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       #Post#: 206--------------------------------------------------
       Re: Physical Talents
   DIR By: firetools
       Date: August 17, 2010, 6:11 pm
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       lol ok
       #Post#: 252--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 20, 2010, 11:52 pm
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       Okay, I think these will do for a first batch. :3
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       Talent: After-Image - The attack has an illusion of the attack
       following it, confusing the opponent into which is real.
       Requirements (None)
       Cost = 2 Talent Pts
       Value = +1
       Talent: Daze - The attack dazes the opponent when it hits,
       leaving them open for another.
       Requirements (None)
       Cost = 3 Talent Pts
       Value = +2
       Talent: Defensive - The attack has been made to defend, and thus
       can only be used when an opponent attacks.
       Requirements (None, Basic Talent)
       Cost = 0 Talent Pts
       Value = -1
       Talent: Rapid Strike - The attack has hits multiple times, both
       increasing damage and accuracy.
       Requirements (None)
       Cost = 1 Talent Pt
       Value = +3
       Talent: Redirective - The attack has been designed to deflect a
       particular type of attack: a punch, a kick, or a throw. It will
       only work on
       the type it was designed for.
       Requirements (None)
       Cost = 3 Talent Pt
       Value = -2
       Talent: Melee Weapon - The attack utilities a melee weapon,
       increasing damage.
       Requirements (Weapon Mastery Ability)
       Cost = 5 Talent Pt
       Value = +1
       Talent: Vital Pinpoint - The attack aims for the opponent's
       weak-points, dealing more damage. Majins and Androids immune
       Requirements (None)
       Cost = 1 Talent Pt
       Value = +1
       Talent: Bite - The attack involves biting the opponent. Damage
       increased for Animals only.
       Requirements (None)
       Cost = 1 Talent Pt
       Value = +1
       Talent: Scratch - The attack involves scratching the opponent.
       Damage increased for Animals, Changelings, and Nameks.
       Requirements (None)
       Cost = 1 Talent Pt
       Value = +1
       Talent: Poison - The attack has a poisoned liquid involved. It
       weakens the recipient only when blood in drawn. Requires Bite,
       Scratch, or certain Melee weapons.
       Requirements (Bite, Scratch, or Melee Weapon)
       Cost = 5 Talent Pt
       Value = +3
       #Post#: 254--------------------------------------------------
       Re: Physical Talents
   DIR By: firetools
       Date: August 21, 2010, 7:21 am
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       Vital can be used on androids... *Rips out motor* I win
       #Post#: 257--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 21, 2010, 9:26 am
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       Yeah, but that seems like it would be a tech skill to know where
       the weak point on an android is.
       #Post#: 261--------------------------------------------------
       Re: Physical Talents
   DIR By: firetools
       Date: August 21, 2010, 10:55 am
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       Oh yeah xD we went over that lol
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