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#Post#: 796--------------------------------------------------
Halfling
By: Rognvaldr Date: April 24, 2015, 7:52 pm
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Halfling
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Your halfling character has a number o f traits in
common with all other halflings.
Ability Score Increase. Your Dexterity score
increases by 2.
Age. A halfling reaches adulthood at the age of
20 and generally lives into the middle o f his or her
second century.
Alignment. Most halflings are lawful good. As a rule,
they are good-hearted and kind, hate to see others in
pain, and have no tolerance for oppression. They are
also very orderly and traditional, leaning heavily on
the support o f their community and the comfort of
their old ways.
Size. Halflings average about 3 feet tall and w eigh
about 40 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Lucky. When you roll a 1 on an attack roll, ability
check, or saving throw, you can reroll the die and must
use the new roll.
Brave. You have advantage on saving throws against
being frightened.
Halfling Nimbleness. You can move through the
space o f any creature that is of a size larger than yours.
Languages. You can speak, read, and write Common
and Halfling. The Halfling language isn’t secret, but
halflings are loath to share it with others. They write
very little, so they don’t have a rich body o f literature.
Their oral tradition, however, is very strong. Almost all
halflings speak Common to converse with the people
in whose lands they dwell or through which they
are traveling.
Subrace. The two main kinds o f halfling, lightfoot and
stout, are more like closely related families than true
subraces. Choose one o f these subraces.
Lightfoot
As a lightfoot halfling, you can easily hide from notice,
even using other people as cover. You’re inclined to be
affable and get along well with others. In the Forgotten
Realms, lightfoot halflings have spread the farthest and
thus are the most common variety.
Lightfoots are more prone to wanderlust than other
halflings, and often dwell alongside other races or take
up a nomadic life. In the world o f Greyhawk, these
halflings are called hairfeet or tallfellows.
Ability Score Increase. Your Charisma score
increases by 1.
Naturally Stealthy. You can attempt to hide even
when you are obscured only by a creature that is at least
one size larger than you.
Stout
As a stout halfling, you’re hardier than average and have
some resistance to poison. Some say that stouts have
dwarven blood. In the Forgotten Realms, these halflings
are called stronghearts, and they’re most common
in the south.
Ability Score Increase. Your Constitution score
increases by 1.
Stout Resilience. You have advantage on saving
throws against poison, and you have resistance
against poison damage.
Ghostwise.
Ghostwise halflings trace their ancestry back to a war among
halfling tribes that sent their ancestors into flight from
Luiren. Ghostwise halflings are the rarest of the hin, found
only in the Chondalwood and a few other isolated forests,
clustered in tight-knit clans. Many ghostwise clans select a
natural landmark as the center of their territory, and members
carry a piece of that landmark with them at all times. Clan
warriors known as nightglid ers bond with and ride giant owls as
mounts. Because these folk are clannish and mistrustful of
outsiders, ghostwise halfling adventurers are rare. Ask you r DM
if you can play a member of this subrace, which has the halfling
traits in the Player's Handbook, plus the subrace traits below.
Ability Score Improvement. Your Wisdom score increases by 1.
Silent Speech. You can speak telepathically to any creature
within 30 feet of you. The creature understands you only if the
two of you share a language. You can speak telepathically in
this way to one creature at a time.
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