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#Post#: 2175--------------------------------------------------
Magic Items
By: Rognvaldr Date: November 2, 2016, 2:03 am
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Sunglobe
Wondrous item, uncommon
This small sphere of thick glass weighs 1 pound. If you are
within 60 feet of it, you can speak its command word and cause
it to emanate the light or daylight spell. Once used, the
daylight effect can't be used again until the next dawn
#Post#: 2176--------------------------------------------------
Imaskari Flying Axe
By: Rognvaldr Date: November 2, 2016, 2:06 am
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Imaskari Flying Axe
Weapon (Handaxe), uncommon
Used by mounted Imaskari Knights, this weapon is designed to
return to its user when thrown with the proper technique. When a
thrown attack by this weapon misses, the weapon curves through
the air back towards it's owner. A DC 10 Dexterity saving throw
allows the wielder to catch the weapon.
#Post#: 2182--------------------------------------------------
Dridersilk Rope
By: Rognvaldr Date: November 3, 2016, 9:48 pm
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Wondrous item, uncommon
This 60-foot length of silk rope weighs 3 pounds and can hold up
to 3,000 pounds. You can fasten the ends of the rope on a solid
surface by sticking it to the surface or throwing it. The sticky
surface grants advantage on checks made to climb it.
The rope has AC 20, 20 HP, and a damage threshold of 10.
#Post#: 2183--------------------------------------------------
Wand of Wand
By: Rognvaldr Date: November 3, 2016, 9:49 pm
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Wand of Wand
This wand has 1 charge. As an action you can expend a charge to
create a Wand of Wand within 10' of you. When you use the last
charge of this item, it disintegrates.
#Post#: 2184--------------------------------------------------
Gloves of Lock Picking
By: Rognvaldr Date: November 3, 2016, 9:55 pm
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Gloves of Lock Picking
You have advantage on Investigate checks to determine what lock
would be best suited to securing a specific door, chest, gate,
etc.
#Post#: 2185--------------------------------------------------
Re: Magic Items
By: Rognvaldr Date: November 3, 2016, 9:56 pm
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Sword of Mistaken Ownership
Any Sword, Uncommon
This sword has a +1 to attack and damage rolls. Someone who sees
this sword sheathed must take a DC 10 Wis saving throw or
believe it to be a sword they own
#Post#: 2187--------------------------------------------------
The Red Shirt
By: Rognvaldr Date: November 3, 2016, 10:05 pm
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The Red Shirt
Curse: This shirt is cursed. Attuning to it curses you until you
are targeted by the remove curse spell or similar magic.
Removing the shirt fails to end the curse on you. Whenever a
ranged weapon attack is made against a target within 10 feet of
you, the curse causes you to become the target instead.
#Post#: 2188--------------------------------------------------
Ring of Magic Detection
By: Rognvaldr Date: November 3, 2016, 10:07 pm
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Ring of Magic Detection
This magical ring will glow a soft blue if it is within 10 feet
of any magic items including itself (must be within 5 feet of
the ring and make a DC 10 Perception check to notice it).
#Post#: 2189--------------------------------------------------
Scrolls of Literacy and Blindness
By: Rognvaldr Date: November 3, 2016, 10:09 pm
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Scroll of Literacy: Caster becomes Literate.
Scroll of Cure Blindness: Caster is cured of Blindness
#Post#: 2190--------------------------------------------------
Duck of Many Things
By: Rognvaldr Date: November 3, 2016, 10:10 pm
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Duck of Many Things
Wondrous Item
This duck lays 1d4 eggs a day, random mundane oddities are
found in the eggs. The duck tends to lay them in hidden places.
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