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#Post#: 649--------------------------------------------------
Weapon Changes
By: Duncan Seastove Date: January 14, 2015, 5:50 pm
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We've decided to add a property to Greataxes, called "Brutal
Critical":
When you score a critical hit with a Greataxe, you not only roll
double the damage dice, but you also add double your strength
modifier.
This change was made in order to ensure that the Greataxe is a
competitive choice for greatweapon users. Previously, it was
always preferable to use a maul or a greatsword, due to higher
average damage on hits and crits.
This change fits what we feel was the original intention of the
Greataxe, which is that, while it is not very reliable, it has
the potential to deal massive damage.
#Post#: 650--------------------------------------------------
Weapon Changes
By: Rognvaldr Date: January 14, 2015, 7:10 pm
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Lances get a "Charge" Property.
This property means that while mounted you may make your mount
take a "Charge" bonus action. Charging means that you must move
at least 20 feet straight towards your target and make a melee
attack with your lance on the same turn. If you hit your target,
it takes an additional weapon damage (1d12 in the case of the
lance).
#Post#: 749--------------------------------------------------
Some shields
By: Rognvaldr Date: February 7, 2015, 3:16 am
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Tower shield
Cost: 50gp
Armor Class: +3
Strength: Str 14
Stealth: Disadvantage
Weight: 18lbs
Buckler
Cost: 10gp
Armor Class: +1
Strength: --
Stealth: --
Weight: 2lbs
Special: Counts as a weapon, has the Light trait, and deals 1d4
bludgeoning damage.
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