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#Post#: 2281--------------------------------------------------
Le Dick and the Woodland Bitch
By: Duncan Seastove Date: November 27, 2016, 1:38 pm
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The party was hired by Chrysyres to aid in the recovery of a
magical artifact, The Crown of the Woodlord, as the inaugural
piece in the recently founded Bardertown Museum. They departed
from Bardertown with Theodora Andronikus, a scholar from the
Royal Museum of High Imaskar and student of Professor Herod
Floy, headed east for a long-forgotten castle in the Earthspur
Mountains.
Before they left, Geoffrey made contact with his spy network and
received the following message: "Le Coq is not the leader"
Their first night on the road, they stayed at Greenwood Watch,
where the party discovered that the commanding officer, Sir
Gilbert, had been stealing food from the larders and bringing it
to a peasant girl named Beatrice in the town of Woodfork. The
party decided that Sir Gilbert's fate should be left to his
older brother, Lord Manfred, lord of the province of Greenwood.
The next day, in the town of Briarfoot, the party encountered
two dwarfs, Dolram and Bolram Barleybrew, who claimed to have
been robbed by hundreds of bandits under the command of Le Coq,
a man who was "eight feet tall, broad as a wagon, wielding
four-foot long aces in each hand and with sharp, pointed fangs"
Continuing on, the party crossed the Fire River, taking a break
to bathe, and finding a small silver locket at the bottom of the
river with portraits of a man and woman inside and engraved with
the initials "L.R.K." on the back.
Across the river, in the ruined town of Riverwood Watch, the
party was unsuccessfully ambushed by a group of armed peasants,
led by Hugo le Coq (not all that he was said to be). They
demanded the party surrender all of their gold so that they
could feed their families, but the party flatly refused to
negotiate with terrorists. After a long discussion about what
adventuring parties do to help the common folk, the bandits saw
that they would get nothing but violence from the party, and so
stepped aside to let them pass. Theodora, not accustomed to
peasants living in such conditions and swayed by their plight,
gave le Coq some money. As the party left the bandits behind, le
Coq said "You have been noted, Asmundr Eileif."
The party continued hiking past sunset, into the mountains where
Theodora figured the ancient castle would be. Sure enough, the
party soon spotted a castle perched on the edge of the Iron
Creek ravine, but it was far from abandoned. There were lit
torches dotting the wall, and gaunt, dirty peasants shuffled
about on a weary watch. The party swung across the ravine on a
well-placed grappling hook, but were warned not to come any
closer to the castle by a very worried looking peasant-guard.
Suspecting the peasants were being held against their will, they
picked the lock of the sally port in the main gate, and snuck
into the castle courtyard. After Asmundr tripped on some stairs,
a fight ensued with a deranged priest, who used the Crown of the
Woodlord to shapechange into a massive Treant. The party had
little trouble destroying their foe, and afterward
surreptitiously pocketed the crown off of the body of the
priest, as they viewed Theodora as too inexperienced to be
trusted with such a dangerous magic item. After Theodora
searched the catacombs beneath the main keep and came up empty
handed, she confronted the party about the crown's location.
Clunk showed her that he had the crown, but would be keeping it
until they returned to Bardertown. Thoroughly frustrated with
this treatment, Theodora requested that the party return to
Bardertown as quickly as possible so that they could be rid of
one another's company.
After a long discussion, the party decided to hire the twenty
five peasants in the castle to refurbish the place as a base for
the Fallen Star Company. The peasants told them that they were
all that was left of the original inhabitants of Riverwood
watch, and that they came to this place two years ago, during
the undead plague, at the advice of the "woman of the woods".
They were told that they would be safe in the castle, and that
the magic crown could help repel any attacks. In exchange, the
woman asked the peasants to leave a young, sickly girl named
Edwina with her, who she said would never be able to make the
climb to the castle. The deal turned sour when Brother Simon put
on the crown to repulse the zombie hordes, and became wracked by
paranoid delusions. The paranoid priest destroyed the bridge
that led to the castle, ensuring that the other peasants would
never be able to leave. Now that they are free, the peasants
have requested the party go recover Edwina from the woman of the
woods.
The next morning, the party headed down the mountains for
Riverwood Watch, hoping to find Le Coq and his bandits. However,
the town had been vacated. Footprints led across the bridge to
the west, into the Lostwood, a large tract of forest in the
middle of Grand Halen, and also the place where the peasants
indicated the party would find the woman of the woods.
