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       #Post#: 795--------------------------------------------------
       Elf
       By: Rognvaldr Date: April 24, 2015, 7:45 pm
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       Elf
  HTML http://s18.postimg.org/kd5kqmk6x/0504b6bafd6ccfa4547d0c6cada71a66.jpg
       Your elf character has a variety o f natural abilities, the
       result o f thousands o f years o f elven refinement.
       Ability Score Increase. Your Dexterity score increases by 2.
       Age. Although elves reach physical maturity at about the same
       age as humans, the elven understanding of adulthood goes beyond
       physical growth to encompass worldly experience. An elf
       typically claims adulthood and an adult name around the age o f
       100 and can live to be 750 years old.
       Alignment. Elves love freedom, variety, and selfexpression, so
       they lean strongly toward the gentler aspects o f chaos. They
       value and protect others' freedom as well as their own, and they
       are more often good than not. The drow are an exception; their
       exile into the Underdark has made them vicious and dangerous.
       Drow are more often evil than not.
       Size. Elves range from under 5 to over 6 feet tall and have
       slender builds. Your size is Medium.
       Speed. Your base walking speed is 30 feet.
       Darkvision. Accustomed to twilit forests and the night sky, you
       have superior vision in dark and dim conditions. You can see in
       dim light within 60 feet o f you as if it were bright light, and
       in darkness as if it w ere dim light. You can’t discern color in
       darkness, only shades o f gray.
       Keen Senses. You have proficiency in the Perception skill.
       Fey Ancestry. You have advantage on saving throws against being
       charmed, and magic can’t put you to sleep.
       Trance. Elves don’t need to sleep. Instead, they meditate
       deeply, remaining semiconscious, for 4 hours a day. (The Common
       word for such meditation is “trance.”) While meditating, you can
       dream after a fashion; such dreams are actually mental exercises
       that have become reflexive through years o f practice. After
       resting in this way, you gain the same benefit that a human does
       from 8 hours o f sleep.
       Languages. You can speak, read, and write Common and Elvish.
       Elvish is fluid, with subtle intonations and intricate grammar.
       Elven literature is rich and varied, and their songs and poems
       are famous among other races. Many bards learn their language so
       they can add Elvish ballads to their repertoires.
       Subrace. Ancient divides among the elven people resulted in
       three main subraces: high elves, wood elves, and dark elves, who
       are commonly called drow. Choose one o f these subraces. In some
       worlds, these subraces are divided still further (such as the
       sun elves and moon elves o f the Forgotten Realms), so if you
       wish, you can choose a narrower subrace.
       High Elf
       As a high elf, you have a keen mind and a mastery of at least
       the basics o f magic. In many o f the worlds o f D&D, there are
       two kinds of high elves. One type (which includes the gray elves
       and valley elves of Greyhawk, the Silvanesti of Dragonlance, and
       the sun elves o f the Forgotten Realms) is haughty and
       reclusive, believing themselves to be superior to non-elves and
       even other elves. The other type (including the high elves o f
       Greyhawk. the Qualinesti o f Dragonlance, and the moon elves o f
       the Forgotten Realms) are more common and m ore friendly, and
       often encountered among humans and other races. The sun elves o
       f Faerun (also called gold elves or sunrise elves) have bronze
       skin and hair of copper, black, or golden blond. Their eyes are
       golden, silver, or black. Moon elves (also called silver elves
       or gray elves) are much paler, with alabaster skin sometimes
       tinged with blue. They often have hair o f silver-white, black,
       or blue, but various shades o f blond, brown, and red are not
       uncommon. Their eyes are blue or green and flecked with gold.
       Ability Score Increase. Your Intelligence score increases by 1.
       Elf Weapon Training. You have proficiency with the longsword,
       shortsword, shortbow, and longbow.
       Cantrip. You know one cantrip o f your choice from the wizard
       spell list. Intelligence is your spellcasting ability for it.
       Extra Language. You can speak, read, and write one extra
       language o f your choice.
       Wood Elf
       As a w ood elf, you have keen senses and intuition, and your
       fleet feet carry you quickly and stealthily through your native
       forests. This category includes the wild elves (grugach) o f
       Greyhawk and the Kagonesti of Dragonlance, as well as the races
       called wood elves in Greyhawk and the Forgotten Realms. In
       Faerun, wood elves(also called wild elves, green elves, or
       forest elves) are reclusive and distrusting o f non-elves. Wood
       elves’ skin tends to be copperish in hue, sometimes with traces
       o f green. Their hair tends toward browns and blacks, but it is
       occasionally blond or copper-colored. Their eyes are green,
       brown, or hazel.
       Ability Score Increase. Your W isdom score increases by 1.
       Elf Weapon Training. You have proficiency with the longsword,
       shortsword, shortbow, and longbow.
       Fleet o f Foot. Your base walking speed increases to 35 feet.
       Mask o f the Wild. You can attempt to hide even when you are
       only lightly obscured by foliage, heavy rain, falling snow,
       mist, and other natural phenomena.
       Dark Elf (Drow)
       
       Descended from an earlier subrace of dark-skinned elves, the
       drow w ere banished from the surface world for following the
       goddess Lolth down the path to evil and corruption. Now they
       have built their own civilization in the depths o f the
       Underdark, patterned after the Way o f Lolth. Also called dark
       elves, the drow have black skin that resembles polished obsidian
       and stark white or pale yellow hair. They commonly have very
       pale eyes (so pale as to be mistaken for white) in shades o f
       lilac, silver, pink, red, and blue. They tend to be smaller and
       thinner than most elves. Drow adventurers are rare, and the race
       does not exist in all worlds. Check with your Dungeon Master to
       see if you can play a drow character.
       Ability Score Increase. Your Charisma score increases by 1.
       Superior Darkvision. Your darkvision has a radius o f 120 feet.
       Sunlight Sensitivity. You have disadvantage on attack rolls and
       on Wisdom (Perception) checks that rely on sight when you, the
       target o f your attack, or whatever you are trying to perceive
       is in direct sunlight.
       Drow Magic. You know the dancing lights cantrip. When you reach
       3rd level, you can cast the faerie fire spell once per long
       rest. When you reach 5th level, you can also cast the darkness
       spell once per long rest. Charisma is yours pellcasting ability
       for these spells.
       Drow Weapon Training. You have proficiency with rapiers,
       shortswords, and hand crossbows.
       Eladrin
       Creatures of magic with strong ties to nature, eladrin live in
       the twilight realm of the Feywild. Their cities sometimes cross
       over to the Material Plane, appearing briefly in mountain
       valleys or deep forest glades before fading back into the
       Feywild.
       Ability Score Increase. Your Intelligence increases by 1.
       Elf Weapon Training. You have proficiency with the longsword,
       shortsword, shortbow, and longbow.
       Fey Step. You can cast the Misty Step spell once using this
       trait. You regain the ability to do so when you finish a short
       or long rest.
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