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       #Post#: 109--------------------------------------------------
       Castle Never
   DIR By: NamelessMystic
       Date: June 9, 2019, 9:05 pm
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       The current Castle Never is quite different from the original.
       If given the opportunity, I'd love to have the original back. It
       was the perfect example of a classic D&D dungeon- there is so
       much to explore, traps, puzzles, monsters, and three boss fights
       with the final fight being against a Dracolich! Maybe someday...
       In the meantime, we have some puzzles, trials, and three boss
       fights.
       As with all battles, there are two major rules:
       1. Let the tank establish threat and pull aggro before engaging
       2. Stay out of the red
       Part One:
       You begin your Castle Never experience outside, at the gate of
       the outer courtyard. Here you meet and battle some demons before
       a cut scene introducing you to a Mindflayer looking for
       information about where Valindra's phylactery is hidden.
       Afterwards you head inside the Castle.
       You come upon a campfire and then a small hallway where you
       fight more demons. After this battle ends, a door opens that
       leads to a room of five Rifts. If your group is strong enough,
       each person can enter a Rift and fight the enemies within. If
       not, you'll need to stick together and go Rift to Rift. Once all
       the enemies are defeated, you can unlock the door to the next
       area.
       There is a hallway with three groups of enemies you'll need to
       defeat before you can fight the first boss. The third group of
       enemies is some adds and a rather large demon that is a bit more
       powerful than the enemies you've been fighting so far. Head to
       the door to meet the undead Beholder that is the first boss of
       Castle Never. I don't remember his name because really... screw
       that guy.
       The Beholder has several nasty things he throws at  your group.
       He will tether two players with a glowing green line that will
       pull you into each other. Some players can handle hitting into
       another, some can't. It's best to avoid hitting each other so
       run in opposite directions and eventually the tether will
       dissipate. Because he is a Beholder, he has a stun attack from
       one eyestalk, a DOT (damage over time) attack from another
       eyestalk, and a physical damage attack that forms a cone in
       front of him. If you stay out of the red, be mindful of the
       tether, and your tank is doing his/her job, this fight can be
       over fairly quickly.
       Part Two coming soon
       #Post#: 121--------------------------------------------------
       Re: Castle Never
   DIR By: NamelessMystic
       Date: August 6, 2020, 3:54 am
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       This is the original Castle Never
  HTML https://www.youtube.com/watch?v=g9AFbcGnRto
       #Post#: 122--------------------------------------------------
       Re: Castle Never
   DIR By: NamelessMystic
       Date: August 6, 2020, 3:56 am
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       This is the current Castle Never
  HTML https://www.youtube.com/watch?v=qVFQGmVwGeI
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