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       #Post#: 198--------------------------------------------------
       The SASD Handbook
   DIR By: Maximus
       Date: March 16, 2012, 4:33 pm
       ---------------------------------------------------------
       SASD Handbook - Page 1
       Codes:
       (10) Dash Codes:
       10-1 – Transmitting poorly
       10-2 – Transmitting clearly
       10-3 – Stop transmitting
       10-4 – Message received (not yes, it means that you heard
       the message)
       10-6 – Off Duty but in for emergency calls (for paperwork
       and personal matters)
       10-7 – Off Duty, not in for emergency calls ((In Game but
       Off Duty))
       10-8 – On Duty, responding to calls
       10-9 – Repeat Message
       10-10 – Off Duty, ((Out of game))
       10-15 – Male in Custody
       10-15f – Female in Custody
       10-17 - At the Station
       10-19 – Return to Station / Returning to Station
       10-20 - What is your location?
       10-21 – Phone Call
       10-22 – Disregard Last Message
       10-26 – Traffic Stop
       10-26a – High Risk Traffic Stop (need backup, traffic stop
       at gunpoint)
       10-28 – Vehicle Registration Check
       10-29 – Wants/Warrant Check
       10-76 – Enroute to [Location]
       10-80 - Pursuit in Progress, move all non essential radio
       traffic to channel 2 ((/r))
       10-87 – Meet Officer [Location]
       10-85 - Arrived in Area (Area Check)
       10-88 – Request Cover Unit (Used on traffic stops)
       10-97 – Arrived at Scene
       10-98 - All units on call clear and go 10-8
       10-99 - End of Situation(s)
       ---------------------------------------------------------
       (11) Codes:
       11-10 – Take a Report
       11-29 – Clear Record/Not Wanted
       11-41 – Ambulance Needed
       11-44 – Coroners Case – Dead on Floor
       11-45 – Suicide
       11-46 – Death
       11-47 – Injured Person
       11-48 – Provide Transportation
       11-51 – Pedestrian Stop
       11-52 – Status Check
       11-53 – Security Check
       11-80 – Accident, Serious Injury
       11-81 – Accident, Minor Injury
       11-82 – Accident, Property Damage Only
       11-83 – Accident, No Details
       11-99 – Need backup its Emergency
       ---------------------------------------------------------
       Status Codes:
       Code 0 - S.W.A.T Units Required
       Code 1 – Routine Response Type (Not a Priority)
       Code 2 – Urgent Response Type (Lights and Sirens at
       Intersections)
       Code 3 – Emergency Response Type (Lights and Sirens)
       Code 4 – No Further Assistance Needed/Enough Officer on
       Scene
       Code 5 – Stakeout
       Code 6 – Marked Units Remain Clear of the Area
       Code 7 – Meal Break
       Code 33 - Radio Silence for an Emergency Situation
       ---------------------------------------------------------
       Radio Etiquette:
       - Status Codes -Status codes must be used when notifying a unit
       that you are responding to a backup or 911 call.
       Example: "U01 Responding, code 3, over."
       - Unit Numbers - Officers and above must identify themselves
       over the radio using their unit number.
       Example: "U01, 10-8, over."
       - Codes - All 10, 11 and Status Codes must be used when talking
       via the radio, it's an easier way of communication however, this
       requires every member of the SASD to know the codes off by
       heart.
       ---------------------------------------------------------
       Radios
       - (( /r )) - This is the main radio frequency. This should be
       used to communicate with other patrols, provide status reports
       etc. Radio etiquette is expected. (( The /r radio is strictly IC
       only. ))
       - (( /f )) - (( This is the OOC channel. This can be used if a
       unit needs to communicate with another unit over an OOC matter.
       IC chat should NOT be done through this chat ))
       ---------------------------------------------------------
       Emergency/High Risk codes and protocols
       - 11-99 - When this code is called, ALL units must respond using
       a code 3 response type. This code can be called by all units,
       but needs to be passed by the shift supervisor. Units should NOT
       respond unless the shift supervisor approves the 11-99. If this
       code is abused, punishments will be given.
       - Code 6 - When this code is called, ALL units must stay clear
       of the designated area. This code can be called by Lieutenants+,
       but MUST be passed by a Captain or above if one is on-duty.
       - Code 33 - When a code 33 is called, all normal radio chatter
       must halt, and only essential radio chatter is allowed. This
       must be called by the Shift Supervisor, for emergency protocols
       only. (( This includes the /r radio and TS whispers ))
       ---------------------------------------------------------
       [size=1pt]
       #Post#: 201--------------------------------------------------
       The SASD Handbook
   DIR By: Maximus
       Date: March 17, 2012, 5:08 pm
       ---------------------------------------------------------
       SASD Handbook - Page 2
       Pursuit and Response Protocol:
       Response Types
       When responding, you must respond with a suitable
       response/status code. Radio the response type when:
       a) Calling for backup
       a) Responding using - Code.
