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       #Post#: 645--------------------------------------------------
       Proficiency
       By: Rognvaldr Date: January 13, 2015, 4:50 pm
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       Proficiency Bonuses
       You add your proficiency bonus to any ability check, attack, or
       saving throw that you are proficient in. You gain proficiency in
       this things through your Race, Class, Background, Feats, and
       other such means. This Proficiency bonus is listed on your
       Class's table in the Player's Handbook. Your proficiency bonus
       scales up per level automatically.
       I will list it here for ease.
       Lvls 1-4: Proficiency bonus +2
       Lvls 5-8: Proficiency bonus +3
       Lvls 9-12: Proficiency bonus +4
       Lvls 13-16: Proficiency bonus +5
       Lvls 17-20: Proficiency bonus +6
       You may not add your Proficiency bonus to checks you are not
       proficient with.
       Alternatives
       Everytime you have the opportunity to add your Proficiency bonus
       to an Ability check, Attack roll, or Saving throw you may
       instead apply one of the following bonuses. These can reflect a
       roleplaying choice, showing that your character is going about a
       check in a different manner. These options do not change the
       average value of your Proficiency bonus, but do change the
       nature of it's probable value.
       Skill die may be used to show that your character is attempting
       a check more audaciously, willing to take more risk in his
       greatsword Attack or use experimental methods in his medicine
       check. Instead of using the static value for your Proficiency
       bonus, you may roll a skill die. The following proficiency
       bonuses correspond to these skill die values.
       +2: 1d3
       +3: 1d6
       +4: 1d8
       +5: 1d10
       +6: 1d12
       As another option, your character may go about a check with less
       recklessness, but still experiment a bit with his attempt. The
       following proficiency bonuses correspond to the following.
       +2: 1d3
       +3: 1d3+1
       +4: 2d3
       +5: 2d3+1
       +6: 3d3
       If a feature, such as the Rogue's Expertise, allows you to
       double the proficiency bonus of a check, you instead roll double
       the skill die.
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