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       #Post#: 94--------------------------------------------------
       Murghom General
       By: Rognvaldr Date: May 13, 2014, 12:31 am
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  HTML http://awoiaf.westeros.org/images/a/a2/Jedruszek_Dothraki_Outriders.jpg
       Government: Autonomous Tribes
       Founded: 654
       Capital: Skalnaedyr
       Diplomacy: Indifferent
       Might: Weak
       Prosperity: Meagre
       Imports:
       Exports:
       Population: 497,000
       Common Alignments: Good, Lawful Good, Neutral, Lawful Neutral
       Religion(s): Dragon Worship
       Charter Status: Unrecognized; MAGIC USERS BEWARE: Use of magic
       punishable by death by Murghomi customs.
       Leader(s): Gesar the Sunrider
       Temperament: Defensive
       Integrity: Virtuous
       [Flavour Image]
       Life and Society
       The people of Murghom are practically born into the saddle. Wild
       horses roam wide over Murghom's vast, grassy plains, and so,
       unlike in most other nations, it is not uncommon to see even the
       lowliest of peasants on horseback. These horses are integral to
       many parts of Murghomi society: they help till the grassland's
       fertile soil, transport goods and people between settlements,
       herd flocks of sheep, and aid hunters in bringing down large and
       fast prey, such as axebeaks. As a result, a Murghomi's horse is
       considered as precious as a family member, and to lose one's
       horse is an event of great shame and sorrow.
       Most Murghomi near the coast live in permanent settlements.
       Besides the major trading ports of Gennuroth, Port Ghast, and
       Skalnaedyr, there are many smaller agrarian settlements which
       provide most of the food for the larger settlements, as well as
       various trade goods such as hides, textiles, and pottery. A few
       Murghomi still live in nomadic bands, following what is known as
       the Old Way, following the migration paths of various game
       animals of the Murghomi plains, and even venturing far north
       into the Hordelands.
       All of these groups are primarily autonomous, but defer to the
       wisdom of the Sunrider in matters of dire importance. The
       Sunrider is the foremost of all Murghomi, the most excellent
       rider and the wisest of leaders. A Sunrider is chosen once their
       predecessor dies or is, for health reasons, deemed by the people
       no longer fit to rule. When a Sunrider is to be chosen, the
       various communities of Murghom send delegations to Skalnaedyr,
       including as many young men and women as they see fit to be
       candidates for the position of Sunrider. These candidates then
       participate in a number of contest before all the assembled
       delegations, designed not only to test their horsemanship, but
       also their knowledge of history and the natural world. These
       contests continue until three candidates remain. These three
       candidates are then sent North into the mountains to tame a
       Hippogryph. All three candidates must return alive, and the
       candidate to whom the Hippogryph is loyal is declared the
       Sunrider. The two remaining candidates are declared Moonriders,
       and their opinions in matters of import are also respected.
       Because of the region's historical Draconic influence, Murghomi
       religious practices involve a sort of dragon worship: while
       primarily animist in their beliefs, the Murghomi place dragons
       as the foremost among all living creatures, some even going so
       far as to say that dragons are gods. However, the Murghomi
       relationship with dragons is complex: while their patron dragon,
       Skalnaedyr, was responsible for a great deal of progress in
       their society, she was also responsible for great sorrow and
       destruction. Thus dragons are not seen as benevolent overseers,
       but rather fickle controllers that must be appeased and treated
       with caution.
       Quality of life for the Murghomi is almost across the board
       higher than most other nations in the sea of fallen stars
       region. Because of their prime location on Brightstar Bay, the
       primary trade route to the Shou Empire, the Murghomi enjoy a
       near limitless market for their goods, as well as luxuries such
       as silks and incense. Additionally, most of Murghom is not
       bordered by quarrelsome neighbors, and so these areas have been
       allowed to develop in relative peace. The one exception is
       Western Murghom, the region near Rauthil and Gennuroth. This
       region has borne the brunt of historic incursions by High
       Imaskar and Thay, and people from this region are stereotyped as
       being aggressive and unfriendly. Western Murghomi often do not
       agree with the more pacifist tendencies of the rest of Murghom.
