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#Post#: 2673--------------------------------------------------
Legendary (120)
By: Rognvaldr Date: March 9, 2017, 4:10 pm
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120: Legendary (.833%)
These might just break the pace and rail of the adventure, or
alter the world noticeably.
#Post#: 2676--------------------------------------------------
Divine Intervention
By: Rognvaldr Date: March 9, 2017, 10:45 pm
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Divine Intervention
A divine entity of one of the following alignments communes with
the party (D10)
1: LG
2: LN
3: LE
4: NG
5: N
6: NE
7: CG
8: CN
9: CE
10: The entity is not a god, but a Illusionist Warlock
misleading the party.
#Post#: 2682--------------------------------------------------
Time Loop
By: Rognvaldr Date: March 10, 2017, 6:25 pm
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Time Loop
The adventurers wake up to find that the same day is playing
itself out.
#Post#: 2698--------------------------------------------------
Sex Swap
By: Rognvaldr Date: March 12, 2017, 1:22 am
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Sex Swap
Males in the party become females, and females become males.
#Post#: 2710--------------------------------------------------
Re: Legendary (120)
By: Duncan Seastove Date: March 13, 2017, 3:24 pm
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Legendary Figure
A legendary historical figure appears before the party:
Race (d100):
1. Genasi
2-13. Dwarf
14-25. Elf
26. Dragonborn
27-38. Gnome
43-52. Half-Elf
53-62. Half-Orc
63-74. Halfling
75-89. Human
90-93. Tiefling
94. Lizardfolk
95-98. Orc
99. Aasimar
100. DM choice
Type (d5):
1. Illusion (DC 25 Perception)
2. Spirit
3. Reincarnation
4. Original (sent through time)
5. Original (still alive in present day)
#Post#: 2711--------------------------------------------------
Re: Legendary (120)
By: Duncan Seastove Date: March 13, 2017, 3:29 pm
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Djinni in a Bottle
The party finds a magic lamp that, when rubbed, releases a
Djinni, who will grant the party three wishes (MM pg 144).
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