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       #Post#: 471--------------------------------------------------
       Maiming
       By: Duncan Seastove Date: October 26, 2014, 11:35 pm
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       In an effort to make the game a bit more realistic and
       challenging in terms of combat, we've decided to introduce a
       maiming mechanic. The idea is that you shouldn't be able to take
       a massive hit in a fight and have no permanent damage afterward.
       It will create some interesting roll-playing possibilities as
       well, as you may end up with a one-armed or eyeless character
       after a particularly brutal fight. This should help keep
       characters dynamic, and prevent fights from being reckless
       slug-fests.
       Here's how it works mechanically:
       If a source of damage deals damage greater than or equal to your
       constitution score plus your proficiency, your character has a
       chance of being maimed. When this happens, you roll a d6 to
       determine the severity of your injury. You may then roll a
       Saving Throw appropriate to the nature of the damage, on a
       failure you take the result of the d6, on a success you take 1/2
       the result of the d6 (5-6 is a 3, 3-4 is a 2, 1-2 is a 1). The
       descriptions below are kept general, with the idea that the type
       of injury and consequences will be very dependent of the type of
       damage received (bludgeoning, slashing, piercing, fire, etc.)
       and the manner in which it was dealt.
       On a roll of 1 or 2, you receive a light injury, conferring some
       penalty for the remainder of the encounter
       On a roll of 3, the damage is a little more severe, and you are
       somehow until you take a short rest
       On a roll of 4, the damage worsens further: you are now
       debilitated until you take a long rest
       On a roll of 5, you receive a serious injury, debilitating you
       for multiple weeks, possibly months.
       On a roll of 6, your injury becomes catastrophic: you are now
       permanently debilitated in some way
       If the entity dealing the damage is dealing non-lethal damage
       (i.e., a person in a bar fight, someone attempting to render
       someone else unconscious), the result of the d6 roll is reduced
       by 2. Thus, it becomes impossible to receive the effects of a 5
       or a 6 when your adversary is not trying to kill you.
       Depending on the circumstances, the DM may also decide that if
       the damage is not dealt on a critical hit, the d6 roll may also
       be reduced by two. This is left to the DMs discretion, however.
       Here are a couple of examples:
       Davey Sprocket, a plucky human fighter, is facing off against
       Gordok One-Eye, a fearsome orc. Gordok crits Davey with his
       battleaxe, dealing more damage than Daveys constitution score
       plus proficiency in damage. Davey rolls a 6 on the maiming-dice,
       meaning he receives permanent damage. Because Gordok was using a
       battleaxe, the DM decides that Davey loses an arm.
       Shireen, a drunken elven cleric, is causing a ruckus in the town
       square. Moko, the constable, attempts to subdue her with some
       non-lethal damage from his cudgel. He hits her harder than
       expected, and deals more than her constitution score plus
       proficiency in damage. Shireen rolls a 6 on the damage table,
       and then subtracts 2 since Moko was not trying to kill her.
       Thus, she gains the effects of rolling a 4, and is debilitated
       until she takes a long rest. The DM decides that since Moko was
       using a cudgel, Shireen received a mild concussion.
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