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       #Post#: 2281--------------------------------------------------
       Le Dick and the Woodland Bitch
       By: Duncan Seastove Date: November 27, 2016, 1:38 pm
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       The party was hired by Chrysyres to aid in the recovery of a
       magical artifact, The Crown of the Woodlord, as the inaugural
       piece in the recently founded Bardertown Museum. They departed
       from Bardertown with Theodora Andronikus, a scholar from the
       Royal Museum of High Imaskar and student of Professor Herod
       Floy, headed east for a long-forgotten castle in the Earthspur
       Mountains.
       Before they left, Geoffrey made contact with his spy network and
       received the following message: "Le Coq is not the leader"
       Their first night on the road, they stayed at Greenwood Watch,
       where the party discovered that the commanding officer, Sir
       Gilbert, had been stealing food from the larders and bringing it
       to a peasant girl named Beatrice in the town of Woodfork. The
       party decided that Sir Gilbert's fate should be left to his
       older brother, Lord Manfred, lord of the province of Greenwood.
       The next day, in the town of Briarfoot, the party encountered
       two dwarfs, Dolram and Bolram Barleybrew, who claimed to have
       been robbed by hundreds of bandits under the command of Le Coq,
       a man who was "eight feet tall, broad as a wagon, wielding
       four-foot long aces in each hand and with sharp, pointed fangs"
       Continuing on, the party crossed the Fire River, taking a break
       to bathe, and finding a small silver locket at the bottom of the
       river with portraits of a man and woman inside and engraved with
       the initials "L.R.K." on the back.
       Across the river, in the ruined town of Riverwood Watch, the
       party was unsuccessfully ambushed by a group of armed peasants,
       led by Hugo le Coq (not all that he was said to be). They
       demanded the party surrender all of their gold so that they
       could feed their families, but the party flatly refused to
       negotiate with terrorists. After a long discussion about what
       adventuring parties do to help the common folk, the bandits saw
       that they would get nothing but violence from the party, and so
       stepped aside to let them pass. Theodora, not accustomed to
       peasants living in such conditions and swayed by their plight,
       gave le Coq some money. As the party left the bandits behind, le
       Coq said "You have been noted, Asmundr Eileif."
       The party continued hiking past sunset, into the mountains where
       Theodora figured the ancient castle would be. Sure enough, the
       party soon spotted a castle perched on the edge of the Iron
       Creek ravine, but it was far from abandoned. There were lit
       torches dotting the wall, and gaunt, dirty peasants shuffled
       about on a weary watch. The party swung across the ravine on a
       well-placed grappling hook, but were warned not to come any
       closer to the castle by a very worried looking peasant-guard.
       Suspecting the peasants were being held against their will, they
       picked the lock of the sally port in the main gate, and snuck
       into the castle courtyard. After Asmundr tripped on some stairs,
       a fight ensued with a deranged priest, who used the Crown of the
       Woodlord to shapechange into a massive Treant. The party had
       little trouble destroying their foe, and afterward
       surreptitiously pocketed the crown off of the body of the
       priest, as they viewed Theodora as too inexperienced to be
       trusted with such a dangerous magic item. After Theodora
       searched the catacombs beneath the main keep and came up empty
       handed, she confronted the party about the crown's location.
       Clunk showed her that he had the crown, but would be keeping it
       until they returned to Bardertown. Thoroughly frustrated with
       this treatment, Theodora requested that the party return to
       Bardertown as quickly as possible so that they could be rid of
       one another's company.
       After a long discussion, the party decided to hire the twenty
       five peasants in the castle to refurbish the place as a base for
       the Fallen Star Company. The peasants told them that they were
       all that was left of the original inhabitants of Riverwood
       watch, and that they came to this place two years ago, during
       the undead plague, at the advice of the "woman of the woods".
       They were told that they would be safe in the castle, and that
       the magic crown could help repel any attacks. In exchange, the
       woman asked the peasants to leave a young, sickly girl named
       Edwina with her, who she said would never be able to make the
       climb to the castle. The deal turned sour when Brother Simon put
       on the crown to repulse the zombie hordes, and became wracked by
       paranoid delusions. The paranoid priest destroyed the bridge
       that led to the castle, ensuring that the other peasants would
       never be able to leave. Now that they are free, the peasants
       have requested the party go recover Edwina from the woman of the
       woods.
       The next morning, the party headed down the mountains for
       Riverwood Watch, hoping to find Le Coq and his bandits. However,
       the town had been vacated. Footprints led across the bridge to
       the west, into the Lostwood, a large tract of forest in the
       middle of Grand Halen, and also the place where the peasants
       indicated the party would find the woman of the woods.
