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       #Post#: 803--------------------------------------------------
       Mul
       By: Rognvaldr Date: April 24, 2015, 8:59 pm
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       Mul are most commonly found in the dominion of the Shou Empire.
       Since the Shou have always relied more heavily on technology
       than magic, their need for natural resources was far greater
       than those of the other great nations of Faerun. As their own
       mines became depleted, they began conquering the various Dwarven
       kingdoms for their ore. Many of the Dwarven prisoners were taken
       as thralls by their captors, who desired them for their strength
       and craftsmanship. When it was discovered the the offspring of
       humans and dwarves, Mul, were powerful but infertile, the
       dwarves were allowed to resettle near their former mountain
       homes as vassals of the Empire, so that Mul could continue to be
       created.
       Mul are often seen working in mines or other high intensity
       manual labor positions. They are also quite common in the Shou
       military, being used as shock troops and boarding parties. Mul
       are literally hot-blooded, since the combination of Dwarven and
       human cells in their bodies causes a constant low-grade fever.
       This leads most Mul to be quick-tempered, and many people see
       them as violent trouble-makers. Thus, they rarely live among
       humans, but are more often seen in segregated ghettos.
       Ability Score Increase. Your Strength score increases by 2, and
       two other abilities increase by 1.
       Age. Mul are the hybrid children of Dwarves and Humans, they are
       prone to various chronic diseases that ensures that they don't
       live long. Stomach failure is the most common issue that Mul's
       face, as their Dwarven enzymes wear out their digestive track at
       alarming speed. Muls reach maturity at 18-20 and usually die
       before their 40th year.
       Alignment. Muls tend to be very independent, Chaotic is a common
       bent for them.
       Size. Muls range from 4.5' to 5.5' tall, and are stockier than
       Humans and many Dwarves of that size. They weigh anywhere from
       160-250lbs. Your size class is medium.
       Speed. Your base walking speed is 30 feet.
       Darkvision. Thanks to your Dwarven blood, you have superior
       vision in dark and dim conditions. You can see in dim light
       within 60 feet o f you as if it w ere bright light, and in
       darkness as if it w ere dim light. You can't discern color in
       darkness, only shades o f gray.
       Dwarven Resilience. You have advantage on saving throws against
       poison, and you have resistance against poison damage (explained
       in chapter 9).
       Pack-Mul. You count as one size larger when determining your
       carrying capacity and the weight you can push, drag, or lift.
       Unbridled Legacy. As a bonus action, you push your body to its
       limits, for 1 minute all of your damage die deal max damage. At
       the end of your turn you suffer 3 levels of Exhaustion.
       Languages. You can speak, read, and write Common and Dwarven .
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