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#Post#: 123--------------------------------------------------
Universal Upgrades
By: Valyiyal Date: May 25, 2012, 6:28 pm
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Stamina +1 (2)
Endurance +1 (2)
Attack +1 (2)
Defense +1 (2)
Speed +1 (2)
Barbarian Ability - Blood Grit (5) - at 1/4 health, the users
attack and speed increase 1.5X
Bard Ability - Mood Swings (5) - attacks can be infused with
varying status conditions which dissipate after 5 seconds. if
too many statuses are stacked, then the target dies (5
stackings)
Cleric Ability - Auto-Regen (5) - recovers 1/20 of the users max
HP every 10 seconds.
Druid Ability - Ally of Gaia (5) - turns plant-life into an
ally. lasts for 30 seconds.
Fighter Ability - Destructive Fist (5) - short range attack
deal 1.5X damage.
Monk Ability - Pacifying Palm (5) - short range attacks prevent
the opponent from attacking for 10 seconds.
Paladin Ability - Castleing (5) - swaps places between the
summoner and the summoned
Ranger Ability - Multi-Shot (5) - next attack has an afterimage
that deals 1/2 damage.
Rogue Ability - Lethal Stab (5) - short-range attacks can poison
a target. (can be stacked twice)
Sorceror Ability - Arcana Orbs (5) - allows the creation of up
to 5 spheres. the user can cast magic through these orbs.
Wizard Ability - Magic Missile (5) - fires a white sphere of
energy that is 100% controllable
Alchemist Ability - Transmutation (5) - can transform any
inanimate object into any other inanimate object.
Cavalier Ability - Spirit Rush (5) - fires a large energy
projection of an animal companion.
Gunslinger Ability - Reload (5) - can change the properties of
the projectiles you fire.
Inquisitor Ability - Binding Law (5) - create a rule that
affects all fighters within a considerable range.
Magus Ability - Seal of the Magi (5) - can create constructs
within short range
Oracle Ability - Clairvoyance (5) - allows the user to closely
observe a targets bodily movements very to effectively predict
movements. usage drains the users endurance.
Summoner Ability - Homonculi Potion (5) - can completely heal a
summon. usuable once per battle
Witch Ability - Supernatural Pact (5) - allows usage of powers
associated with a mythological creature.
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