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       #Post#: 2175--------------------------------------------------
       Magic Items
       By: Rognvaldr Date: November 2, 2016, 2:03 am
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       Sunglobe
       Wondrous item, uncommon
       This small sphere of thick glass weighs 1 pound. If you are
       within 60 feet of it, you can speak its command word and cause
       it to emanate the light or daylight spell. Once used, the
       daylight effect can't be used again until the next dawn
       #Post#: 2176--------------------------------------------------
       Imaskari Flying Axe
       By: Rognvaldr Date: November 2, 2016, 2:06 am
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       Imaskari Flying Axe
       Weapon (Handaxe), uncommon
       Used by mounted Imaskari Knights, this weapon is designed to
       return to its user when thrown with the proper technique. When a
       thrown attack by this weapon misses, the weapon curves through
       the air back towards it's owner. A DC 10 Dexterity saving throw
       allows the wielder to catch the weapon.
       #Post#: 2182--------------------------------------------------
       Dridersilk Rope
       By: Rognvaldr Date: November 3, 2016, 9:48 pm
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       Wondrous item, uncommon
       This 60-foot length of silk rope weighs 3 pounds and can hold up
       to 3,000 pounds. You can fasten the ends of the rope on a solid
       surface by sticking it to the surface or throwing it. The sticky
       surface grants advantage on checks made to climb it.
       The rope has AC 20, 20 HP, and a damage threshold of 10.
       #Post#: 2183--------------------------------------------------
       Wand of Wand
       By: Rognvaldr Date: November 3, 2016, 9:49 pm
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       Wand of Wand
       This wand has 1 charge. As an action you can expend a charge to
       create a Wand of Wand within 10' of you. When you use the last
       charge of this item, it disintegrates.
       #Post#: 2184--------------------------------------------------
       Gloves of Lock Picking
       By: Rognvaldr Date: November 3, 2016, 9:55 pm
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       Gloves of Lock Picking
       You have advantage on Investigate checks to determine what lock
       would be best suited to securing a specific door, chest, gate,
       etc.
       #Post#: 2185--------------------------------------------------
       Re: Magic Items
       By: Rognvaldr Date: November 3, 2016, 9:56 pm
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       Sword of Mistaken Ownership
       Any Sword, Uncommon
       This sword has a +1 to attack and damage rolls. Someone who sees
       this sword sheathed must take a DC 10 Wis saving throw or
       believe it to be a sword they own
       #Post#: 2187--------------------------------------------------
       The Red Shirt
       By: Rognvaldr Date: November 3, 2016, 10:05 pm
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       The Red Shirt
       Curse: This shirt is cursed. Attuning to it curses you until you
       are targeted by the remove curse spell or similar magic.
       Removing the shirt fails to end the curse on you. Whenever a
       ranged weapon attack is made against a target within 10 feet of
       you, the curse causes you to become the target instead.
       #Post#: 2188--------------------------------------------------
       Ring of Magic Detection
       By: Rognvaldr Date: November 3, 2016, 10:07 pm
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       Ring of Magic Detection
       This magical ring will glow a soft blue if it is within 10 feet
       of any magic items including itself (must be within 5 feet of
       the ring and make a DC 10 Perception check to notice it).
       #Post#: 2189--------------------------------------------------
       Scrolls of Literacy and Blindness
       By: Rognvaldr Date: November 3, 2016, 10:09 pm
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       Scroll of Literacy: Caster becomes Literate.
       Scroll of Cure Blindness: Caster is cured of Blindness
       #Post#: 2190--------------------------------------------------
       Duck of Many Things
       By: Rognvaldr Date: November 3, 2016, 10:10 pm
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       Duck of Many Things
       Wondrous Item
       This duck lays 1d4 eggs a day, random mundane oddities are
       found in the eggs. The duck tends to lay them in hidden places.
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