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#Post#: 109--------------------------------------------------
Castle Never
DIR By: NamelessMystic
Date: June 9, 2019, 9:05 pm
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The current Castle Never is quite different from the original.
If given the opportunity, I'd love to have the original back. It
was the perfect example of a classic D&D dungeon- there is so
much to explore, traps, puzzles, monsters, and three boss fights
with the final fight being against a Dracolich! Maybe someday...
In the meantime, we have some puzzles, trials, and three boss
fights.
As with all battles, there are two major rules:
1. Let the tank establish threat and pull aggro before engaging
2. Stay out of the red
Part One:
You begin your Castle Never experience outside, at the gate of
the outer courtyard. Here you meet and battle some demons before
a cut scene introducing you to a Mindflayer looking for
information about where Valindra's phylactery is hidden.
Afterwards you head inside the Castle.
You come upon a campfire and then a small hallway where you
fight more demons. After this battle ends, a door opens that
leads to a room of five Rifts. If your group is strong enough,
each person can enter a Rift and fight the enemies within. If
not, you'll need to stick together and go Rift to Rift. Once all
the enemies are defeated, you can unlock the door to the next
area.
There is a hallway with three groups of enemies you'll need to
defeat before you can fight the first boss. The third group of
enemies is some adds and a rather large demon that is a bit more
powerful than the enemies you've been fighting so far. Head to
the door to meet the undead Beholder that is the first boss of
Castle Never. I don't remember his name because really... screw
that guy.
The Beholder has several nasty things he throws at your group.
He will tether two players with a glowing green line that will
pull you into each other. Some players can handle hitting into
another, some can't. It's best to avoid hitting each other so
run in opposite directions and eventually the tether will
dissipate. Because he is a Beholder, he has a stun attack from
one eyestalk, a DOT (damage over time) attack from another
eyestalk, and a physical damage attack that forms a cone in
front of him. If you stay out of the red, be mindful of the
tether, and your tank is doing his/her job, this fight can be
over fairly quickly.
Part Two coming soon
#Post#: 121--------------------------------------------------
Re: Castle Never
DIR By: NamelessMystic
Date: August 6, 2020, 3:54 am
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This is the original Castle Never
HTML https://www.youtube.com/watch?v=g9AFbcGnRto
#Post#: 122--------------------------------------------------
Re: Castle Never
DIR By: NamelessMystic
Date: August 6, 2020, 3:56 am
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This is the current Castle Never
HTML https://www.youtube.com/watch?v=qVFQGmVwGeI
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