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   DIR Return to: Behind the scenes/Making-Of
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       #Post#: 60--------------------------------------------------
       Impressive shot breakdown by themattedepartment
   DIR By: Ludo
       Date: July 3, 2014, 3:12 pm
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       Few months ago, the team from TheMatteDept put on line a very
       nice making of which explained very clearly all the steps and
       the general workflow to put together a big environment shot made
       of thousand of assets.
       Anthony Eftekhari and Fabio Zungrone show us the different steps
       to go through this, from the build, and the modeling of the
       assets, the texturing, the lookdev, and the FX effects like
       crowd simulation.
       Then we see how the scene is assembled together, and how the
       assets have been used and multiplied to create the full
       environment by combination of them, like lego blocks.
       Then it’s time to light the scene, the background is a matte
       painting and then the shot is good to be sent to compositing.
       Compositor will work on the final grading, small tweaks in the
       keylight and the shadows, then he’ll add few animated elements
       like smoke, birds, and everything that can bring the shot to
       life and make it looking real.
       It’s a very nice making of, because it shows us the full process
       of a shot like this. We can spot some repetitions in the assets
       through the city, which could be a bit problematic, but it’s
       just a question of how many assets you build. Don’t forget that
       there is just 2 guys here ! The result is pretty amazing for
       this microscopic team !
       Well done guys, really impressive !
       If you want to see high resolution pictures of their work, you
       can go on their website :
  HTML http://themattedepartment.com
  HTML http://vimeo.com/62949801
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