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#Post#: 791--------------------------------------------------
Deep Gnome
By: Rognvaldr Date: April 24, 2015, 6:35 pm
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Deep Gnome
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When you create a gnome character, you may choose the deep gnome
as an alternative to the subraces in the Player’s Handbook. For
your convenience, the traits of the gnome and the deep gnome are
combined here.
Ability Score Increase. Your Intelligence score increases by 2,
and your Dexterity score increases by 1.
Age. Deep gnomes are short-lived for gnomes. They mature at the
same rate humans do and are considered full-grown adults by 25.
They live 200 to 250 years, although hard toil and the dangers
of the Underdark often claim them before their time.
Alignment. Svirfneblin believe that survival depends on avoiding
entanglements with other creatures and not making enemies, so
they favor neutral alignments. They rarely wish others ill, and
they are unlikely to take risks on behalf of others.
Size. A typical svirfneblin stands about 3 to 3½ feet tall and
weighs 80 to 120 pounds. Your size is Small.
Speed. Your base walking speed is 25 feet.
Superior Darkvision. Your darkvision has a radius of 120 feet.
Gnome Cunning. You have advantage on all Intelligence, Wisdom,
and Charisma saving throws against magic.
Stone Camouflage. You have advantage on Dexterity (stealth)
checks to hide in rocky terrain.
Languages. You can speak, read, and write Common, Gnomish, and
Undercommon. The svirfneblin dialect is more guttural than
surface Gnomish, and most svirfneblin know only a little bit of
Common, but those who deal with outsiders (and that includes you
as an adventurer) pick up enough Common to get by in other
lands.
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