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       #Post#: 791--------------------------------------------------
       Deep Gnome
       By: Rognvaldr Date: April 24, 2015, 6:35 pm
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       Deep Gnome
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       When you create a gnome character, you may choose the deep gnome
       as an alternative to the subraces in the Player’s Handbook. For
       your convenience, the traits of the gnome and the deep gnome are
       combined here.
       Ability Score Increase. Your Intelligence score increases by 2,
       and your Dexterity score increases by 1.
       Age. Deep gnomes are short-lived for gnomes. They mature at the
       same rate humans do and are considered full-grown adults by 25.
       They live 200 to 250 years, although hard toil and the dangers
       of the Underdark often claim them before their time.
       Alignment. Svirfneblin believe that survival depends on avoiding
       entanglements with other creatures and not making enemies, so
       they favor neutral alignments. They rarely wish others ill, and
       they are unlikely to take risks on behalf of others.
       Size. A typical svirfneblin stands about 3 to 3½ feet tall and
       weighs 80 to 120 pounds. Your size is Small.
       Speed. Your base walking speed is 25 feet.
       Superior Darkvision. Your darkvision has a radius of 120 feet.
       Gnome Cunning. You have advantage on all Intelligence, Wisdom,
       and Charisma saving throws against magic.
       Stone Camouflage. You have advantage on Dexterity (stealth)
       checks to hide in rocky terrain.
       Languages. You can speak, read, and write Common, Gnomish, and
       Undercommon. The svirfneblin dialect is more guttural than
       surface Gnomish, and most svirfneblin know only a little bit of
       Common, but those who deal with outsiders (and that includes you
       as an adventurer) pick up enough Common to get by in other
       lands.
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