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       #Post#: 2191--------------------------------------------------
       Cloak of Billowing
       By: Rognvaldr Date: November 3, 2016, 10:11 pm
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       Cloak of Billowing
       This cloak will always billow dramatically behind the wearer, it
       has no other effects.
       #Post#: 2192--------------------------------------------------
       Duergar Hammer
       By: Rognvaldr Date: November 3, 2016, 10:13 pm
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       Duergar Hammer
       Any hammer, Uncommon
       A hammer made by Duergar. As an action this weapon enlarges for
       one minute, doubling the weapon's damage dice, but creatures who
       are not at least Large have disadvantage when wielding this
       weapon when enlarged.
       #Post#: 2193--------------------------------------------------
       Lantern of Darknesss
       By: Rognvaldr Date: November 3, 2016, 10:14 pm
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       While lit, this hooded lantern burns for 6 hours on 1 pint of
       oil, shedding bright light in a 30-foot radius and dim light for
       an additional 30 feet. You can take an action to lower the hood
       reducing the light to dim light in a 5 foot area. As an action,
       you can cast the Darkness spell; this feature recharges at dawn.
       #Post#: 2194--------------------------------------------------
       Tentacle Rod
       By: Rognvaldr Date: November 3, 2016, 10:15 pm
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       Tentacle Rod
       Made by the drow, this rod is a magic weapon that ends in three
       rubbery tentacles. This item has 3 charges and regains 1d3
       expended charges daily at dawn. If you expend the last charge,
       roll a d20. On a 1, the tentacles dissolve into a slime and the
       weapon becomes a regular rod. While holding the rod, you can use
       an action to expend a charge and direct each tentacle to attack
       a creature can see within 15 feet of you. Each tentacle makes a
       melee attack roll with a +9 bonus. On a hit, the tentacle deals
       1d6 bludgeoning damage. If you hit a target with all three
       tentacles, it must make a DC 15 Constitution saving throw. on a
       failure, the creature's speed is halved, it has disadvantage on
       Dexterity saving throws, and it can't use reactions for 1
       minute. Moreover, on each of its turns, it can take either an
       action or a bonus action, but not both. At the end of each of
       its turns, it can repeat the saving throw, ending the effect on
       itself on a success.
       #Post#: 2195--------------------------------------------------
       Shield of Shield
       By: Rognvaldr Date: November 3, 2016, 10:18 pm
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       Shield of Shield
       This shield is made out of arcane glass, it has 4 charges and
       regains 1d4 expended charges daily at dawn.
       The shield can be wielded as a shield, but confers no AC bonus.
       You can expend one charge to summon up a shimmering arcane
       field, casting Shield. As per the Shield spell, you may use your
       reaction to expend a charge when hit by a melee attack. Until
       the start of your next turn, you have a +5 bonus to AC,
       including against the triggering attack, and you take no damage
       from magic missile.
       #Post#: 2196--------------------------------------------------
       Re: Magic Items
       By: Rognvaldr Date: November 3, 2016, 10:19 pm
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       Phoenix Down
       Wonderous Item (requires attunement)
       This down feather of a phoeix requires attunement to use. While
       attuned, when you die, the feather will activate and cast
       Revivify on you. You may also use your action to cast Revivify
       on a creature that has died within the last 1 minute. After
       casting Revivify in either way, the feather ignites and is
       destroyed.
       #Post#: 2197--------------------------------------------------
       Glodbalac
       By: Rognvaldr Date: November 3, 2016, 10:35 pm
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       Glodbalac
       +3 Longsword, Legendary
       This sword is inscribed with "Take me up" on one side and "Cast
       me away" on the other. The sword shines bright like for X' and
       dim light for Y'.
       This sword has 10 charges, you may expend a charge to make a
       ranged attack with this sword instead of a weapon attack. This
       attack deals 1d10+Str mod radiant damage and has a range of
       15'.You gain 1d8+2 charges once per day when making a prayer to
       the goddess Morwel for 10 minutes.
       You may also expend 5 charges to cast Sunbeam once, shot from
       the sword's tip.
       CURSE: Anyone attuned to this weapon believes he is "the king"
       and have advantage on checks to convince creatures you are "the
       king",
       #Post#: 2198--------------------------------------------------
       Aetherblade
       By: Rognvaldr Date: November 3, 2016, 10:38 pm
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       Aetherblade
       Longsword, Legendary (requires attunement)
       This sword appears like a worn and weathered mundane longsword
       in the material realm, even when scrutinized by abilities like
       Detect Magic. In the ethereal realm, it appears to be a
       spectacular blade, burning with radiant flame, clearly magical.
       This weapon has a +3 bonus to attack and damage rolls. Damage
       from this weapon dealt to undead creatures counts as radiant
       damage and it deals an extra 1d8 radiant damage.
       If you roll a critical hit against an undead with this weapon
       with less than 100hp, it must take a DC 15 wisdom saving throw.
       If it fails, the undead is slain outright.
       The wielder can see invisible creatures as if they were visible
       and can see into the Ethereal plane up to 120ft. Ethereal
       creatures and objects appear ghostly and translucent.
       CURSE: This blade will not allow the user to attack living
       creatures.
       #Post#: 2199--------------------------------------------------
       Bladestorm Pike
       By: Rognvaldr Date: November 3, 2016, 10:39 pm
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       Bladestorm Pike
       Halberd, Legendary
       You gain a +3 bonus to attack and damage throws using this magic
       weapon. In addition you can make one attack with it on each of
       your turns using a bonus action.
       Bladestorm: Once per day as an attack action, you may use
       Bladestorm. In a flurry of thrusts and slashes, you hit every
       enemy within reach. Make a melee attack roll against every
       enemy.
       #Post#: 2200--------------------------------------------------
       Gungnir
       By: Rognvaldr Date: November 3, 2016, 10:40 pm
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       Gungnir
       Spear, Legendary (requires attunement)
       This weapon has a +3 to attack and damage rolls. This weapon is
       indestructible by mundane means. The wielder may ignore other
       calculations for attack and damage and use +14 to his attack
       roll and + 8 to damage rolls.
       Once per day, you may change a miss from this weapon into a hit.
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