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#Post#: 1991--------------------------------------------------
Imoptak's Goods from the Far East and Beyond!
By: Rognvaldr Date: July 15, 2016, 10:29 pm
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Shou Firelance (pike weapon)
Firelance Ammo x40
Shou Fire Bombs x5
Shou Fire Cannon
Fire cannon ammo x5
Arrow of Mountslaying x20
Arrow of Ladykilling x1(Olly sees as magical)
Arrow of High Ground x20 (Heavy weighted arrows designed to be
fired downwards on enemies. advantage when fired from higher
ground, such as a flying mount. Deals +5 damage, but 1/2 range.)
Imaskari Brightlance (Silvered, adamantine Lance, crits deal
extra 1d12 piercing.)
Imaskari Flying axe (adamantine handaxe, returns to user when
thrown and missed)
Land-dragon Saddle (Saddle designed for something strange)
#Post#: 1992--------------------------------------------------
Re: Imoptak's Goods from the Far East and Beyond!
By: Rognvaldr Date: July 15, 2016, 10:31 pm
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Firelance: 300 gold with 1 charge. (As a bonus action, you may
load and ignite the Firelance charge loaded on the pike, the
charge burns for 1 minute, on subsequent turns while the charge
remains, you may make an action to take a special attack action.
You shoot fire from your lance in a 15 cone area from a point
within the weapon's reach. Creatures in that area must take a DC
14 DEX ST or take 3d6 fire damage or half on a successful save.
The fire ignites any flammable objects in the area that aren’t
being worn or carried. The charge lasts for 1 minute. The weapon
can be used as a normal pike. Roll a d20 when lighting a charge,
on a roll of 1 it explodes, creatures within 10 feet must take a
DC 12 Dex saving throw or take 2d6 fire damage, half on a
succesful save. The charge is combustible and will explode if
hit with more than 5 points of fire damage or by spell effects
which ignite objects.)
Firelance charges: 150 gold each
Firebombs: 200 gold each As an action, a character can light
this bomb and throw it at a point up to 60ft away. Each creature
within 5 feet of that point must succeed on A DC 12 Dexterity ST
or take 3d6 fire damage. It ignites flammable objects in the
area that aren’t being worn or carried.
Arrow Cannon: 500 gold with 1 charge (As an action, you can fire
the Arrow Cannon, each creature in a 60-foot cone must succeed
on a Dexterity 14 saving throw. A creature takes 4d8 damage on a
failed save, or half as much damage on a successful one. The
damage type is piercing. Creatures in the first 5 feet of the
cone also take 4d8 fire damage on a failed save, half on a
successful save. When attacking with this weapon, roll a d20, on
a roll of 1, this weapon explodes, creatures within 10 feet must
take a DC 15 dex ST, and take 3d6 fire and 3d6 piercing damage
on a failed, half on a success. This weapon's charge is
combustible and will explode if ignited with and attack causing
more than 10 fire damage or which ignites items. Loading a
charge takes a bonus action.)
Arrow Cannon charges: 300 gold each
Imaskari Brightlance: 950gp
Imaskari Flying Axe: 600gp
Weapon (Handaxe), uncommon
Used by mounted Imaskari Knights, this weapon is designed to
return to its user when thrown with the proper technique. When a
thrown attack by this weapon misses, the weapon curves through
the air back towards it's owner. A DC 10 Dexterity saving throw
allows the wielder to catch the weapon.
Arrow of Mountslaying x20: 50gp each
Deals extra 2d6 piercing vs. mounts.
Arrow of Ladykilling x1(Olly sees as magical): 600 gp (A target
hit by this arrow takes 1 piercing damage, the next time it sees
a creature within 10 minutes after being hit, it becomes charmed
by that creature for 1 hour. If the creature is of a species and
gender you are normally attracted to, it regards it as its true
love while it is charmed. This arrow's point is shaped into a
rose-colored heart.
Arrow of High Ground x20 (Heavy weighted arrows designed to be
fired downwards on enemies. advantage when fired from higher
ground, such as a flying mount. Deals +5 damage, but 1/2
range.): 15 gp each
Land-dragon Saddle (Saddle designed for something strange): 55gp
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