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#Post#: 144--------------------------------------------------
Re: Physical Talents
DIR By: firetools
Date: August 16, 2010, 12:47 pm
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I guess... lol, ok Rapid-punch xD
#Post#: 145--------------------------------------------------
Re: Physical Talents
DIR By: Matt
Date: August 16, 2010, 1:36 pm
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And Rapid-Kick, but yes. :D
#Post#: 146--------------------------------------------------
Re: Physical Talents
DIR By: firetools
Date: August 16, 2010, 1:41 pm
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Rapid Attacks?
#Post#: 147--------------------------------------------------
Re: Physical Talents
DIR By: Matt
Date: August 16, 2010, 1:43 pm
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... Hmm... I want to say Rapid Fire... but that sounds
Tech-y.... maybe Rapid Strike?
#Post#: 148--------------------------------------------------
Re: Physical Talents
DIR By: firetools
Date: August 16, 2010, 4:52 pm
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I thought about Fire too xD. But yeah Strike'll work best
#Post#: 149--------------------------------------------------
Re: Physical Talents
DIR By: Matt
Date: August 16, 2010, 5:47 pm
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Ki Infusion - Infuse attack with Ki to increase damage, surpass
magical barriers, or weaken your opponent's ki.
#Post#: 150--------------------------------------------------
Re: Physical Talents
DIR By: firetools
Date: August 16, 2010, 9:20 pm
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I suggest Magical Infusion on this...
#Post#: 151--------------------------------------------------
Re: Physical Talents
DIR By: Matt
Date: August 16, 2010, 9:21 pm
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This look good? Talent Pts will have to be balanced, but these
numbers should do for now.
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Talent: Weak Strength - The attack has been weakened
significantly, to a fraction of normal strength.
Requirements (Normal Strength)
Cost = 1 Talent Pt
Value = +0
Talent: Normal Strength - The attack has the power of a normal
attack, as one would expect from an average person.
Requirements (None, Basic Talent)
Cost = 0 Talent Pts
Value = +1
Talent: Advanced Strength - The attack has power that has been
refined through training. It easily smashes wood and dents
metal.
Requirements (Normal Strength, Physical Tier 2)
Cost = 2 Talent Pt
Value = +2
Talent: Champion Strength - The attack has power that has been
greatly increased by training, capable of even bending steel.
Requirements (Advanced Strength, Physical Tier 3)
Cost = 5 Talent Pts
Value = +3
Talent: Super Strength - The attack has power far beyond that of
a normal individual, and can easily shatter boulders and
concrete.
Requirements (Advanced Strength, Physical Tier 4)
Cost = 10 Talent Pts
Value = +4
Talent: Ultimate Strength - The attack has the power of legends,
mountains crumble to dust, steel shatters like glass, and the
very
planet shakes upon
it's use.
Requirements (Super Strength, Physical Tier 5)
Cost = 20 Talent Pts
Value = +10
#Post#: 152--------------------------------------------------
Re: Physical Talents
DIR By: Matt
Date: August 16, 2010, 9:21 pm
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That seems like a Magical ability, though.
#Post#: 153--------------------------------------------------
Re: Physical Talents
DIR By: firetools
Date: August 16, 2010, 10:01 pm
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But to me Ki seems more ranged
So talent points are being distributed to certain groups by mods
correct? So If someone RP's like a fighter and a mage, they'll
earn enough talent points.
RP'er has to earn let's say 2 Martial TP's, and three Magical
TP's
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