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       #Post#: 4--------------------------------------------------
       devblog 65 
   DIR By: jjed11
       Date: June 21, 2015, 6:21 am
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       Grab your hoes, farming update inbound!
       June 18, 2015
       6/19 @ 3:50PM EST - Wipe announcement: Due to entity counts, we
       will be wiping our low pop and hapis servers at 5:00pm EST
       today. I know, I know, I should have just done it yesterday with
       the update. We hadn't hit the collider limit and I thought we
       could make it another week. After further inspection today, it
       appears both servers will hit that limit sometime before the
       update next week. On top of that, a forced map wipe will be
       coming the following week. Given this, I figure it'll be best to
       rip the band-aid off now and have the smoothest gameplay we can
       till the next forced wipe (scheduled in 2 weeks).
       6/19 @ 1:20pm EST - Not much going on in Rust development today.
       Have a good weekend!
       5:35pm EST - Devblog and update are out. Note: C4 values have
       changed back to last weeks settings (2 c4 for stone walls)
       3:00pm EST - The update stream is live!
  HTML http://www.twitch.tv/rustafied/
       2:25pm EST - Just added some details and pictures of the wolf
       headdress below.
       2:00pm EST - Just added a quick overview video of farming below.
       1:30pm EST - The builds on Jenkins have been failing for the
       past couple hours. Hopefully they'll pass soon so we can get a
       look at this wolf headdress and bota bag!
       11:20am EST - Hold onto your wolf headdresses, we've got an
       update incoming! Given the team was short two people this week,
       this isn't the largest update in Rust history. Nevertheless,
       there’s some gameplay goodies in store. As usual, expect the
       update to launch anytime between 4 and 6 PM EST (8-10pm GMT). A
       map wipe will not be forced, however, some servers may wipe at
       the owner's discretion (Rustafied server wipe info at the bottom
       of this post).
       Tune in for our live update stream starting at 3pm EST where
       we’ll show off the new stuff and answer important questions.
       Also, follow @Rustafied for updates as the day progresses. Let’s
       get into it...
       Farming
       The biggest new feature this week is farming. Here's how it
       works: corn and pumpkins will spawn randomly around the map.
       When you harvest and eat one, you get some seeds. Plant these
       seeds in the ground, and, depending on where they were planted,
       and plant will grow. For all the details on farming, check out
       yesterday's post. Also, check out this quick overview video:
       Wolf headdress
       The newest rage and Rust headgear, after not making it in last
       week, appears to be squeaking in this update. The wolf headdress
       was committed to main a couple hours ago, however, as I write
       this, it is still not on the development branch. More
       information and pictures on this as it becomes available.
       Update: The wolf headdress is in, here's some details and
       pictures:
       It is a default blueprint
       Cost: 1 wolf skull, 100 cloth
       30 seconds to craft
       252490_2015-06-18_00013.png
       252490_2015-06-18_00012.png
       252490_2015-06-18_00011.png
       252490_2015-06-18_00009.png
       252490_2015-06-18_00014.png
       252490_2015-06-18_00015.png
       Bota bag
       After not seeing or hearing anything about this item in months,
       the bota bag was just implemented a little while ago. Like the
       wolf headdress, it has not fully hit the dev branch yet. More
       info on this as we get closer to the update.
       New pistol?
       This one is up in the air at the moment. Although the models and
       animations appear to be mostly complete, the highly anticipated
       new pistol has not been formally implemented yet. My fingers are
       still crossed it’ll make it in at the last minute, however, I
       wouldn’t be shocked if we have to wait till next week at this
       point.
       New sounds
       Alex has done a bunch of great work on the sounds this week.
       Specifically, the quarry is now much less abrasive, metal doors
       have a different sound than wood, and chickens don’t sound so
       goddamned disgruntled.
       Other stuff
       Decay rate has increased
       No more floating building blocks
       Hemp no longer blocks bullets
       Some fixes to water (doesn’t glow at night)
       3rd person animations for shivering when cold
       Rustafied server wipes
       Here’s the map wipe status for each of our servers:
       Main - The map will wipe
       Low pop - Will not wipe
       Hapis - Will not wipe
       Dev branch - The map will wipe
       No blueprint wipes are planned for the foreseeable future.
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