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       #Post#: 134--------------------------------------------------
       Physical Talents
   DIR By: Matt
       Date: August 15, 2010, 6:35 pm
       ---------------------------------------------------------
       How about we just make a list of attributes Physical Techniques
       would have and worry about balancing afterwords?
       Tiered Power (x3 or x5?)
       Tiered Speed (x3 or x5?)
       Has an after-image
       Dazes the opponent
       Defensive Technique (Requires opponent attack)
       Multiple Hits
       Redirecting Technique (Requires specific opponent attack -
       Punch/Kick/Throw)
       ---------------------------------------------------------
       Talent: Weak Strength - The attack has been weakened
       significantly, to a fraction of normal strength.
       Requirements (Normal Strength)
       Cost = 1 Talent Pt
       Value = +0
       Talent: Normal Strength - The attack has the power of a normal
       attack, as one would expect from an average person.
       Requirements (None, Basic Talent)
       Cost = 0 Talent Pts
       Value = +1
       Talent: Advanced Strength - The attack has power that has been
       refined through training. It easily smashes wood and dents
       metal.
       Requirements (Normal Strength, Physical Tier 2)
       Cost = 2 Talent Pt
       Value = +2
       Talent: Champion Strength - The attack has power that has been
       greatly increased by training, capable of even bending steel.
       Requirements (Advanced Strength, Physical Tier 3)
       Cost = 5 Talent Pts
       Value = +3
       Talent: Super Strength - The attack has power far beyond that of
       a normal individual, and can easily shatter boulders and
       concrete.
       Requirements (Advanced Strength, Physical Tier 4)
       Cost = 10 Talent Pts
       Value = +4
       Talent: Ultimate Strength - The attack has the power of legends,
       mountains crumble to dust, steel shatters like glass, and the
       very
       planet shakes upon
       it's use.
       Requirements (Super Strength, Physical Tier 5)
       Cost = 20 Talent Pts
       Value = +10
       Talent: Slow - The attack is slowed, making it easier to
       preform, but also easier to evade.
       Requirements (Normal Speed)
       Cost = 1 Talent Pt
       Value = -1
       Talent: Normal Speed - The attack has the speed of a normal
       attack, as one would expect from an average person.
       Requirements (None, Basic Talent)
       Cost = 0 Talent Pts
       Value = +0
       Talent: Quick - The attack's speed has been refined through
       training, easily surpassing an average person's reflexes.
       Requirements (Normal Strength, Physical Tier 2)
       Cost = 2 Talent Pt
       Value = +1
       Talent: Fast - The attack is faster than anything an average
       individual is capable of. Only those with intense training stand
       a chance of
       dodging it.
       Requirements (Quick, Physical Tier 2)
       Cost = 5 Talent Pts
       Value = +2
       Talent: Super Speed - The attack breaks the sound barrier. All
       but the swiftest of opponents will be able to dodge.
       Requirements (Fast, Physical Tier 4)
       Cost = 10 Talent Pts
       Value = +5
       Talent: Lightspeed - The attack is as fast as light itself.
       There is absolutely no chance the opponent will see it coming.
       Requirements (Super Speed, Physical Tier 5)
       Cost = 20 Talent Pts
       Value = +10
       Talent: After-Image - The attack has an illusion of the attack
       following it, confusing the opponent into which is real.
       Requirements (None)
       Cost = 2 Talent Pts
       Value = +1
       Talent: Daze - The attack dazes the opponent when it hits,
       leaving them open for another.
       Requirements (None)
       Cost = 3 Talent Pts
       Value = +2
       Talent: Defensive - The attack has been made to defend, and thus
       can only be used when an opponent attacks.
       Requirements (None, Basic Talent)
       Cost = 0 Talent Pts
       Value = -1
       Talent: Rapid Strike - The attack has hits multiple times, both
       increasing damage and accuracy.
       Requirements (None)
       Cost = 1 Talent Pt
       Value = +3
       Talent: Redirective - The attack has been designed to deflect a
       particular type of attack: a punch, a kick, or a throw. It will
       only work on
       the type it was designed for.