       #Post#: 2285--------------------------------------------------
       Re: Le Dick and the Woodland Bitch
       By: Rognvaldr Date: November 28, 2016, 12:37 pm
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       Approaching the Lost Wood, Asmundr asks Geoffrey, "Do you think
       you can follow them through this thicket of a woods? Did you get
       any idea of who Le Coq might be working for? If they gather here
       often, we might be forced to the conclusion that they have
       interactions with the woodland bitch."
       #Post#: 2286--------------------------------------------------
       Re: Le Dick and the Woodland Bitch
       By: Duncan Seastove Date: November 29, 2016, 2:53 pm
       ---------------------------------------------------------
       Even with your amateur tracking skills, you notice that the
       group of prints you assume belongs to Le Coq and his men leads
       southwest from the crossing, along the banks of the Fire River,
       while the peasants in the castle indicated you would find the
       woman of the woods north of your location.
       Sent from my iPhone using Tapatalk
       #Post#: 2287--------------------------------------------------
       Re: Le Dick and the Woodland ****
       By: Rognvaldr Date: November 29, 2016, 8:05 pm
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       *I'll have you know I have a +8 in survival*
       #Post#: 2288--------------------------------------------------
       Re: Le Dick and the Woodland ****
       By: Discodontron Date: November 29, 2016, 11:43 pm
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       "Very well, let us go forth and give these peasants a way out.
       A chance for food!"  Clunk says, Stone faced. He walks following
       the footsteps.
       #Post#: 2289--------------------------------------------------
       Re: Le Dick and the Woodland Bitch
       By: Duncan Seastove Date: November 30, 2016, 10:18 am
       ---------------------------------------------------------
       The footsteps are fairly easy to follow, as the ground is soft
       after the rain in recent days, and the group you are following
       is quite large. Fortunately they never turn into the Lost Woods
       proper, for, as you look in that direction, you see that it is
       choked with brambles and rotting fallen trees, and that even on
       such a sunny day as today, a gloomy darkness swallows the woods
       not thirty feet from the forest's edge. Tracking anything in
       there would be much more difficult, you wager.
       The footsteps continue to follow the river, but soon turn into
       the water itself. There are footsteps along the riverbed where
       the water is shallow, but soon they disappear altogether.
       Sent from my iPhone using Tapatalk
       #Post#: 2290--------------------------------------------------
       Re: Le Dick and the Woodland ****
       By: Okakouta Date: November 30, 2016, 1:43 pm
       ---------------------------------------------------------
       Geoffrey pushes the others aside as we reach the end of the
       obvious footprints. "Here, let me take a go - it may be slower
       progress, but so many people cannot hide all of their signs."
       Geoffrey pours over the ground, as well as possible overturned
       stones, or dropped bits of food.
       *Survival Check to track humanoids - giving me advantage - d20
       (13 / 20) + prof (11) = 31*
       #Post#: 2291--------------------------------------------------
       Re: Le Dick and the Woodland Bitch
       By: Duncan Seastove Date: November 30, 2016, 1:53 pm
       ---------------------------------------------------------
       The river bottom is quite silty and the current strong, so any
       impressions in the thin mud are quickly washed out. However, you
       do manage to make out shallow divots that you believe are the
       remnants of prints. They all seem to be gathering around one end
       of a large rectangular space in the river. Based on its size,
       you conclude that it they likely boarded a trade barge plying
       the river down from Dragon Falls.
       Sent from my iPhone using Tapatalk
       #Post#: 2292--------------------------------------------------
       Re: Le Dick and the Woodland Bitch
       By: Rognvaldr Date: November 30, 2016, 1:58 pm
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       I pray for geoffrey's tracking, giving him a 1d4 bonus and use
       my inspiration to give him a 1d8.
       #Post#: 2293--------------------------------------------------
       Re: Le Dick and the Woodland ****
       By: Okakouta Date: November 30, 2016, 2:37 pm
       ---------------------------------------------------------
       Geoffrey explains the situation to the rest of the group. "Even
       up-river the boat will out-pace us on foot, and they have a few
       hours head start. I recommend that we deal with the woman of the
       woods, before going to Arthur and searching for Le Dick. He may
       even pay us for dispatching a hag."
       Geoffrey leads the way back up the road and to the junction
       earlier. Eventually he and the party enter the forest, looking
       for a path. "Assuming that the village folk have had dealings
       with the woman in the past over several occasions, and that the
       woman profited from the villagers paying her a visit, I would
       expect some kind of path..." Geoffrey says to the party thinking
       aloud.
       "What sort of information do we have about these types of
       medicine women?" Geoffrey asks the party.
       *Natural Lore roll, (assuming it's for humanoids) d20 (11 / 11)
       + int (3) = 14*
       Using the information Geoffrey has regarding the woman of the
       woods, and what the villagers told the party earlier, he's going
       to try and locate the woman of the woods.
       *Survival roll, (assuming humanoids have been there) d20 (11 /
       13) + prof (11) + guidance d8 (2) + prayer d4 (1) = 27*
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