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       #Post#: 1991--------------------------------------------------
       Imoptak's Goods from the Far East and Beyond!
       By: Rognvaldr Date: July 15, 2016, 10:29 pm
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       Shou Firelance (pike weapon)
       Firelance Ammo x40
       Shou Fire Bombs x5
       Shou Fire Cannon
       Fire cannon ammo x5
       Arrow of Mountslaying x20
       Arrow of Ladykilling x1(Olly sees as magical)
       Arrow of High Ground x20 (Heavy weighted arrows designed to be
       fired downwards on enemies. advantage when fired from higher
       ground, such as a flying mount. Deals +5 damage, but 1/2 range.)
       Imaskari Brightlance (Silvered, adamantine Lance, crits deal
       extra 1d12 piercing.)
       Imaskari Flying axe (adamantine handaxe, returns to user when
       thrown and missed)
       Land-dragon Saddle (Saddle designed for something strange)
       #Post#: 1992--------------------------------------------------
       Re: Imoptak's Goods from the Far East and Beyond!
       By: Rognvaldr Date: July 15, 2016, 10:31 pm
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       Firelance: 300 gold with 1 charge. (As a bonus action, you may
       load and ignite the Firelance charge loaded on the pike, the
       charge burns for 1 minute, on subsequent turns while the charge
       remains, you may make an action to take a special attack action.
       You shoot fire from your lance in a 15 cone area from a point
       within the weapon's reach. Creatures in that area must take a DC
       14 DEX ST or take 3d6 fire damage or half on a successful save.
       The fire ignites any flammable objects in the area that aren’t
       being worn or carried. The charge lasts for 1 minute. The weapon
       can be used as a normal pike. Roll a d20 when lighting a charge,
       on a roll of 1 it explodes, creatures within 10 feet must take a
       DC 12 Dex saving throw or take 2d6 fire damage, half on a
       succesful save. The charge is combustible and will explode if
       hit with more than 5 points of fire damage or by spell effects
       which ignite objects.)
       Firelance charges: 150 gold each
       Firebombs: 200 gold each As an action, a character can light
       this bomb and throw it at a point up to 60ft away. Each creature
       within 5 feet of that point must succeed on A DC 12 Dexterity ST
       or take 3d6 fire damage.  It ignites flammable objects in the
       area that aren’t being worn or carried.
       Arrow Cannon: 500 gold with 1 charge (As an action, you can fire
       the Arrow Cannon, each creature in a 60-foot cone must succeed
       on a Dexterity 14 saving throw. A creature takes 4d8 damage on a
       failed save, or half as much damage on a successful one. The
       damage type is piercing. Creatures in the first 5 feet of the
       cone also take 4d8 fire damage on a failed save, half on a
       successful save. When attacking with this weapon, roll a d20, on
       a roll of 1, this weapon explodes, creatures within 10 feet must
       take a DC 15 dex ST, and take 3d6 fire and 3d6 piercing damage
       on a failed, half on a success. This weapon's charge is
       combustible and will explode if ignited with and attack causing
       more than 10 fire damage or which ignites items. Loading a
       charge takes a bonus action.)
       Arrow Cannon charges: 300 gold each
       Imaskari Brightlance: 950gp
       Imaskari Flying Axe: 600gp
       Weapon (Handaxe), uncommon
       Used by mounted Imaskari Knights, this weapon is designed to
       return to its user when thrown with the proper technique. When a
       thrown attack by this weapon misses, the weapon curves through
       the air back towards it's owner. A DC 10 Dexterity saving throw
       allows the wielder to catch the weapon.
       Arrow of Mountslaying x20: 50gp each
       Deals extra 2d6 piercing vs. mounts.
       Arrow of Ladykilling x1(Olly sees as magical): 600 gp (A target
       hit by this arrow takes 1 piercing damage, the next time it sees
       a creature within 10 minutes after being hit, it becomes charmed
       by that creature for 1 hour. If the creature is of a species and
       gender you are normally attracted to, it regards it as its true
       love while it is charmed. This arrow's point is shaped into a
       rose-colored heart.
       Arrow of High Ground x20 (Heavy weighted arrows designed to be
       fired downwards on enemies. advantage when fired from higher
       ground, such as a flying mount. Deals +5 damage, but 1/2
       range.): 15 gp each
       Land-dragon Saddle (Saddle designed for something strange): 55gp
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