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       #Post#: 418--------------------------------------------------
       The Spellplague 
       By: Rognvaldr Date: October 21, 2014, 9:25 pm
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       In the year 1422, the Arcanosphere shown brighter than ever. The
       whirling violet, blue, green, and red of the night sky might
       have seemed a gloriously festive sight to the common man, but to
       the Arcanist it would mean doom.  Minor auroras are seen in the
       arcanosphere nearly every year, but this display was many times
       more intense. The Abeir sun surged out Arcane energy on this
       day, reacting with the Arcanosphere, dampening much of the magic
       sources of planet Abeir.
       Within hours of seeing the aurora of 1422, Arcanists began
       losing sensitivity to their sources of magic. The societies of
       the world were built on Arcane energy and techniques, for
       hundreds of generations the world hinged on the arcane methods
       to conduct even the most basic of societal functions.
       Agriculture, art, industry, politics, administration,
       communication, navigation, transit, every aspect of life
       depended on the arcane arts. In less than a day, all those
       systems fell into chaos, as arcane processes ceased functioning.
       Without mundane technology and techniques, the world fell into a
       dark age.
       In the Century that followed, advances in mundane solutions to
       the world problems have been developed, albeit to different
       degrees in each region/nation. The arcane lens of the
       Arcanosphere has been lost, increasing the reagent cost and
       difficulty of spells. The dark-age spells from Faerun's past,
       from the days of Imaskar's
  HTML http://dndgurnee.createaforum.com/high-imaskar/high-imaskar-general/<br
       />height have been rediscovered and reinvented. Wild-magic such 
       as
       this is dangerous and costly, but is one of the only ways to
       keep long-standing cultures based on magic to keep running.
       Other spell-casters seek pacts with powerful beings in order to
       gain arcane abilities: ethereals, archfiends, celestials; even
       gods, beholders, and dragons.
       Work-arounds to the Arcane tragedy have also been found, new
       sources of Arcane energy are being tapped into. New spells and
       incantations, requiring different or fewer reagents have been
       designed. The world is dim indeed, but there is hope in these
       new solutions.
       A few cultures have been mostly unaffected by the spellplague.
       Vaasa never tapped into the Arcane energies supplied by the
       arcanosphere, the Shou peoples have always sworn against magic,
       and the great city of Skuld.
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