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       #Post#: 796--------------------------------------------------
       Halfling
       By: Rognvaldr Date: April 24, 2015, 7:52 pm
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       Halfling
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       Your halfling character has a number o f traits in
       common with all other halflings.
       Ability Score Increase. Your Dexterity score
       increases by 2.
       Age. A halfling reaches adulthood at the age of
       20 and generally lives into the middle o f his or her
       second century.
       Alignment. Most halflings are lawful good. As a rule,
       they are good-hearted and kind, hate to see others in
       pain, and have no tolerance for oppression. They are
       also very orderly and traditional, leaning heavily on
       the support o f their community and the comfort of
       their old ways.
       Size. Halflings average about 3 feet tall and w eigh
       about 40 pounds. Your size is Small.
       Speed. Your base walking speed is 25 feet.
       Lucky. When you roll a 1 on an attack roll, ability
       check, or saving throw, you can reroll the die and must
       use the new roll.
       Brave. You have advantage on saving throws against
       being frightened.
       Halfling Nimbleness. You can move through the
       space o f any creature that is of a size larger than yours.
       Languages. You can speak, read, and write Common
       and Halfling. The Halfling language isn’t secret, but
       halflings are loath to share it with others. They write
       very little, so they don’t have a rich body o f literature.
       Their oral tradition, however, is very strong. Almost all
       halflings speak Common to converse with the people
       in whose lands they dwell or through which they
       are traveling.
       Subrace. The two main kinds o f halfling, lightfoot and
       stout, are more like closely related families than true
       subraces. Choose one o f these subraces.
       Lightfoot
       As a lightfoot halfling, you can easily hide from notice,
       even using other people as cover. You’re inclined to be
       affable and get along well with others. In the Forgotten
       Realms, lightfoot halflings have spread the farthest and
       thus are the most common variety.
       Lightfoots are more prone to wanderlust than other
       halflings, and often dwell alongside other races or take
       up a nomadic life. In the world o f Greyhawk, these
       halflings are called hairfeet or tallfellows.
       Ability Score Increase. Your Charisma score
       increases by 1.
       Naturally Stealthy. You can attempt to hide even
       when you are obscured only by a creature that is at least
       one size larger than you.
       Stout
       As a stout halfling, you’re hardier than average and have
       some resistance to poison. Some say that stouts have
       dwarven blood. In the Forgotten Realms, these halflings
       are called stronghearts, and they’re most common
       in the south.
       Ability Score Increase. Your Constitution score
       increases by 1.
       Stout Resilience. You have advantage on saving
       throws against poison, and you have resistance
       against poison damage.
       Ghostwise.
       Ghostwise halflings trace their ancestry back to a war among
       halfling tribes that sent their ancestors into flight from
       Luiren. Ghostwise halflings are the rarest of the hin, found
       only in the Chondalwood and a few other isolated forests,
       clustered in tight-knit clans. Many ghostwise clans select a
       natural landmark as the center of their territory, and members
       carry a piece of that landmark with them at all times. Clan
       warriors known as nightglid ers bond with and ride giant owls as
       mounts. Because these folk are clannish and mistrustful of
       outsiders, ghostwise halfling adventurers are rare. Ask you r DM
       if you can play a member of this subrace, which has the halfling
       traits in the Player's Handbook, plus the subrace traits below.
       Ability Score Improvement. Your Wisdom score increases by 1.
       Silent Speech. You can speak telepathically to any creature
       within 30 feet of you. The creature understands you only if the
       two of you share a language. You can speak telepathically in
       this way to one creature at a time.
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