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       #Post#: 9--------------------------------------------------
       The Color Zones
       By: KingOfRealms Date: November 5, 2012, 10:49 am
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       [glow=white,2,300]White Central[/glow] - the Capital and base of
       all 'Magicians', those who utilize magic or artifices - weapons
       imbued with certain magics. The Academy is here, where Magicians
       are trained. Most of the people can train to use Pure magic and
       Protection magic. The Academy trains all magics not governed by
       the Color Zones.
       [glow=green,2,300]Green Forest[/glow] - The peaceful home of
       faeries and woodfolk, they are a democracy of forest creatures
       that love nature and can train people in the art of Druid magic
       and Nature magic.
       [glow=red,2,300]Red Mountain[/glow] - The warrior's home in the
       rusty red mountains, its denizens are comprised of ogres and
       dragons, its king is a Dragon Rider. The people of Red Mountain
       can train people to use Fire magic and Dragon magic.
       [glow=blue,2,300]Blue Ocean[/glow] - The realm of the scholars
       and turtles, it is actually a chain of islands where most
       citizens live in the water - kappas, mermaids, sea folk and
       others - and is supposed to hide the ever-moving 'Deep Library',
       which is said to house all the information in Esrever since the
       dawn of time. Here, you can be trained in Water magic and
       Molding magic.
       [glow=violet,2,300]Violet Circuit[/glow] - The land of the
       future, this place is the most technologically advanced part of
       Esrever and the residents are all big tech fanatics - made of
       circuitbeasts, energy beings and even some machinefolk. Here you
       can be trained in Electric magic and Synthesis magic.
       [glow=orange,2,300]Orange Steppe[/glow] - The rugged faults of
       land house old machines dropped off by Violet Circuit and old
       beasts that want to hunt. It is a land fit for a hunter, and it
       is also where you can learn Beast Form magic and Tracking magic.
       [glow=yellow,2,300]Yellow Field[/glow] - On the beach and to the
       warm south, this land is the most naturally beautiful place in
       Esrever. It is the only land where one cannot learn magic, it
       houses mostly non-color residents and merchants, making it the
       trading hub of the nexus worlds.
       [glow=silver,2,300]Silver Valley[/glow] - This chrome crevice
       houses the speed kings who race around the world. Its society is
       based on speed and those who have it. Here you can learn Earth
       magic and Sound magic.
       [glow=indigo,2,300]Indigo Line[/glow] - Unlike the other zones,
       this place is located on a spinning ring of air surrounding
       Esrever. It allows one quick travel to anywhere in Esrever,
       however the only entrance is to go from White Central and ride
       the tram through the Spiral Draft, which carries all winds in
       the 'lower world' up to Indigo Line to be refreshed by the
       Garudas, the rare race of birds led by the Roc, which are
       protected by the avians, a race of birdmen. Here you can learn
       Flight magic and Wind magic.
       [[First Edit: 11/26/12]]
       Removed Summoning Magic from Blue, as it is mostly a White Magic
       anyway.
       Removed Steel Magic from Violet, because it could be a superior
       version of Silver's Earth Magic.
       Removed Enhance Magic from Silver, as it would be a Red Magic.
       Removed Speech Magic from Indigo, because it would be more of a
       White Magic.
       I will be listing all the different kinds of magic I have so far
       for the RP in 'The Magic of Esrever' section on the main page.
       As always, please tell me what you guys think!
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