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       #Post#: 25--------------------------------------------------
       Basic Spanish Fast Fortress 
   DIR By: AFKtoilet@yahoo.com
       Date: August 14, 2012, 8:31 pm
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       Discovery Age
       Collect 100 food from crate using 3 villagers for optimum
       gathering. Send the rest to hunt. After 100 food collected make
       1 villager and leave only 1 to collect the rest of the crates.
       Make a house ofc and age up with 16 villagers on a normal map.
       If you are below lv59, get the 200 gold and an outpost
       politician. If you are over lv60, then you can get the 500 food
       politician, with will cut down on your time. You may be able to
       get up with as low as 10 vils this way, I am not entirely sure
       (I don't have a lv50 Spanish HC). Shift 1-2 (if going with the
       200 gold guy [if you started with 100 gold, then lucky you, you
       don't need to mine at all. ]) or 3-5 (if going with the 500 food
       guy) vils to gold.
       Colonial Age
       As soon as you hit colonial, ship the 700 gold. You should have
       100/300 gold collected by the time it comes. Move a bunch of
       guys to go collect it. You want to hit up as soon as it is
       collected. You should have the 1200 food. Age up with either the
       4 hussars or the 10 pikemen. Personally, I prefer the hussar
       because they raze buildings excellently. Combined with the age3
       14 Pikemen card, you can take down a TC in no time. Move a whole
       lot of guys to wood. You're gonna need houses to support your
       colonial army. Keep about 3 vils on food to maintain vil
       production once you hit Fortress, about 7 on wood to get houses
       (and a church) up, and all the rest on gold to give you some
       fortress options. IF you are shooting for mercantilism once you
       get up to fortress, I suggest shipping the 600 gold card while
       aging. That should give you just about the right amount once you
       get up to fortress.
       Fortress Age
       Finally, what you have been shooting for. Hopefully it will be
       between 6:30 and 7:00 right now, and you are ready to get some
       nice shipments. Now is when your options come up, so be prepared
       to make some decisions of your own. Hehe.
       Option 1 : Mercantilism: You did not go the ATP route, and you
       shipped 600 gold while aging up. ASAP, research Mercantilism
       from your church. This should give you 5-7 shipments. That means
       2/3 Falconets, 6/10 Lancers (with optional Lancer Infantry-boost
       card), 10/14/24 Pikemen, and enough left over for the 5 and 4
       vil shipments to get your economy back on track, or perhaps a
       fort to defend. Unfortunatly, it will be a while before you can
       get any mercs, because you exhausted the majority of your
       resources on Mercantilism.
       Option 2 : Mercenaries: An early ATP helps with this. Hopefully,
       you shipped the 600 gold while aging, and soon after you get up
       to fort, you should have the gold for some Mercenaries.
       Highlanders are my personal favorite, because they work so well
       with cannons, but Strads and Swiss Pikes are good too. Due to
       the ATP, you should have some more shipments, so get the
       Cannons, some Lancers, (if you got the Highlanders or Swiss
       Pikes) or some Pikemen (if you got the Stradiots). Also,
       missionaries are nice if you have a church up. They work very
       nicely in healing injured mercs. Get more for your money!
       Option 3 : Miscellaneous: This can be done with or without an
       early ATP. Instead of getting mercs or mercantilism, you take a
       more traditional route and put up a stable/barracks and do
       things the old fashioned way. This gives flexibility, because
       you can get Lancers/Dragoons (odds are the enemy won't have any
       artly and lancers are better than hussars for killing light
       infantry, so hussars aren't too useful) or Muskets/Rods/Skrims.
       You still want to ship some Falconets and Lancers/Pikemen.
       Try to keep the battle in Fortress. If your enemy hits
       industrial, attack NOW. He spent 3200 resources and can't
       benefit from them for at least 30 seconds. Hit him before he can
       get factories up or ship lotsa units/mercs. You only get one
       factory, so you are at a disadvantage in Industrial fighting.
       Hit in fortress and stay in fortress, that is Spain's dominate
       timeframe.
       If you are rushed: Hold in there. You definitely want to put the
       Age2 8 Pikes card in your deck (especially against Germany).
       It's a shame that Spain doesn't get the 8 crossbows card, but
       you should be able to stop most rushes. Also, don't be afraid to
       use Minutemen. If it keeps you TC standing, then by all means it
       is worth it. Get to fortress ASAP, and hit him with lancers and
       cannon. Lancers are amazing against almost all colonial units,
       and your 10 pikes from aging up can handle cav. Your goal is to
       hold out long enough to get to fortress, and then hold out for a
       little longer to get some shipments. If you expect a colonial
       rush, by all means, slow down your FF! Get some outposts and
       build a small army. Natives work very nicely for this, because
       you don't need to spend money for housing. That also fits in
       with the ATP strategy.
       Nice tips: If you are getting attacked by grenadiers: build war
       dogs! It's amazing how well these little guys stand up to the
       artilleryish foot soldiers. I got owned once as Russia from
       those doggies .
       Always put pikemen in cover mode when attacking buildings. They
       take less damage and throw faster (albeit weaker), but it's
       worth it.
       Lancers are sweet. Not amazing, not OP, just sweet. Love them.
       Market upgrades are nice. If you get a nice wood treasure or
       start with a market, be sure to get at least the beginning food
       upgrade. It's dirt cheap.
       Get treasures! Train some extra dogs if needed. Spain can get
       those nice treasures earlier on, so do it.
       #Post#: 36--------------------------------------------------
       Re: Basic Spanish Fast Fortress 
   DIR By: joeytastic
       Date: August 15, 2012, 2:45 pm
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       I cant wait to try it out looks like it will work well!
       #Post#: 68--------------------------------------------------
       Re: Basic Spanish Fast Fortress 
   DIR By: Tizzy
       Date: August 16, 2012, 1:54 pm
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       D= just have FF deck then rod/musk rush! u win eZ!!!!!!!!
       #Post#: 70--------------------------------------------------
       Re: Basic Spanish Fast Fortress 
   DIR By: Stacy
       Date: August 16, 2012, 2:19 pm
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       Settler rush always works obviously! You guys should get used to
       the new metagame!
       #Post#: 71--------------------------------------------------
       Re: Basic Spanish Fast Fortress 
   DIR By: Tizzy
       Date: August 16, 2012, 2:42 pm
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       with dogs!
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