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       #Post#: 70--------------------------------------------------
       Damara General
       By: Rognvaldr Date: May 13, 2014, 12:19 am
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       Government: Feudal
       Founded: 1212
       Diplomacy: Friendly
       Capital: Helgabal
       Might: Weak
       Prosperity: Destitute
       Imports: Textiles, Farmed goods, Wood
       Exports: Gems, Gold, Iron, Silver, Weapons
       Population: 950,243 (80% Humans, 19% Dwarves, 1% Other)
       Common Alignments: N, LN, NG
       Religion(s): Chauntea, Tempus, Moradin
       Charter Status: Not Negotiated
  HTML https://s-media-cache-ak0.pinimg.com/736x/21/0a/12/210a1235341c433b26ae2ce4c25bf1b4.jpg
       Leader(s):
       King Yarin Frostmantle the Tyrant (deceased)
       Temperament: Aggressive
       King Torygg Frostmantle (not yet coronated)
       Temperament: Aggressive         Integrity: Sufficient
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       Life and Society
       Major Geographical Features
       Damara's few roads are generally impassable in the wintertime,
       but rivers link the remote country with the capital. In warm
       months, keelboats and barges ply the cold, swift waters, and in
       winter, the river ice serves as a road for horse-drawn sleds and
       sledges.
       Bloodstone Pass: This is the only true pass through the Galena
       Mountains. Whoever controls Bloodstone controls the trade
       between Vaasa and Damara and can stop armies with ease. The pass
       contains Bloodstone Gate (large city, 13,233) a small forest,
       and a high mountain lake.
       Earthwood: This small, thick forest is amazingly resilient,
       growing back whatever is cut from it in only a few years.
       Legends say that long ago a great druid enspelled the wood in
       defiance of the glacier, and that since that time it has never
       been covered in ice. Monsters generally avoid the wood.
       Galena Mountains: These jagged, broken peaks are laced with ice
       and snow and inhabited by thousands of goblins and giants as
       well as other humanoid monsters. The residents of four major
       dwarven settlements—the Bloodstone Mines (village, 500),
       Hillsafar Hall (small town, 1,500), Ironspur (small town,
       1,000), and a new settlement of gold dwarves, Firehammer Hall
       (hamlet, 300)—mine the Galenas for iron, silver, and bloodstone.
       Well armed dwarf patrols keep the monsters at bay. The Underdark
       is close by, and the inhabitants of drow, derro, and duergar
       cities also mine deep veins under these mountains. The cities of
       Melvaunt and Mulmaster sponsor fortified mining camps in the
       western foothills.
       Regional History
       Legends and Rumors
       +Weak, farming nation
       +Huge gate at Bloodstone pass
       +Frostmantle handles all diplomatic disputes very personally,
       preferring to solve disagreements in single combat
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