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       #Post#: 183--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 17, 2010, 12:43 pm
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       Okay, but only a three tier system. Messes up their Ki, Weakens
       their Ki, and Blocks Ki. The first makes it hard to preform
       complex moves like the Kamehameha, the second making it much
       harder, the third making it impossible.
       #Post#: 187--------------------------------------------------
       Re: Physical Talents
   DIR By: firetools
       Date: August 17, 2010, 3:00 pm
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       Not even named tiers, you just get the choice of how many points
       to invest 5-15+, 5 being  a couple of seconds, 15+ an hour+
       #Post#: 189--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 17, 2010, 3:04 pm
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       Okay. That will work.
       #Post#: 191--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 17, 2010, 5:05 pm
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       Talent: Slow - The attack is slowed, making it easier to
       preform, but also easier to evade.
       Requirements (Normal Speed)
       Cost = 1 Talent Pt
       Value = -1
       Talent: Normal Speed - The attack has the speed of a normal
       attack, as one would expect from an average person.
       Requirements (None, Basic Talent)
       Cost = 0 Talent Pts
       Value = +0
       Talent: Quick - The attack's speed has been refined through
       training, easily surpassing an average person's reflexes.
       Requirements (Normal Strength, Physical Tier 2)
       Cost = 2 Talent Pt
       Value = +1
       Talent: Fast - The attack is faster than anything an average
       individual is capable of. Only those with intense training stand
       a chance of
       dodging it.
       Requirements (Quick, Physical Tier 2)
       Cost = 5 Talent Pts
       Value = +2
       Talent: Super Speed - The attack breaks the sound barrier. All
       but the swiftest of opponents will be able to dodge.
       Requirements (Fast, Physical Tier 4)
       Cost = 10 Talent Pts
       Value = +5
       Talent: Lightspeed - The attack is as fast as light itself.
       There is absolutely no chance the opponent will see it coming.
       Requirements (Super Speed, Physical Tier 5)
       Cost = 20 Talent Pts
       Value = +10
       #Post#: 194--------------------------------------------------
       Re: Physical Talents
   DIR By: firetools
       Date: August 17, 2010, 5:37 pm
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       Feral- The attack is used in conjunction with teeth/nails
       enstating fear in an weak minded enemies. Moves with this trait
       are more likely to draw blood and thus drain an enemies morale
       as well
       Cost- 4 Talent points
       #Post#: 195--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 17, 2010, 5:40 pm
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       Hmm, I like. Maybe a +1?
       #Post#: 196--------------------------------------------------
       Re: Physical Talents
   DIR By: firetools
       Date: August 17, 2010, 5:42 pm
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       I don't understand Value? what's the dif between that and cost.
       #Post#: 197--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 17, 2010, 5:46 pm
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       You buy them with cost, value is how many can be put in a
       technique.
       Like, one techique can hold 7, so three +3 talents, and one -2
       talents to make a full technique.
       Cost allows you to buy them for use in techniques, with points
       given from RP's.
       #Post#: 202--------------------------------------------------
       Re: Physical Talents
   DIR By: firetools
       Date: August 17, 2010, 6:06 pm
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       Don't know why, but that confused the hell out of me
       #Post#: 204--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 17, 2010, 6:09 pm
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       Yeah, but I think when it's completely laid out, it will make
       more sense.  ;D
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