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#Post#: 176--------------------------------------------------
Drop party!
By: inoxent Date: August 22, 2012, 7:57 am
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Just added the command to make a drop party! on the end of this
month i will be hosting a Drop Party or at camelot party room or
at the dparty zone. Please let me know below wich items you want
to be dropped (phats and hweens are already added to it)
#Post#: 178--------------------------------------------------
Re: Drop party!
By: U A E Date: August 22, 2012, 8:46 am
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D cape XD
#Post#: 179--------------------------------------------------
Re: Drop party!
By: Dave Date: August 22, 2012, 8:48 am
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Ah maybe pkp items or a christmas crackers , easter egg ,
pumpkins and bow sword - random ones lol be fun, cant wait.
#Post#: 187--------------------------------------------------
Re: Drop party!
By: inoxent Date: August 23, 2012, 7:22 am
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[quote author=Inoxent link=topic=86.msg176#msg176
date=1345640270]
Just added the command to make a drop party! on the end of this
month i will be hosting a Drop Party or at camelot party room or
at the dparty zone. Please let me know below wich items you want
to be dropped (phats and hweens are already added to it)
[/quote]
this is the items already added
if(playerCommand.equalsIgnoreCase(" ")){
Server.itemHandler.createGroundItem(c, 1038, c.absX, c.absY, 1,
c.getId());
Server.itemHandler.createGroundItem(c, 2860, c.absX+1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4563, c.absX-1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 3425, c.absX+1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2353, c.absX-1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1786, c.absX+1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1057, c.absX-1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 5464, c.absX, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 8348, c.absX, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 6644, c.absX, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4732, c.absX, c.absY, 1,
c.getId());
Server.itemHandler.createGroundItem(c, 4716, c.absX+1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4718, c.absX-1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4720, c.absX+1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4722, c.absX-1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4753, c.absX+1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4755, c.absX-1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4757, c.absX, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4759, c.absX, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4734, c.absX, c.absY, 1,
c.getId());
Server.itemHandler.createGroundItem(c, 4736, c.absX+1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4738, c.absX-1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4708, c.absX+1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4710, c.absX-1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4712, c.absX+1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4714, c.absX-1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4224, c.absX, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1961, c.absX, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2665, c.absX, c.absY, 1,
c.getId());
Server.itemHandler.createGroundItem(c, 2657, c.absX+1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2673, c.absX-1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2671, c.absX+1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2667, c.absX-1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2659, c.absX+1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2653, c.absX-1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2663, c.absX, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2661, c.absX, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2655, c.absX, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2675, c.absX, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2669, c.absX, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4212, c.absX, c.absY, 1,
c.getId());
Server.itemHandler.createGroundItem(c, 7158, c.absX+1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2417, c.absX-1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2415, c.absX+1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 2416, c.absX-1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 3840, c.absX+1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 3842, c.absX-1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 3844, c.absX, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4151, c.absX, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1321, c.absX, c.absY, 1,
c.getId());
Server.itemHandler.createGroundItem(c, 1323, c.absX+1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1325, c.absX-1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1327, c.absX+1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1329, c.absX-1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1331, c.absX+1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1333, c.absX-1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 4587, c.absX, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 6611, c.absX, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1079, c.absX, c.absY, 1,
c.getId());
Server.itemHandler.createGroundItem(c, 1080, c.absX+1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1093, c.absX-1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1113, c.absX+1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1127, c.absX-1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1147, c.absX+1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1163, c.absX-1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1185, c.absX, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1201, c.absX, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1038, c.absX, c.absY, 1,
c.getId());
Server.itemHandler.createGroundItem(c, 1040, c.absX+1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1042, c.absX-1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1044, c.absX+1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1046, c.absX-1, c.absY,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1048, c.absX+1, c.absY-1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1053, c.absX-1, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1055, c.absX, c.absY+1,
1, c.getId());
Server.itemHandler.createGroundItem(c, 1057, c.absX, c.absY-1,
1, c.getId());
}
#Post#: 188--------------------------------------------------
Re: Drop party!
By: disturbed Date: August 23, 2012, 7:25 am
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put in dfs or visages
#Post#: 189--------------------------------------------------
Re: Drop party!
By: Dave Date: August 23, 2012, 7:39 am
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9470
10394
11283
13740
13742
15620
15616
14484
11694
9813
14642
14641
ah there just some random items that look cool- thanks
Dave
#Post#: 209--------------------------------------------------
Re: Drop party!
By: Michael Date: August 24, 2012, 3:14 pm
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ags ( 11694)
korasi's (19780)
p ring? (773)
divine (13740)
torva (13358, 13360, 13362)
chaotic crossbow (18357)
christmas crasker (963)
bandos full (11724, 11726, 11728)
max cash lol (995)
d claws (14484)
vesta's long sword (13899)
vesta's armor (13887, 13893)
saradomin sword (11730)
phat set (1038, 1040, 1042, 1044, 1046, 1048)
santa (1050)
h'weens (1053, 1055, 1057)
dark bow (11235)
these will be awesome if added, cuz i like these lol
and if u want u can always drop bronze armor to troll ppl :D lol
#Post#: 210--------------------------------------------------
Re: Drop party!
By: Dave Date: August 25, 2012, 5:53 am
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Good ones but we wont have p ring tho
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