       Few things are more frowned upon in Murghom than magic (see
       Regional History). As a result, it is common practice for magic
       users to be put to death for displaying their abilities in
       public.
       Major Geographical Features
       Brightstar Bay to the south is the primary trade route between
       Faerun and the Shou Empire. Its waters are rich with magical
       sediment from the Plains of Purple Dust, and strange creatures
       are often reported in its waters.
       The Dragon's Teeth Mountains to the north, the Shimmering Range
       to the northeast.
       Regional History
       Before the coming of Skalnaedyr (the even which the Murghomi
       reckon all dates by), the Murghomi were many independent
       warbands, fighting amongst each other for control over the most
       land and the most horses. These times are referred to as the Age
       of Chaos by the Murghomi. Western Murghom was frequently invaded
       by High Imaskar in these days, and over time the Imaskari armies
       began to gain a permanent hold over Western Murghom.
       When Skalnaedyr arrived out of the southern skies, the Murghomi
       were in awe. They begged the mighty dragon to help repel the
       Imaskari invaders, and said that in return, they would pledge
       their people's eternal loyalty to her. Skalnaedyr agreed to this
       arrangement, and as a united people behind a mighty blue dragon,
       the Murghomi drove the invaders from their lands.
       Skalnaedyr treated her people well, and without the constant
       infighting, Murghomi society flourished. Towns were built,
       populations exploded, and all were sure to worship the mighty
       Skalnaedyr, savior of the Murghomi. It was discovered that
       Skalnaedyr was pregnant, and the hatching of her son Skalnaeryx
       was proclaimed the beginning of a golden age of the Murghomi
       people.
       Skalnaedyr was content with this horde of humans lavishing
       praise upon her, for a time, but eventually she became greedy,
       and wanted more for herself and, especially, for her son. With
       swelling numbers of her people, she set her sights on High
       Imaskar. The Murghomi, eager for revenge over past grievances,
       and sure of victory with the aid of their draconic patron,
       crossed Brightstar Bay into the region now known as the Plains
       of Purple Dust, which was then a fertile grassland much like
       Murghom. So numerous were their forces, and so powerful and
       quick on their mighty steeds, that the armies of High Imaskar
       could not hold them back, let alone the mighty Skaelnadyr and
       Skalnaeryx, presiding over every battle as a constant reminder
       of Imaskari futility. It was clear to all that it would not be
       long before Skalnaedyr's horde crashed through the walls of
       Skyclave itself.
       Something happened then that to this day is a mystery to all but
       the most elder of mages in Skyclave. A horrible storm of magic
       tore through the entire region, scouring all life from its
       grassy plains. The Murghomi host and Imaskari settlements alike
       were decimated, and Skalnaedyr herself fell to the ground,
       leaving her bones beneath what is now Skalnaedyr's tomb. It is
       assumed that Skalnaeryx perished as well, although his remains
       were never found.
       The Murghomi wept for their dragon queen, and for the thousands
       and thousands of their sons, husbands, brothers and fathers who
       fell that day. They wept again when the Imaskari once again
       invaded their lands, this time to wipe them out for good.
       But the Murghomi were not to perish this day. The Shou Empire,
       eager to keep Brightstar Bay open for trade, rode to their
       rescue. Thus began a period of time known as the Age of Tears,
       when Murghom was constantly being fought over by High Imaskar
       and the Shou.
       When the Spellplague hit, High Imaskar lost their magical
       advantage, and were crushed by the Shou. As both nations licked
       their wounds from the constant wars, the Murghom were finally
       able to rebuild. Thus began the Age of Peace, which has lasted
       to the present day.
       It is because of this troubled history that the Murghomi prefer
       to remain neutral in most conflicts, taking a defensive,
       pacifist approach. While they praise the unity and plenty
       Skalnaedyr brought to their people, they never again wish to
       repeat the mistakes of the past.
       Legends and Rumors
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