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       #Post#: 2670--------------------------------------------------
       Uncommon (51-90)
       By: Rognvaldr Date: March 9, 2017, 4:09 pm
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       51-90: Uncommon (33.3%)
       Monthly or yearly events. Traveling circus, noble's birthday,
       runaway criminal. These may take up a portion of a session, but
       inherently have a clear end.
       #Post#: 2690--------------------------------------------------
       Traveling Performers
       By: Rognvaldr Date: March 10, 2017, 9:04 pm
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       Traveling Performers
       A band of one of the following entertainers are set up on their
       way to the nearest city. (d8)
       1: Circus
       2: Musical Group
       3: Pyrotechnics/Firebreathers
       4: Tumbling/Gymnastics
       5: Comedians
       6: Gladiators
       #Post#: 2694--------------------------------------------------
       Monks
       By: Rognvaldr Date: March 11, 2017, 2:08 am
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       Monks
       A group of Monks from the Temple of: (d8)
       1: Broken Ones (Good)
       Of all the popular deities of Faerūn, Ilmater is the deity most
       associated with an order of monks who act purely in his name.
       The Broken Ones can freely multiclass as clerics, divine
       champions, arcane devotees, divine disciples, hierophants, and
       divine seekers of Ilmater. The Dalelands house no monasteries of
       great fame, but monks of Ilmater frequently travel through the
       Dales, sheltering in Ilmater's temples if they cannot find other
       lodging.
       2: Dark Moon (Evil)
       Shar is worshiped by a powerful sect of monks who maintain open
       temples in lands ruled by evil overlords or hide among hills/
       back alleys, or the Underdark. Most of the Dark Moon monks are
       human, but occasionally they are joined by a half-orc, shade, or
       drow. The monks of the Dark Moon frequently multiclass as
       sorcerers.
       3: Hin Fist (N)
       The halflings of Luiren turn their confidence into belief in the
       power of a single halfling to master herself and the world.
       Enterprising Luiren monks sometimes establish monasteries in the
       north. Although only halflings can study Hin Fist in Luiren,
       some Hin Fist monasteries outside Luiren accept exceptional
       gnomes and dwarves. Monks of the Hin Fist order often multiclass
       as fighters, rogues, or paladins (usually of Yondalla).
       4: Long Death (Evil)
       The Long Death order worships the principle of death without
       caring much which deity currently owns the portfolio. They are
       more than willing to share death and its antecedent, pain, with
       others. Clerics of the previous god of death, Myrkul, chose to
       view them as part of their god's long-range plans. Kelemvor (the
       current god of the dead) views them as enemies, but is at least
       pleased that they do not actively promote undeath. Velsharoon
       (the god of necromancy and undeath) wants to woo them, but has
       not figured out how. Monks of the Long Death often multiclass as
       fighters or assassins. This order is quite strong in Thay,
       though not with the sanction or cooperation of the Red Wizards.
       5: Old Order (N)
       Monks of the Old Order do not worship any deity, but are devoted
       to the philosophy espoused by a deity who is either now dead or
       has never existed on the Material Plane of Toril. The monks
       contradict themselves on this point, but the deity's identity
       isn't important to them, it's the message they care about. The
       Old Order never has huge monasteries, but has spread widely
       throughout Faerūn. Monks of the Old Order often multiclass as
       rogues and sorcerers.
       6: Shining Hand (N)
       The Shining Hand is one of the oldest monk orders of Amn, mixing
       faith in Azuth, and the practice of wizardry with monastic
       devotions. Amn's crackdown on the practice of wizardry has sent
       some Shining Hand groups underground and sent others out into
       the wider world. Monks of the Shining Hand often multiclass as
       wizards.
       7: Sun Soul (N)
       The allegiance of this widespread but disorganized sect varies
       between groups, some following Lathander, others Selūne, and a
       few devoted to Sune. The Sun Soul order, along with the Old
       Order, is the most likely to have monasteries hidden in far
       flung wilderness areas.
       8: Yellow Rose (N)
       Also known as the Disciples of Saint Sollars, this solitary
       monastery of Ilmater worshipers in the Earthspur Mountains of
       Damara is known for loyalty to its allies and destruction to its
       enemies. Greatly respected on matters of truth and diplomacy,
       the monks work hard to survive in their harsh remote sanctuary.
       The monks often travel with Ilmataran paladins, particularly
       from the Order of the Golden Cup. They often multiclass as
       rangers.
       #Post#: 2696--------------------------------------------------
       Hookers
       By: Rognvaldr Date: March 11, 2017, 2:22 pm
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       Hookers
       Party encounters 2d4 hookers of d8 race.
       1-3: Human
       4: Halfling
       5: Half-elf
       6: Dwarf
       7: Goliath
       8: Succubi
       #Post#: 2703--------------------------------------------------
       Guards in Pursuit of Criminal
       By: Rognvaldr Date: March 12, 2017, 2:49 pm
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       Guards in Pursuit
       The party comes to a fork in the road where they encounter a man
       who says, "They're chasing the wrong man! Please, when they come
       can you tell them I went the other way? Thank you, I'm in your
       debt!" He runs off. Minutes later, guards, approach and ask
       which way their quarry went.
       #Post#: 2704--------------------------------------------------
       Chest
       By: Rognvaldr Date: March 12, 2017, 3:35 pm
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       Chest
       The party comes upon a chest alongside their path.
       1: 3d6 GP, 4d8 SP, 5d10 CP Random 50GP Gemstone (DMG 134)
       2: 750GP Art Object (DMG 135), 200CP
       3: Treasure Horde Challenge 0-4 (DMG 137)
       4: Halfling
       5: Trapped(DC20 Investigate)  with Drow Poison needle in lock
       (DC 15 Thieves Tools). Nothing in it.
       6: Mimic (MM 220)
       #Post#: 2712--------------------------------------------------
       Re: Uncommon (51-90)
       By: Duncan Seastove Date: March 13, 2017, 3:39 pm
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       Troll Toll
       The party comes to a bridge guarded by a troll, who demands a
       toll for crossing.
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