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#Post#: 418--------------------------------------------------
The Spellplague
By: Rognvaldr Date: October 21, 2014, 9:25 pm
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In the year 1422, the Arcanosphere shown brighter than ever. The
whirling violet, blue, green, and red of the night sky might
have seemed a gloriously festive sight to the common man, but to
the Arcanist it would mean doom. Minor auroras are seen in the
arcanosphere nearly every year, but this display was many times
more intense. The Abeir sun surged out Arcane energy on this
day, reacting with the Arcanosphere, dampening much of the magic
sources of planet Abeir.
Within hours of seeing the aurora of 1422, Arcanists began
losing sensitivity to their sources of magic. The societies of
the world were built on Arcane energy and techniques, for
hundreds of generations the world hinged on the arcane methods
to conduct even the most basic of societal functions.
Agriculture, art, industry, politics, administration,
communication, navigation, transit, every aspect of life
depended on the arcane arts. In less than a day, all those
systems fell into chaos, as arcane processes ceased functioning.
Without mundane technology and techniques, the world fell into a
dark age.
In the Century that followed, advances in mundane solutions to
the world problems have been developed, albeit to different
degrees in each region/nation. The arcane lens of the
Arcanosphere has been lost, increasing the reagent cost and
difficulty of spells. The dark-age spells from Faerun's past,
from the days of Imaskar's
HTML http://dndgurnee.createaforum.com/high-imaskar/high-imaskar-general/<br
/>height have been rediscovered and reinvented. Wild-magic such
as
this is dangerous and costly, but is one of the only ways to
keep long-standing cultures based on magic to keep running.
Other spell-casters seek pacts with powerful beings in order to
gain arcane abilities: ethereals, archfiends, celestials; even
gods, beholders, and dragons.
Work-arounds to the Arcane tragedy have also been found, new
sources of Arcane energy are being tapped into. New spells and
incantations, requiring different or fewer reagents have been
designed. The world is dim indeed, but there is hope in these
new solutions.
A few cultures have been mostly unaffected by the spellplague.
Vaasa never tapped into the Arcane energies supplied by the
arcanosphere, the Shou peoples have always sworn against magic,
and the great city of Skuld.
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