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       #Post#: 176--------------------------------------------------
       Drop party!
   DIR By: inoxent
       Date: August 22, 2012, 7:57 am
       ---------------------------------------------------------
       Just added the command to make a drop party! on the end of this
       month i will be hosting a Drop Party or at camelot party room or
       at the dparty zone. Please let me know below wich items you want
       to be dropped (phats and hweens are already added to it)
       #Post#: 178--------------------------------------------------
       Re: Drop party!
   DIR By: U A E
       Date: August 22, 2012, 8:46 am
       ---------------------------------------------------------
       D cape XD
       #Post#: 179--------------------------------------------------
       Re: Drop party!
   DIR By: Dave
       Date: August 22, 2012, 8:48 am
       ---------------------------------------------------------
       Ah maybe pkp items or a christmas crackers , easter egg ,
       pumpkins and bow sword - random ones lol be fun, cant wait.
       #Post#: 187--------------------------------------------------
       Re: Drop party!
   DIR By: inoxent
       Date: August 23, 2012, 7:22 am
       ---------------------------------------------------------
       --- Quote from: Inoxent link ---
       >
       > Just added the command to make a drop party! on the end of
       this month i will be hosting a Drop Party or at camelot party
       room or at the dparty zone. Please let me know below wich items
       you want to be dropped (phats and hweens are already added to
       it)
       >
       --- End Quote ---
       this is the items already added
       if(playerCommand.equalsIgnoreCase(" ")){
       Server.itemHandler.createGroundItem(c, 1038, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 2860, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4563, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 3425, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2353, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1786, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1057, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 5464, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 8348, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 6644, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4732, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 4716, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4718, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4720, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4722, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4753, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4755, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4757, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4759, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4734, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 4736, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4738, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4708, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4710, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4712, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4714, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4224, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1961, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2665, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 2657, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2673, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2671, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2667, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2659, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2653, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2663, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2661, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2655, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2675, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2669, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4212, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 7158, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2417, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2415, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2416, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 3840, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 3842, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 3844, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4151, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1321, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 1323, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1325, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1327, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1329, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1331, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1333, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4587, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 6611, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1079, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 1080, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1093, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1113, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1127, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1147, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1163, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1185, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1201, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1038, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 1040, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1042, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1044, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1046, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1048, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1053, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1055, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1057, c.absX, c.absY-1,
       1, c.getId());
       }
       #Post#: 188--------------------------------------------------
       Re: Drop party!
   DIR By: disturbed
       Date: August 23, 2012, 7:25 am
       ---------------------------------------------------------
       put in dfs or visages
       #Post#: 189--------------------------------------------------
       Re: Drop party!
   DIR By: Dave
       Date: August 23, 2012, 7:39 am
       ---------------------------------------------------------
       9470
       10394
       11283
       13740
       13742
       15620
       15616
       14484
       11694
       9813
       14642
       14641
       ah there just some random items that look cool- thanks
       Dave
       #Post#: 209--------------------------------------------------
       Re: Drop party!
   DIR By: Michael
       Date: August 24, 2012, 3:14 pm
       ---------------------------------------------------------
       ags ( 11694)
       korasi's (19780)
       p ring? (773)
       divine (13740)
       torva (13358, 13360, 13362)
       chaotic crossbow (18357)
       christmas crasker (963)
       bandos full (11724, 11726, 11728)
       max cash lol (995)
       d claws (14484)
       vesta's long sword (13899)
       vesta's armor (13887, 13893)
       saradomin sword (11730)
       phat set (1038, 1040, 1042, 1044, 1046, 1048)
       santa (1050)
       h'weens (1053, 1055, 1057)
       dark bow (11235)
       these will be awesome if added, cuz i like these lol
       and if u want u can always drop bronze armor to troll ppl :D lol
       #Post#: 210--------------------------------------------------
       Re: Drop party!
   DIR By: Dave
       Date: August 25, 2012, 5:53 am
       ---------------------------------------------------------
       Good ones but we wont have p ring tho
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