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       #Post#: 2673--------------------------------------------------
       Legendary (120)
       By: Rognvaldr Date: March 9, 2017, 4:10 pm
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       120: Legendary (.833%)
       These might just break the pace and rail of the adventure, or
       alter the world noticeably.
       #Post#: 2676--------------------------------------------------
       Divine Intervention
       By: Rognvaldr Date: March 9, 2017, 10:45 pm
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       Divine Intervention
       A divine entity of one of the following alignments communes with
       the party (D10)
       1: LG
       2: LN
       3: LE
       4: NG
       5: N
       6: NE
       7: CG
       8: CN
       9: CE
       10: The entity is not a god, but a Illusionist Warlock
       misleading the party.
       #Post#: 2682--------------------------------------------------
       Time Loop
       By: Rognvaldr Date: March 10, 2017, 6:25 pm
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       Time Loop
       The adventurers wake up to find that the same day is playing
       itself out.
       #Post#: 2698--------------------------------------------------
       Sex Swap
       By: Rognvaldr Date: March 12, 2017, 1:22 am
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       Sex Swap
       Males in the party become females, and females become males.
       #Post#: 2710--------------------------------------------------
       Re: Legendary (120)
       By: Duncan Seastove Date: March 13, 2017, 3:24 pm
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       Legendary Figure
       A legendary historical figure appears before the party:
       Race (d100):
       1. Genasi
       2-13. Dwarf
       14-25. Elf
       26. Dragonborn
       27-38. Gnome
       43-52. Half-Elf
       53-62. Half-Orc
       63-74. Halfling
       75-89. Human
       90-93. Tiefling
       94. Lizardfolk
       95-98. Orc
       99. Aasimar
       100. DM choice
       Type (d5):
       1. Illusion (DC 25 Perception)
       2. Spirit
       3. Reincarnation
       4. Original (sent through time)
       5. Original (still alive in present day)
       #Post#: 2711--------------------------------------------------
       Re: Legendary (120)
       By: Duncan Seastove Date: March 13, 2017, 3:29 pm
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       Djinni in a Bottle
       The party finds a magic lamp that, when rubbed, releases a
       Djinni, who will grant the party three wishes (MM pg 144).
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