       Requirements (None)
       Cost = 3 Talent Pt
       Value = -2
       Talent: Melee Weapon - The attack utilities a melee weapon,
       increasing damage.
       Requirements (Weapon Mastery Ability)
       Cost = 5 Talent Pt
       Value = +1
       Talent: Vital Pinpoint - The attack aims for the opponent's
       weak-points, dealing more damage. Majins and Androids immune
       Requirements (None)
       Cost = 1 Talent Pt
       Value = +1
       Talent: Bite - The attack involves biting the opponent. Damage
       increased for Animals only.
       Requirements (None)
       Cost = 1 Talent Pt
       Value = +1
       Talent: Scratch - The attack involves scratching the opponent.
       Damage increased for Animals, Changelings, and Nameks.
       Requirements (None)
       Cost = 1 Talent Pt
       Value = +1
       Talent: Poison - The attack has a poisoned liquid involved. It
       weakens the recipient only when blood in drawn. Requires Bite,
       Scratch, or
       certain Melee weapons.
       Requirements (Bite, Scratch, or Melee Weapon)
       Cost = 5 Talent Pt
       Value = +3
       #Post#: 135--------------------------------------------------
       Re: Physical Talents
   DIR By: firetools
       Date: August 15, 2010, 10:08 pm
       ---------------------------------------------------------
       So.
       Stun
       Vital Pinpoint
       Power Tier
       Speed Tier
       Flash Step
       After-Image(With Flash Step)
       Bite Style
       Scratch Style
       Poison(When Bite or Scratch is added)
       Melee Weapon
       Explain Multiple Hits?
       #Post#: 136--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 15, 2010, 11:29 pm
       ---------------------------------------------------------
       Repeated strikes. Think Rapid Fire.
       #Post#: 137--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 15, 2010, 11:43 pm
       ---------------------------------------------------------
       Also, explain Melee Weapon?
       #Post#: 138--------------------------------------------------
       Re: Physical Talents
   DIR By: firetools
       Date: August 16, 2010, 12:59 am
       ---------------------------------------------------------
       Oh so Rapid Strike.... Redundant? Flash step and after Image
       kinda take the cake, maybe a step down from Flash step?
       And Melee weapons.... Swords, Staffs, Spears etc.
       #Post#: 139--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 16, 2010, 1:42 am
       ---------------------------------------------------------
       ... um... you know Fist of the North Star? Kinda like that main
       guy's main attack. Just a barrage of repeated attacks... a
       flurry of punches, for example...
  HTML http://www.youtube.com/watch?v=sCWbl8ajfA8&feature=related
  HTML http://www.youtube.com/watch?v=sCWbl8ajfA8&feature=related
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       Is that just to use a melee weapon in the attack, I assume?
       #Post#: 140--------------------------------------------------
       Re: Physical Talents
   DIR By: firetools
       Date: August 16, 2010, 1:57 am
       ---------------------------------------------------------
       But is specifying a flurry of punches neccessary when after
       Image means you're traveling at least 3x faster than the speed
       of light?
       #Post#: 141--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 16, 2010, 2:05 am
       ---------------------------------------------------------
       .... an after image can be obtained with normal hand movement...
       but that's beside the point... and after-image could be just for
       one attack, and a flurry of punches doesn't require and
       after-image.
       #Post#: 142--------------------------------------------------
       Re: Physical Talents
   DIR By: firetools
       Date: August 16, 2010, 2:18 am
       ---------------------------------------------------------
       An after Image is for one attack. But it's possible you can keep
       going. Lika A flash step being the speed of light. It's directed
       towards running but if you can run that fast I garuntee your
       hands can move that fast, which is why I'm saying we should Make
       it the first Tier skill
       #Post#: 143--------------------------------------------------
       Re: Physical Talents
   DIR By: Matt
       Date: August 16, 2010, 10:30 am
       ---------------------------------------------------------
       ... What I'm saying is and after-image, and multiple attacks are
       different things, and thus should be different modifiers. Also,
       everything doesn't have to be tiered. Also, a Flash Step isn't
       the speed of light, it's just faster than a human's ability to
       perceive light.
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