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       #Post#: 804--------------------------------------------------
       Shade
       By: Rognvaldr Date: April 24, 2015, 8:59 pm
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  HTML http://s29.postimg.org/sqefjhidz/rsz_shade.jpg
       Ambitious, ruthless, and paranoid, shades are humans who trade
       part of their souls for a sliver of the Shadowfell's dark
       essence. Even more so than the shadowborn (natives of the
       shadowfell descended of common races)shades are gloom incarnate.
       No matter what nations or land one was first born into, each
       shade undergoes a dark rebirth that transforms him or her into a
       creature of stealth and secrecy who is caught between life and
       death. In exchange for the twilight powers granted to shades,
       the Shadowfell taints their souls with dark thoughts and a
       darker disposition.
       Ability Score Increase. Your Dexterity increases by 2 and either
       your Intelligence or Charisma increases by 1.
       Age.  Shades live up to twice as long as humans.
       Alignment.  Chaotic Neutral, Chaotic Evil, Neutral
       Size. Medium.
       Speed. Your base walking speed is 30 feet.
       Sunlight Sensitivity. You have disadvantage on attack rolls and
       Wisdom (Perception) checks that rely on sight when you, the
       target of your attack, or whatever you are trying to perceive is
       in direct sunlight.
       Fragile Mortality. Your hit die takes a -1 penalty for both your
       total HP and the amount you heal from hit dice.
       Shadow-sight. Born from the powers of the shadowfell, you have
       superior vision in dark and dim conditions. You can see normally
       in darkness and dim light to a distance of 120 feet.
       Shade Mastery. You are proficient in Stealth.
       
       One with the Shadows. You can take the Hide action as a Bonus
       Action in Dim Light or Darkness.
       Shadow-Spawned. When you hit 0 hit points and fall unconscious,
       you spawn a Shadow (Monster Manual) that will protect your body
       by attacking the nearest creature and can use its reaction to
       force an attack targeted at your body to attack it instead. It
       cannot move to a position further than 5ft from your body. You
       may expend up to 1/4 your total hit dice (minimum 1) to spawn
       the Shadow. The Shadow's HP equals the amount of HP you lost due
       to your Frail Mortality feature plus 1d8 per hit die you
       expended to summon it. The Shadow's HP is recovered in a short
       rest. If the Shadow is destroyed this ability recharges on a
       Long rest.
       Languages.  Common, Undercommon, one other language of your
       choice.
       Shadow Dance. Once per short rest you can cast Misty Step, in
       dim light or darkness its range is increased to 120ft
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