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       #Post#: 802--------------------------------------------------
       Tiefling
       By: Rognvaldr Date: April 24, 2015, 8:15 pm
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       Tiefling
  HTML http://s2.postimg.org/nekddq4q1/rsz_stirpeplanare.jpg
       The creations of gods attempting to forge Human-beings. Their
       souls are forged by the gods, and molded by the selfish ego of
       their parent god, mutating them into something that is not quite
       human.
       Age. Diety-Born mature at the same rate as humans, but tend to
       live a few years longer.
       Alignment. Tieflings tend to be chaotic, while Assimar tend to
       be lawful.
       Size. God-born are about the same size and build as humans. Your
       size in Medium.
       Speed. Your base walking speed is 30 feet.
       Darkvision. Thanks to your celestial heritage, you have superior
       vision in dark and dim conditions. Youcan see in dim light
       within 60 feet of you as if it were bright light, and in
       darkness as if it w ere dim light. You can’t discern color in
       darkness, only shades o f gray.
       Subraces. There are two subraces. Aasimar and Tiefling, choose
       one.
       Tiefling
       Ability Score Improvement. Your Charisma or Dexterity increases
       by 2 and your intelligence increases by 1.
       Hellish Resistance. You have resistance
       to fire damage.
       Bloodline. Your Hellish bloodline allows you one of the
       following options:
       Infernal Legacy. You know the thaumaturgy cantrip. Once you
       reach 3rd level, you can cast the hellish rebuke spell once per
       long rest as a 2nd-level spell. Once you reach 5th level, you
       can also cast the darkness spell once per long rest. Charisma is
       your spellcasting ability for these spells.
       Devil's Tongue. You know the vicious mockery cantrip. When you
       reach 3rd level, you can cast the charm person spell as a
       2nd-level spell once with this trait. When you reach 5th level ,
       you can cast the enthrall spell once with this trait. You must
       finish a long rest to cast these spells once again with this
       trait. Charisma is your spellcasting ability for them. This
       trait replaces the Infernal Legacy trait.
       Hellfire. Once you reach 3rd level , you can cast the burning
       hands spell once per day as a 2nd-level spell. This trait
       replaces the hellish rebuke spell of the Infernal Legacy trait.
       Winged. You have bat-like wings sprouting from your shoulder
       blades. You have a flying speed of 30 feet. This trait replaces
       the Infernal Legacy trait.
       Languages. You can speak, read, and write Common and Infernal.
       Abyssal Tiefling
       Ability Score Increases Your Charisma score increases by 2 and
       your Constitution score increases by 1
       Abyssal Arcana Each time you finish a long rest, you gain the
       ability to cast cantrips and spells randomly determined from a
       short list. At 1st level, you can cast a cantrip. When you reach
       3rd level, you can also cast a 1st-­‐‑level spell.
       At 5th level, you can cast a 2nd-level spell.
       You can cast a spell gained from this trait only once until you
       complete your next long rest. You can cast a cantrip gained from
       this trait at will, as normal. For 1st-­‐‑level
       spell  whose effect changes if cast using a spell slot of 2nd
       level or higher, you cast the spell as if using a
       2nd-­‐‑level slot Spells of 2nd level are cast as if
       using a 2nd-­‐‑level slot.
       At the end of each long rest, you lose the cantrips and spells
       previously granted by this feature, even if you did not cast
       them. You replace those cantrips and spells by rolling for new
       ones on the Abyssal Arcana Spells table. Roll separately for
       each cantrip and spell. If you roll th same spell or cantrip you
       gained at the end of your previous long rest, rol again until
       you get a different result.
       Abyssal Arcana Spells
       d6 1st Level             3rdLevel                 5th Level
       1   Dancing lights      Burning hands        Alter self
       2   True strike          Charm person         Darkness
       3   Light                   Magic missile          Invisibility
       4   Message             Cure wounds           Levitate
       5   Spare the dying   Tasha’s laughter     Mirror image
       6   Prestidigitation     Thunderwave         Spider climb
       Abyssal Fortitude. Your hit point maximum increases by half your
       level (Minimum 1).
       Languages. You can speak, read, and write Common and Abyssal.
       Aasimar
       Ability Score Improvement. Your Charisma or Strength increase by
       2 and your wisdom increases by 1.
       Celestial Resistance. You have resistance to necrotic damage and
       radiant damage.
       Bloodline. Your angelic bloodline allows you one of the
       following:
       Celestial Legacy. You know the Light cantrip. Once you reach 3rd
       level you can cast the lesser Restoration spell once with this
       trait, and you regain the ability to do so when you finish a
       long rest. Once you reach 5th level you can cast the Daylight
       spell once with this trait as a 3rd level spell, and you regain
       the ability to do so when you finish a long rest. Charisma is
       your spellcasting ability for these spells.
       Angelic Grace.   You know the Guidance cantrip. When you reach
       3rd level, you can cast the Zone of Truth spell once a long rest
       as a 2nd level spell. When you reach 5th level , you can cast
       the Tongues spell once per long rest with this trait. You must
       finish a long rest to cast these spells once again with this
       trait. Charisma is your spellcasting ability for them.
       Winged. You have dove-like wins, giving you a 30 foot fly speed.
       Languages. You can speak, read, and write Common and Celestial.
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