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       #Post#: 123--------------------------------------------------
       Universal Upgrades
       By: Valyiyal Date: May 25, 2012, 6:28 pm
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       Stamina +1 (2)
       Endurance +1 (2)
       Attack +1 (2)
       Defense +1 (2)
       Speed +1 (2)
       Barbarian Ability - Blood Grit (5) - at 1/4 health, the users
       attack and speed increase 1.5X
       Bard Ability - Mood Swings (5) - attacks can be infused with
       varying status conditions which dissipate after 5 seconds. if
       too many statuses are stacked, then the target dies (5
       stackings)
       Cleric Ability - Auto-Regen (5) - recovers 1/20 of the users max
       HP every 10 seconds.
       Druid Ability - Ally of Gaia (5) - turns plant-life into an
       ally. lasts for 30 seconds.
       Fighter Ability - Destructive Fist (5)  - short range attack
       deal 1.5X damage.
       Monk Ability - Pacifying Palm  (5) - short range attacks prevent
       the opponent from attacking for 10 seconds.
       Paladin Ability - Castleing (5) - swaps places between the
       summoner and the summoned
       Ranger Ability - Multi-Shot (5) - next attack has an afterimage
       that deals 1/2 damage.
       Rogue Ability - Lethal Stab (5) - short-range attacks can poison
       a target. (can be stacked twice)
       Sorceror Ability - Arcana Orbs (5) - allows the creation of up
       to 5 spheres. the user can cast magic through these orbs.
       Wizard Ability - Magic Missile (5) - fires a white sphere of
       energy that is 100% controllable
       Alchemist Ability - Transmutation (5) - can transform any
       inanimate object into any other inanimate object.
       Cavalier Ability - Spirit Rush (5) - fires a large energy
       projection of an animal companion.
       Gunslinger Ability - Reload (5) - can change the properties of
       the projectiles you fire.
       Inquisitor Ability - Binding Law (5) - create a rule that
       affects all fighters within a considerable range.
       Magus Ability - Seal of the Magi (5) - can create constructs
       within short range
       Oracle Ability - Clairvoyance (5) - allows the user to closely
       observe a targets bodily movements very to effectively predict
       movements. usage drains the users endurance.
       Summoner Ability - Homonculi Potion (5) - can completely heal a
       summon. usuable once per battle
       Witch Ability - Supernatural Pact (5) - allows usage of powers
       associated with a mythological creature.
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