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#Post#: 1415--------------------------------------------------
Upkeep Costs
By: Rognvaldr Date: March 10, 2016, 6:35 pm
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Fallen Star Inn 7gp/day
Blaster: 1 gp of beer and 1gp of damages/day
1 Skilled Hirelings: 2gp/day
Hostler: 2gp/day
5 Unskilled Hirelings: 1gp/day
Upkeep: 1gp/day
Hang 'Em High 32gp/day
Viri: 2gp/day
10 Skilled Hirelings: 20gp/day
30 Unskilled Hirelings: 6gp/day
Upkeep: 4gp/day
Tempered Steel Arena 20gp/day
6 Skilled Hirelings: 12gp/day
10 Unskilled Hirelings: 2gp/day
Upkeep: 8gp/day
Stronghold 32gp/day
15 Skilled workers: 30GP/day
10 Unskilled: 2gp/day
Miners 12gp/day
2 Skilled 8gp/day
8 Unskilled 4 gp/day
Total: 32 gp/day
#Post#: 1583--------------------------------------------------
Profits
By: Rognvaldr Date: March 28, 2016, 10:07 pm
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Every week, you make a roll to see how much money your business
makes (or loses). You make this roll regardless of whether you
are spending your downtime running the business or not. One of
the NPCs on your staff is assumed to be managing the business if
your PC is not available. The DM may elect to make this roll in
secret and inform you of the results when you return from
adventuring. Absent other factors, the DM determines how
trustworthy the NPC is, so PCs are advised to hire NPCs they
already trust to run their business for them to avoid
embezzlement.
If you spend a week of downtime running your business, you get a
+10 bonus on your roll that week. If you only spend a few days
running the business during the week, you get a +1% bonus for
every day you spent running the business (so it’s much more
efficient to dedicate an entire week).
if you roll poorly and are required to pay upkeep but elect not
to do so, subsequent rolls take a -10 penalty until you pay your
debt. This effect is cumulative, so if you fail to pay your
upkeep two times, you take a -20 on the roll, and so on. A PC
may elect to leave funds behind to pay their debts if the
business loses money while they are away; again if the NPC
managing your business is not trustworthy, the DM may determine
that they abscond with the money (tracking down an unscrupulous
NPC could be an adventure in itself!).
The DM may grant other temporary or permanent bonuses or
penalties to these rolls as makes sense for the story. For
example, perhaps one week there is an important festival in the
town, and so the DM grants a +10 bonus. Or maybe a plague hits
the town, and so the DM gives a -10 penalty. Alternatively, if
an important rival is eliminated or a lucrative trade deal is
established, the DM may grant a +5 or +10 bonus to rolls as long
as that bonus remains in effect (which could be indefinitely).
01-20: You must pay 100% times the business's maintenance cost
for each of the days.
21-30: You must pay the business's half maintenance cost for
each of the days.
31-40: You must pay 25% the business's maintenance cost for each
of the days. Profits cover the rest.
41-60: The business covers its own maintenance cost for each of
the days.
61-80: You cover your upkeep and make 25% of your upkeep each
day in profits (since businesses make a roll every week, you are
multiplying your upkeep times 7).
81-90: You cover your upkeep and make 50% of your upkeep each
day in profits.
91+: You cover your upkeep and make 100% of your upkeep each day
in profits.
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