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       #Post#: 424--------------------------------------------------
       DP command remake
       By: inoxent Date: October 14, 2012, 6:14 am
       ---------------------------------------------------------
       I was thinking in making a complete remake of the :;dp command
       with new items some of the old items and making it like bigger
       but need ideias for items lol
       #Post#: 427--------------------------------------------------
       Re: DP command remake
       By: mad max man3 Date: October 14, 2012, 6:07 pm
       ---------------------------------------------------------
       Well maybe out of like 1 of the squares u shouldd only have like
       2 of them with  a phat, some god swords, hweens, and some other
       good stuff but dont have barrows at 0.  :)
       #Post#: 428--------------------------------------------------
       Re: DP command remake
       By: inoxent Date: October 15, 2012, 8:05 am
       ---------------------------------------------------------
       the barrows always come broken lol cuz u cant drop them unbroken
       if u drop them they will just broke xD the same happens on rs u
       wear them 1 time they get to 100 and cant be sold untill they
       reach 0 and if u drop them they will automatically broke lol
       #Post#: 429--------------------------------------------------
       Re: DP command remake
       By: mad max man3 Date: October 15, 2012, 5:18 pm
       ---------------------------------------------------------
       WEll thats gay, cant u note them?
       #Post#: 430--------------------------------------------------
       Re: DP command remake
       By: Dave Date: October 16, 2012, 1:21 am
       ---------------------------------------------------------
       add in some bandos ,dragon , gs , sara sword , infinity , 50m
       coins , gilded , and like maybe 1 set of claws too
       #Post#: 431--------------------------------------------------
       Re: DP command remake
       By: disturbed Date: October 16, 2012, 5:26 am
       ---------------------------------------------------------
       just put some or alot of crappy things in it cant be to good
       otherwise its no fun
       #Post#: 432--------------------------------------------------
       Re: DP command remake
       By: inoxent Date: October 16, 2012, 8:07 am
       ---------------------------------------------------------
       ok guys ima post the code and u post the same code with wich
       items u want it to hae added and mabye then we can put all codes
       togheter (remmeber the items on the code are the current items
       tht re dropped when done :;dp so it will be a little too big
       lol)and ofc in the end of the code the item names xD
       This is the current code:
       if(playerCommand.equalsIgnoreCase("dp") &&
       c.playerName.equalsIgnoreCase("Dragon")){
       Server.itemHandler.createGroundItem(c, 1038, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 2860, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4563, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 3425, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2353, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1786, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1057, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 5464, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 8348, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 6644, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4732, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 4716, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4718, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4720, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4722, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4753, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4755, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4757, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4759, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4734, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 4736, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4738, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4708, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4710, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4712, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4714, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4224, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1961, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2665, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 2657, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2673, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2671, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2667, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2659, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2653, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2663, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2661, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2655, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2675, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2669, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4212, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 7158, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2417, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2415, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 2416, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 3840, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 3842, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 3844, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4151, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1321, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 1323, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1325, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1327, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1329, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1331, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1333, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 4587, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 6611, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1079, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 1080, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1093, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1113, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1127, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1147, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1163, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1185, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1201, c.absX, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1038, c.absX, c.absY, 1,
       c.getId());
       Server.itemHandler.createGroundItem(c, 1040, c.absX+1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1042, c.absX-1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1044, c.absX+1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1046, c.absX-1, c.absY,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1048, c.absX+1, c.absY-1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1053, c.absX-1, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1055, c.absX, c.absY+1,
       1, c.getId());
       Server.itemHandler.createGroundItem(c, 1057, c.absX, c.absY-1,
       1, c.getId());
       }
       This one includes phats masks some armour sets (not complete set
       ofc xD) barrows sets (broken lol) and then some crapy items lol.
       Now with this code u can make ur own :;dp code or just add some
       items to it and remove others i will need help since idk wht to
       put on it xD the items i added to it when i added it on this
       source were the phats and masks i think.
       #Post#: 433--------------------------------------------------
       Re: DP command remake
       By: Dave Date: October 16, 2012, 3:13 pm
       ---------------------------------------------------------
       Note the barrows so it will be on full
       #Post#: 434--------------------------------------------------
       Re: DP command remake
       By: inoxent Date: October 16, 2012, 3:22 pm
       ---------------------------------------------------------
       [quote author=Dave link=topic=160.msg433#msg433 date=1350418408]
       Note the barrows so it will be on full
       [/quote]
       lol but for tht i need to test to see if even noted when dropped
       if they dnt broke lol if they do then idk xD but i think the
       price to fix them isnt much high and even if it is ppl can easly
       get money with hunter lol
       #Post#: 435--------------------------------------------------
       Re: DP command remake
       By: mad max man3 Date: October 16, 2012, 5:59 pm
       ---------------------------------------------------------
       Well most of the people  are lazy and dont wanna do any work.
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