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   DIR Return to: Magic Items
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       #Post#: 2211--------------------------------------------------
       The Hit List
       By: Rognvaldr Date: November 4, 2016, 12:56 am
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       The Hit List
       Wonderous Item
       Displays the name of
       #Post#: 2212--------------------------------------------------
       Captain's Broach
       By: Rognvaldr Date: November 4, 2016, 12:57 am
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       Captain's Broach
       #Post#: 2214--------------------------------------------------
       Gate Mirror
       By: Rognvaldr Date: November 4, 2016, 1:01 am
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       Gate Mirror
       Wondrous Item
       #Post#: 2215--------------------------------------------------
       Re: Magic Items
       By: Duncan Seastove Date: November 4, 2016, 8:35 pm
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       Crabclaw Hammer (maul)
       This hammer appears as a massive crab claw tied to a bit haft of
       driftwood. Both the haft and the claw are spotted with
       barnacles, and feel damp to the touch.
       When attacking a creature with Natural Armor, reduce it's AC by
       2 till the end of your turn.
       The claw can be used to grab items with cross-sections less than
       1 square foot. It will harmlessly pinch at anyone besides the
       wielder who comes within reach.
       #Post#: 2238--------------------------------------------------
       Boots of Springheel Jack
       By: Rognvaldr Date: November 12, 2016, 9:23 pm
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       Boots of Jumping
       Uncommon
       You count a standing jump as if you had a 10ft running start.
       When you end your movement mid-air, you can use a bonus action
       to take a jump action.
       #Post#: 2245--------------------------------------------------
       Re: Magic Items
       By: Duncan Seastove Date: November 15, 2016, 3:40 pm
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       Mountaineer's Coat
       A sheepskin coat with a thick layer of incredibly soft, wool
       lining. While wearing this coat, you have advantage on endurance
       checks made to resist the effects of extreme cold.
       As an action, the wearer can pop the collar of the coat,
       transforming the wearer into a bighorn sheep, with the same
       stats as a Giant Goat from the Monster Manual, except sized
       medium. This transformation uses the rules from Shapechange, and
       all equipment merges into your new form. You remain in this form
       until you drop to 0 hit points or if you use your action to
       revert to your normal form.
       #Post#: 2246--------------------------------------------------
       Re: Magic Items
       By: Rognvaldr Date: November 15, 2016, 7:16 pm
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       Straight Jacket
       13+dex Light Armor (Requires Attunement)
       A creature wearing this armor and is attuned to this magic item
       becomes heterosexual. If the creature is already heterosexual,
       it has advantage on ability checks to prove it's
       heterosexuality.
       #Post#: 2252--------------------------------------------------
       Re: Magic Items
       By: Duncan Seastove Date: November 19, 2016, 4:13 pm
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       Bag of Bricks
       Wondrous Item
       This ordinary bag, made from tan cloth, appears empty. Reaching
       inside the bag, however, reveals the presence of a red brick.
       The bag weighs 1/2 a pound.
       You can use an action to pull the brick from the bag and throw
       it up to 20 feet. When the brick lands, it does nothing.
       The brick is friendly to you and your companions.
       Once three bricks have been pulled from the bag, the bag can't
       be used again until the next dawn.
       #Post#: 2253--------------------------------------------------
       Re: Magic Items
       By: Duncan Seastove Date: November 19, 2016, 4:21 pm
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       Dragon Scale Mail
       Wondrous Item
       An envelope made of dragon scales. It is resistant to fire
       damage.
       #Post#: 2254--------------------------------------------------
       Re: Magic Items
       By: Duncan Seastove Date: November 19, 2016, 4:29 pm
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       Folding Goat
       Wondrous Item
       This object appears as an origami goat. This object has three
       command words, each of which take an action to speak.
       The first command word transforms the origami goat into a living
       goat, using the Goat stats from the Monster Manual. The goat is
       friendly to you and your companions, but acts on its own.
       The second command word transforms the origami goat into a
       living giant goat, using the Giant Goat stats from the Monster
       Manual. The giant goat is friendly to you and your companions,
       but acts on its own.
       The third command word transforms either the Goat or Giant Goat
       back into the origami goat. This command word cannot be used if
       either goat is dead.
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