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Grimoires
By: Pluribus Date: January 20, 2019, 4:12 pm
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Basics:
Grimoires are magical tomes are born connected to an individual.
They are what give humans the upper hand against all other
creatures across the world. Each Grimoire has an affinity to one
theme. Examples are Fire, Ice, Time, Steel, Traps, and Speed.
Use your imagination, as you can use any type of magic you would
like so long as you get it approved. It can be something like an
element or something as random as armor magic. However it can
only use one theme. Though other races don't have Grimoires if
they kill a human or steel their Grimoire they are able to
acquire their magic. In addition it is possible to fuse
Grimoires together to create a Master Grimoire. Creating a
Master Grimoire will result in other Grimoires being destroyed
in the process. Also all skill costs of the Grimoire double per
theme added. Preexisting skills don't have to be relearned.
Casting:
There are three types of casters. Material, Blessing, and
Chanters. If you get a Master Grimoire you only use your primary
casting type. You don't become a hybrid.
Material: These casters require a material to cast their spells.
These materials can be bought in shops or found in the field by
defeating monsters. Example: Goblin teeth or Raw Ore. Upon
casing the spell it is consumed and you have to restock to cast
more spells.
Blessing: These users are limited to a certain number of casts
per day per skill. These reset based on in game days and not in
real life days.
Chanters: These gain an extra stat called Mana/Chakra/Chi (you
can pick what you want to call it). They have the ability to
produce the abilities though a internal body battery. These
users must recite a line of text to cast a spell. If their mana
depletes to zero they die. All spells have a fixed amount of
mana it will deplete per spell.
Picking Grimoire:
You will create your character. After your character is created
you will be doing the Grimoire Ceremony at Elsend Academy. This
is for human characters ONLY
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