URI:
   DIR Return Create A Forum - Home
       ---------------------------------------------------------
       Dragonbane
  HTML https://dragonsbane.createaforum.com
       ---------------------------------------------------------
       *****************************************************
   DIR Return to: Neverwinter News & Announcements
       *****************************************************
       #Post#: 108--------------------------------------------------
       Mod 16: Undermountain
   DIR By: NamelessMystic
       Date: June 8, 2019, 9:56 pm
       ---------------------------------------------------------
       I'm sure that most have you heard that with Undermountain comes
       a complete overhaul of Neverwinter. Sounds pretty intimidating
       and there are many differing opinions about the changes.
       Dungeons & Dragons has always been about bringing people
       together. Adventure, teamwork, and roleplaying are a huge part
       of what D&D is, and Neverwinter, being a D&D game should be no
       different, right?
       Since we don't have Undermountain on console yet, I can't tell
       you my feelings on it. I don't have any personal knowledge of
       how the revamp is going to impact our community. I can tell you
       what I think about the ideas behind the changes and what the
       developers have stated on why these changes are necessary, so
       that's what I'm going to do.
       One of the things that really disappointed me about Neverwinter
       is the amount of elitism, lack of inclusion, and
       closed-mindedness too many players exhibited. As more details
       were released about Mod 16, I became more excited because the
       developers seem to be saying "We want the community to actually
       be a community, an online environment where all people can
       create a character they enjoy playing, that fits their
       playstyle, and run all unlocked content while being an asset to
       their team." Currently many players are very specific about
       having a particular group composition that is more detailed than
       just a tank, a healer, an three DPS. Just today I saw someone
       looking for a tac GF, AC DC, devo OP, and HR with LSS to run
       Castle Never. I'm all for building your group the way you want
       so don't think I'm knocking them. I'm just making an
       observation. In my opinion, you don't need all that. Three DPS,
       a healer and a tank are more than adequate for that dungeon.
       All that being said, the changes being made to Neverwinter seem
       a lot like 5th Edition D&D, which is a more streamlined,
       straight-forward, and more inclusive edition of the tabletop
       game. I feel like this type of setup is more beneficial to MMOs
       in general and will be a great change for Neverwinter as a whole
       because it will allow people that currently struggle to run some
       content, especially end game content, more options to build
       strong, capable characters of their choosing. That's the idea
       and the goal I think. If it holds true, I think it's going to be
       a whole new wonderful gaming world.
       Here's to new beginnings, new adventures, and new friends
       ~Solace
       *****************************************************
       Page 1 of 1