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       #Post#: 812--------------------------------------------------
       Kreen
       By: Rognvaldr Date: April 24, 2015, 9:02 pm
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  HTML http://s8.postimg.org/o8e3vswxh/rsz_cp2209_thripct20kreen.jpg
       Ability Score Increase. Your Dexterity increases by 1.
       Age.  Most Kreen only live to thirty years at most, but they are
       fully mature by the age of five or six and their reduced need
       for rest ensures they live the years they have to the fullest.
       Alignment. Kreen tend to live in giant structured hives, they
       tend to Lawful.
       Size. Medium
       Darkvision. You can see in dim light within 60 feet of you as if
       it were bright light, and in darkness as if it were dim light.
       You can’t discern color in darkness, only shades of gray.
       Torpor. Rather than sleep, thri-kreen enter a torpid state. In
       this state, you remain aware of your surroundings but have
       disadvantage on perception checks, and you require only 4 hours
       of torpor (rather than 8 hours of sleep) to gain the benefit of
       an long rest.
       Speed. Your base walking speed is 35 feet.
       Languages.  Kreen, Common. Your are not able to vocalize in any
       language other than Kreen, which consists of chirps, cheeps, and
       pheremone communication.
       Four Arms. You have two pairs of arms. One pair is stronger and
       comparable to other races in strength, this is the pair you use
       to weild weapons and attempt feats of strength. The second pair
       is not strong enough to wield weapons, but you are able to
       interact with two objects or environmental features during your
       turn, instead of one. You can also spend 7 gold per day to
       increases your speed when crafting something with artisans
       tools, all other rules apply.
       Subraces. There are a few variants in a hive of Kreen, choose
       one.
       Thri-Kreen
       Ability Score Improvement. Your Strength increases by 1.
       Chameleon Carapace. You can change the color of your skin. You
       can concentrate for 10 minutes to change the color of your
       exoskeleton to match your surrounding, giving you advantage in
       Hide checks in that environment against perception based on
       vision.
       Natural Jumper. You count a standing jump as a running jump.
       Vesri-Kreen
       Ability Score Improvement. Your Intelligence increases by 1.
       Hive Minded. You gain Telepathy to a range of 10 times your
       proficiency bonus feet.
       Spells. Cantrip: Mage hand (invisible), 1st level: Blur, 3rd
       level: Magic Weapon, 5th Level: Invisibility (self-only). Once
       per long rest.
       Brona-Kreen
       Ability Score Improvement. Your Constiution increases by 1.
       Thick Carapace. You have natural armor, making you resistance to
       non-magical slashing damage.
       Worker. You count as one size larger when determining your
       carrying capacity and the weight you can push, drag, or lift.
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