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#Post#: 779--------------------------------------------------
Selkies
By: Rognvaldr Date: April 24, 2015, 6:13 pm
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Selkies
HTML http://s30.postimg.org/jptw9pt9d/rsz_1selkie.jpg
Selkies are peoples found in the tribes of Chhattisgarh, the
continent south of Faerun. Selkie origins date back tens of
thousands of years, to groups of Halflings and Wood-elves which
had had extensive interbreeding in regions of resource scarcity.
The Deserts on the Chhattisgarh Continent was the boiling pot
for these two peoples. It took their combined efforts and skills
to survive these harsh conditions, and populations of both
species fell so dangerously low that interbreeding was in many
cases the only option. The Selkies combine some of the best
features of both races, making a group that is hardy, vital, and
highly adaptable. Although the Selkies are very disconnected
with their ancient fey origins, they still share Elven vitality
and graceful dexterity.
Male Names:
Muh Jica
Dah Maat
Giy Em
Gul Toh
De Di
Geck Moo
Female Names:
Roo Jay
Ra Lena
Momo Phi
Tiy Rah
Sala Nah
See Sooy
Ability Score Increase. Your Dexterity score increases by 2.
Age. A Selkie generally reaches adulthood by the age of 25 and
lives into their 2nd century.
Alignment. Selkies are isolantionsts and loners by nature. After
generations of living as nomads, doing anything they can to
survive, they have learned to trust their own intuition. They
are Chaotic Good, or Chaotic Neutral, with some ranging into
pure Neutral, Chaotic Evil, and Neutral Good.
Size. Selkies average about 5 feet, usually ranging between 4.5
and 5.5 feet tall. They are light and nimble, usually lighter
than Humans or Clavats of the same height. 90 to 150 lbs is very
common. Your size class is Medium.
Speed. Your Wood-elf heritage gives you 35 feet of base walking
speed.
Selkie Nimbleness You can move through the space of a creature
of one size larger than you.
Mask of the Wild. You can attempt to hide even when only lightly
obscured by foliage, rain, snow, or other natural phenomena.
Languages. You can speak, read, and write Common and Selkie
(written in the Elvish Script). Selkies have a strong oral
tradition and write very little, literacy is somewhat rare,
especially in the more isolated tribes.
Sub-races. Two main sub-races exist, choose one.
Feral Selkie
Ability Score Improvement. +1 to Wisdom
Keen Sense. Choose smell, sight, or hearing, you count as being
proficient in Wisdom (Perception) when using that sense, in
addition you may use twice your proficiency bonus in those
checks.
Tribal Selkie
Ability Score Improvement. +1 to Charisma.
Misdirection. You gain proficiency in Sleight of Hand. Whenever
you make a Charisma check, you can make a Sleight of Hand check
with advantage as a free action to steal from a sentient
creature.
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