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       #Post#: 649--------------------------------------------------
       Weapon Changes
       By: Duncan Seastove Date: January 14, 2015, 5:50 pm
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       We've decided to add a property to Greataxes, called "Brutal
       Critical":
       When you score a critical hit with a Greataxe, you not only roll
       double the damage dice, but you also add double your strength
       modifier.
       This change was made in order to ensure that the Greataxe is a
       competitive choice for greatweapon users. Previously, it was
       always preferable to use a maul or a greatsword, due to higher
       average damage on hits and crits.
       This change fits what we feel was the original intention of the
       Greataxe, which is that, while it is not very reliable, it has
       the potential to deal massive damage.
       #Post#: 650--------------------------------------------------
       Weapon Changes
       By: Rognvaldr Date: January 14, 2015, 7:10 pm
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       Lances get a "Charge" Property.
       This property means that while mounted you may make your mount
       take a "Charge" bonus action. Charging means that you must move
       at least 20 feet straight towards your target and make a melee
       attack with your lance on the same turn. If you hit your target,
       it takes an additional weapon damage (1d12 in the case of the
       lance).
       #Post#: 749--------------------------------------------------
       Some shields
       By: Rognvaldr Date: February 7, 2015, 3:16 am
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       Tower shield
       Cost: 50gp
       Armor Class: +3
       Strength: Str 14
       Stealth: Disadvantage
       Weight: 18lbs
       
       Buckler
       Cost: 10gp
       Armor Class: +1
       Strength: --
       Stealth: --
       Weight: 2lbs
       Special: Counts as a weapon, has the Light trait, and deals 1d4
       bludgeoning damage.
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