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       --- Quote from: JacobM link ---
       >
       > Yeah, it's basically the same thing.
       >
       --- End Quote ---
       >using comic sans
       >ever
       #Post#: 330--------------------------------------------------
       Re: (Autodesk Stingray Example) Warhammer Vermentide.
   DIR By: Lecturn
       Date: October 30, 2015, 9:58 am
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       I own the game myself. The game is fairly demanding on
       computers, but the trade off is that essentially
       everything looks incredible.Particle systems and different
       effects look very nice.
       #Post#: 331--------------------------------------------------
       Re: (Autodesk Stingray Example) Warhammer Vermentide.
   DIR By: Rum0r
       Date: October 30, 2015, 10:04 am
       ---------------------------------------------------------
       --- Quote from: Lecturn link ---
       >
       > I own the game myself. The game is fairly demanding on
       computers, but the trade off is that essentially
       > everything looks incredible.Particle systems and different
       effects look very nice.
       >
       --- End Quote ---
       I'm lookin forward to stingray, hopefully, it works with maya
       2014, since 2016 has some features that worked in 2014, that
       don't work in 2016. Why must they move everything about in 2016,
       now i gotta relearn maya, and i wanna relearn blender.
       I guess i can always learn how to multitask.
       #Post#: 332--------------------------------------------------
       Re: (Autodesk Stingray Example) Warhammer Vermentide.
   DIR By: JacobM
       Date: October 30, 2015, 10:46 am
       ---------------------------------------------------------
       --- Quote from: Rum0r link ---
       >
       > [quote author=Lecturn link=topic=108.msg330#msg330
       date=1446217099]
       > I own the game myself. The game is fairly demanding on
       computers, but the trade off is that essentially
       > everything looks incredible.Particle systems and different
       effects look very nice.
       >
       --- End Quote ---
       I'm lookin forward to stingray, hopefully, it works with maya
       2014, since 2016 has some features that worked in 2014, that
       don't work in 2016. Why must they move everything about in 2016,
       now i gotta relearn maya, and i wanna relearn blender.
       I guess i can always learn how to multitask.
       [/quote]
       Yeah, personally I'm gonna have a lot of fun with Stingray
       Engine once I purchase it.
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