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       #Post#: 852--------------------------------------------------
       Minotaur
   DIR By: Rognvaldr
       Date: May 7, 2015, 3:32 pm
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  HTML http://s15.postimg.org/htmfwmkej/6949108_minotaur_art.jpg
       Ability Score Increase. Your Strength score increases by 1.
       Conqueror's Virtue. From a young age, you focused on one of the
       three virtues of strength, cunning, or intellect. Your choice of
       your Strength, Intelligence, or Wisdom score increases by 1.
       Age.  Minotaurs enter adulthood at around the age of 17 and can
       live up to 150 years.
       Alignment. Minotaurs believe in a strict code of honor, and thus
       tend to ward law. They are loyal to the death and make
       implacable enemies, even as their brutal culture and disdain for
       weaness push them toward evil.
       Size. Minotaurs typically stand well over 6 feet tall and weigh
       an average of 300 pounds. Your size is Medium.
       Speed. 30ft
       Horns. You are never unarmed. You are proficient with your
       horns, which are a melee weapon that deals 1d10 piercing damage.
       Your horns grant you advantage on all checks made to shove a
       creature, but not to avoid being shoved yourself.
       Goring Rush. When you use the Dash action during your turn, you
       can make a melee attack with your horns as a bonus action.
       Hammering Horns. When you use the Attack action during your turn
       to make a melee attack, you can attempt to shove a creature with
       your horns as a bonus action. You cannot use this shove attempt
       to knock a creature prone.
       Labyrinthine Recall.  You can perfectly recall any path you have
       traveled.
       Sea Reaver. You gain proficiency with navigator's tools and
       vehicles (water).
       Languages.  You can speak, read, and write Common.
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