       Refer to Radio Etiquette for more information.
       Code 1 - Routine Response Type (Not a priority)
       - This would be used for example if a unit needs transportation.
       Responding under a code 1 response type means that you will not
       use any extra speed or sirens/lights.
       Code 2 - Urgent Response Type (Lights and sirens at
       intersections)
       - This would be used for example if a unit felt aggression from
       several possible suspects, and felt the situation was becoming
       dangerous, but had not actually become dangerous. Responding
       under a code 2 response types means that you will use some extra
       speed (but not high speed) and are allowed to run intersections
       if it is safe to do so and with lights and sirens on. Lights and
       sirens should ONLY be used at intersections.
       Code 3 - Emergency Response Type (Lights and sirens)
       - This would be used if the unit requesting backup was either in
       a high-speed pursuit or the unit and any apprehended suspects
       were in imminent danger. Responding under a code 3 response type
       means that you have full permission to drive at high speed with
       lights and sirens on. Units should be aware that these
       situations can be dangerous.
       Calling for Backup
       All units can call for backup when they feel necessary (( /r )).
       When calling for backup, you must make other units aware of the
       situation:
       1. Describe the situation.
       2. Provide the location.
       3. Warn of any danger.
       4. If possible, provide a response type units should use.
       If you believe enough units are responding and you don't require
       any further units, then call a code 4 (No further assistance
       needed/Enough officers on scene)
       ---------------------------------------------------------
       If the situation is very severe, inform Dispatch immediately.
       He/she can then assign units accordingly.
       When the situation is over, and you deem the area safe or that
       backup is no longer needed, you must call a 10-99 on the
       situation. Whoever called the backup in the first place must
       call the 10-99.
       ---------------------------------------------------------
       Pursuit Procedures
       When you are in pursuit of a suspect, you must follow these
       procedures. This procedure is aimed at normal units; HSIU
       patrols may or may not follow different procedures given to
       them.
       1. Assess the situation, and force level of the suspect(s).
       Chase the suspect(s) with sirens on, and allow the partner who
       is not driving to communicate over the radio.
       2. Call for backup if needed. State that it is a 10-80, allowing
       for any patrolling HSIU units to respond with high priority.
       3.Follow standard Force Matrix. Whoever is communicating over
       the radio should also be using the megaphone. Tell the driver to
       stop, giving three distinct warnings.
       4.After three warnings, you may open fire on the suspect's tires
       only. You are NOT to aim anywhere near the suspect, unless
       he/she or any passengers with the suspect is firing at your
       vehicle. Again, follow standard Force Matrix.
       5.Once the suspect(s) have been stopped and detained, you must
       ensure their car is impounded. Call for a tow truck to pick the
       vehicle up. If this is not possible, ensure the suspect's
       vehicle is left in a safe area, off the road.
       Make sure that you give HSIU units plenty of clearance to
       approach the suspect. HSIU units are vulnerable.
       In the event that you lose the suspect:
       1. Perform an area sweep around where you last saw the suspect.
       2. Radio a BOLO on the suspect' s vehicle.
       3. If a PHawk is patrolling, request for an area sweep over the
       area.
       BOLO - Be on the lookout
       When calling a Be on the lookout, you must provide an adequate
       description of the suspect's vehicle, the amount of persons in
       the vehicle, if they are armed or not, and where the vehicle was
       last seen.
       Example: "Be on the lookout for a Yellow Landstalker, gold
       rims. Two suspects, both armed. Last seen around Ganton Gym,
       heading to the east, over."
       [size=1pt]IGNORE -
       #Post#: 203--------------------------------------------------
       The SASD Handbook
   DIR By: Maximus
       Date: March 18, 2012, 10:50 am
       ---------------------------------------------------------
       SASD Handbook - Page 3
       Weapons and Combat protocol
       Weapons and Gear
  HTML http://weedarr.wdfiles.com/local--files/gunlist/41.png
       Standard issue Mace
       Can be used by Cadets and above
       The Mace contains a spray used to temporarily immobilise the
       suspect.
       Force Level Three
  HTML http://weedarr.wdfiles.com/local--files/gunlist/03.png
       Standard issue Nitestick
       Can be used by Cadets and above
       The Nitestick provides basic protection which can be used for
       when a firearm isn't allowed.
       Force Level Three
  HTML http://weedarr.wdfiles.com/local--files/gunlist/24.png
       Standard issue Desert Eagle
       Can be used by Cadets and above
       The Desert Eagle provides excellent firepower, but trades recoil
       for it. Is an excellent weapon when not used for rapid-firing.