#Post#: 2285--------------------------------------------------
Re: Le Dick and the Woodland Bitch
By: Rognvaldr Date: November 28, 2016, 12:37 pm
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Approaching the Lost Wood, Asmundr asks Geoffrey, "Do you think
you can follow them through this thicket of a woods? Did you get
any idea of who Le Coq might be working for? If they gather here
often, we might be forced to the conclusion that they have
interactions with the woodland bitch."
#Post#: 2286--------------------------------------------------
Re: Le Dick and the Woodland Bitch
By: Duncan Seastove Date: November 29, 2016, 2:53 pm
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Even with your amateur tracking skills, you notice that the
group of prints you assume belongs to Le Coq and his men leads
southwest from the crossing, along the banks of the Fire River,
while the peasants in the castle indicated you would find the
woman of the woods north of your location.
Sent from my iPhone using Tapatalk
#Post#: 2287--------------------------------------------------
Re: Le Dick and the Woodland ****
By: Rognvaldr Date: November 29, 2016, 8:05 pm
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*I'll have you know I have a +8 in survival*
#Post#: 2288--------------------------------------------------
Re: Le Dick and the Woodland ****
By: Discodontron Date: November 29, 2016, 11:43 pm
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"Very well, let us go forth and give these peasants a way out.
A chance for food!" Clunk says, Stone faced. He walks following
the footsteps.
#Post#: 2289--------------------------------------------------
Re: Le Dick and the Woodland Bitch
By: Duncan Seastove Date: November 30, 2016, 10:18 am
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The footsteps are fairly easy to follow, as the ground is soft
after the rain in recent days, and the group you are following
is quite large. Fortunately they never turn into the Lost Woods
proper, for, as you look in that direction, you see that it is
choked with brambles and rotting fallen trees, and that even on
such a sunny day as today, a gloomy darkness swallows the woods
not thirty feet from the forest's edge. Tracking anything in
there would be much more difficult, you wager.
The footsteps continue to follow the river, but soon turn into
the water itself. There are footsteps along the riverbed where
the water is shallow, but soon they disappear altogether.
Sent from my iPhone using Tapatalk
#Post#: 2290--------------------------------------------------
Re: Le Dick and the Woodland ****
By: Okakouta Date: November 30, 2016, 1:43 pm
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Geoffrey pushes the others aside as we reach the end of the
obvious footprints. "Here, let me take a go - it may be slower
progress, but so many people cannot hide all of their signs."
Geoffrey pours over the ground, as well as possible overturned
stones, or dropped bits of food.
*Survival Check to track humanoids - giving me advantage - d20
(13 / 20) + prof (11) = 31*
#Post#: 2291--------------------------------------------------
Re: Le Dick and the Woodland Bitch
By: Duncan Seastove Date: November 30, 2016, 1:53 pm
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The river bottom is quite silty and the current strong, so any
impressions in the thin mud are quickly washed out. However, you
do manage to make out shallow divots that you believe are the
remnants of prints. They all seem to be gathering around one end
of a large rectangular space in the river. Based on its size,
you conclude that it they likely boarded a trade barge plying
the river down from Dragon Falls.
Sent from my iPhone using Tapatalk
#Post#: 2292--------------------------------------------------
Re: Le Dick and the Woodland Bitch
By: Rognvaldr Date: November 30, 2016, 1:58 pm
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I pray for geoffrey's tracking, giving him a 1d4 bonus and use
my inspiration to give him a 1d8.
#Post#: 2293--------------------------------------------------
Re: Le Dick and the Woodland ****
By: Okakouta Date: November 30, 2016, 2:37 pm
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Geoffrey explains the situation to the rest of the group. "Even
up-river the boat will out-pace us on foot, and they have a few
hours head start. I recommend that we deal with the woman of the
woods, before going to Arthur and searching for Le Dick. He may
even pay us for dispatching a hag."
Geoffrey leads the way back up the road and to the junction
earlier. Eventually he and the party enter the forest, looking
for a path. "Assuming that the village folk have had dealings
with the woman in the past over several occasions, and that the
woman profited from the villagers paying her a visit, I would
expect some kind of path..." Geoffrey says to the party thinking
aloud.
"What sort of information do we have about these types of
medicine women?" Geoffrey asks the party.
*Natural Lore roll, (assuming it's for humanoids) d20 (11 / 11)
+ int (3) = 14*
Using the information Geoffrey has regarding the woman of the
woods, and what the villagers told the party earlier, he's going
to try and locate the woman of the woods.
*Survival roll, (assuming humanoids have been there) d20 (11 /
13) + prof (11) + guidance d8 (2) + prayer d4 (1) = 27*
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