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#Post#: 2211--------------------------------------------------
The Hit List
By: Rognvaldr Date: November 4, 2016, 12:56 am
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The Hit List
Wonderous Item
Displays the name of
#Post#: 2212--------------------------------------------------
Captain's Broach
By: Rognvaldr Date: November 4, 2016, 12:57 am
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Captain's Broach
#Post#: 2214--------------------------------------------------
Gate Mirror
By: Rognvaldr Date: November 4, 2016, 1:01 am
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Gate Mirror
Wondrous Item
#Post#: 2215--------------------------------------------------
Re: Magic Items
By: Duncan Seastove Date: November 4, 2016, 8:35 pm
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Crabclaw Hammer (maul)
This hammer appears as a massive crab claw tied to a bit haft of
driftwood. Both the haft and the claw are spotted with
barnacles, and feel damp to the touch.
When attacking a creature with Natural Armor, reduce it's AC by
2 till the end of your turn.
The claw can be used to grab items with cross-sections less than
1 square foot. It will harmlessly pinch at anyone besides the
wielder who comes within reach.
#Post#: 2238--------------------------------------------------
Boots of Springheel Jack
By: Rognvaldr Date: November 12, 2016, 9:23 pm
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Boots of Jumping
Uncommon
You count a standing jump as if you had a 10ft running start.
When you end your movement mid-air, you can use a bonus action
to take a jump action.
#Post#: 2245--------------------------------------------------
Re: Magic Items
By: Duncan Seastove Date: November 15, 2016, 3:40 pm
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Mountaineer's Coat
A sheepskin coat with a thick layer of incredibly soft, wool
lining. While wearing this coat, you have advantage on endurance
checks made to resist the effects of extreme cold.
As an action, the wearer can pop the collar of the coat,
transforming the wearer into a bighorn sheep, with the same
stats as a Giant Goat from the Monster Manual, except sized
medium. This transformation uses the rules from Shapechange, and
all equipment merges into your new form. You remain in this form
until you drop to 0 hit points or if you use your action to
revert to your normal form.
#Post#: 2246--------------------------------------------------
Re: Magic Items
By: Rognvaldr Date: November 15, 2016, 7:16 pm
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Straight Jacket
13+dex Light Armor (Requires Attunement)
A creature wearing this armor and is attuned to this magic item
becomes heterosexual. If the creature is already heterosexual,
it has advantage on ability checks to prove it's
heterosexuality.
#Post#: 2252--------------------------------------------------
Re: Magic Items
By: Duncan Seastove Date: November 19, 2016, 4:13 pm
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Bag of Bricks
Wondrous Item
This ordinary bag, made from tan cloth, appears empty. Reaching
inside the bag, however, reveals the presence of a red brick.
The bag weighs 1/2 a pound.
You can use an action to pull the brick from the bag and throw
it up to 20 feet. When the brick lands, it does nothing.
The brick is friendly to you and your companions.
Once three bricks have been pulled from the bag, the bag can't
be used again until the next dawn.
#Post#: 2253--------------------------------------------------
Re: Magic Items
By: Duncan Seastove Date: November 19, 2016, 4:21 pm
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Dragon Scale Mail
Wondrous Item
An envelope made of dragon scales. It is resistant to fire
damage.
#Post#: 2254--------------------------------------------------
Re: Magic Items
By: Duncan Seastove Date: November 19, 2016, 4:29 pm
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Folding Goat
Wondrous Item
This object appears as an origami goat. This object has three
command words, each of which take an action to speak.
The first command word transforms the origami goat into a living
goat, using the Goat stats from the Monster Manual. The goat is
friendly to you and your companions, but acts on its own.
The second command word transforms the origami goat into a
living giant goat, using the Giant Goat stats from the Monster
Manual. The giant goat is friendly to you and your companions,
but acts on its own.
The third command word transforms either the Goat or Giant Goat
back into the origami goat. This command word cannot be used if
either goat is dead.
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