       Force Level Four (Brandishing)
       Force Level Five (Discharging)
  HTML http://weedarr.wdfiles.com/local--files/gunlist/25.png
       Standard issue Shotgun
       Can be used by Cadets and above
       The Shotgun is an excellent close-quarters weapon, but it's
       range is considerably limited due to it's spread.
       Force Level Four (Brandishing)
       Force Level Five (Discharging)
  HTML http://weedarr.wdfiles.com/local--files/gunlist/29.png
       Standard issue Sub-machine gun (MP5)
       Can be used by Cadets and above
       The MP5 packs a decent enough firepower, and has a decent amount
       of accuracy. This weapon does pack less of a punch than the
       Desert Eagle though.
       Force Level Four (Brandishing)
       Force Level Five (Discharging)
  HTML http://weedarr.wdfiles.com/local--files/gunlist/27.png
       SWAT issue Combat Shotgun (SPAS-12)
       Can be used by SWAT members only, when performing SWAT duties
       This is an advanced version of the standard-issue shotgun.
  HTML http://weedarr.wdfiles.com/local--files/gunlist/31.png
       SWAT issue Assault rifle (M4)
       Can be used by SWAT members only, when performing SWAT duties
       This weapon provides range, accuracy, firepower and fire rate,
       giving an all-round brilliant weapon.
  HTML http://weedarr.wdfiles.com/local--files/gunlist/34.png
       SWAT issue Sniper Rifle
       Can be used by SWAT members only, when performing SWAT duties
       The Sniper rifle trades it's fire rate for excellent accuracy,
       power and range.
  HTML http://weedarr.wdfiles.com/local--files/gunlist/17.png
       SWAT issue Smoke Grenade
       Can be used by SWAT members only, when performing SWAT duties
       The Smoke Grenade is designed to create a screen of smoke within
       a medium sized radius to provide SWAT cover when performing SWAT
       duties.
       Combat Protocol
       All units must know the Force Matrix. Every situation must be
       responded to with a suitable force level, and units must follow
       the Force Matrix at all times. Units who do not know the Force
       Matrix will be punished, units will also be suspended and
       possibly kicked from the force.
       #Post#: 204--------------------------------------------------
       The SASD Handbook
   DIR By: Maximus
       Date: March 18, 2012, 2:13 pm
       ---------------------------------------------------------
       SASD Handbook - Page 4
       Vehicles and Duties
       Vehicles
  HTML http://weedarr.wikidot.com/local--files/commercial-government/598.png
       SASD Cruiser
       Duties: Standard patrol
       Permitted ranks: Officers+, Cadets when accompanied by officers
  HTML http://weedarr.wikidot.com/local--files/commercial-government/599.png
       SASD Rancher
       Duties: Squad/Standard Patrol
       Permitted Ranks: Sergeants+
  HTML http://weedarr.wikidot.com/local--files/muscle-cars/402.png
       Bufallo
       Duties: HSIU Patrol
       Permitted Ranks: HSIU Members
  HTML http://weedarr.wdfiles.com/local--files/commercial-government/528.png
       Tactical Response Unit (TRU)
       Duties: SWAT Transport
       Permitted Ranks: SWAT members
  HTML http://weedarr.wdfiles.com/local--files/commercial-government/427.png
       Enforcer
       Duties: SWAT patrols
       Permitted Ranks: SWAT Members
  HTML http://weedarr.wdfiles.com/local--files/veh/525.png
       SASD Tow Truck
       Duties: Tow Truck Duty
       Permitted Ranks: Cadet+
  HTML http://weedarr.wdfiles.com/local--files/veh/482.png
       IBARS Transport Unit
       Duties: IBARS Response
       Permitted Ranks: Cadets+
       Note: The IBARS Transport unit can NOT be used as a patrol
       vehicle.
  HTML http://weedarr.wikidot.com/local--files/aircraft/497.png
       Aviation Unit/Chopper (PHawk)
       Duties: Air Patrol
       Permitted Ranks: ASU Members
       All vehicles will be kept in them SASD Garage, it is located
       next to the Sheriff's Department. Inside the garage, the land
       vehicles will be stored, the PHawk will be kept on the roof of
       the Sheriff's Department.
       ---------------------------------------------------------
       Duties
       Standard Patrol - All units can perform this duty. Cadets must
       patrol with an officer or above, and may NOT patrol alone. Each
       patrol should patrol a single sector, unless there is only one
       patrol in the field, in which case a general patrol is advised.
       Squad Patrol - Squad Patrol is to watch over all normal patrols
       on the field. Squad patrol is to be performed by Sergeants and
       above only. It is to be done in the SASD Rancher.
       HSIU Patrol - HSIU Patrol is performed in the High Speed
       Interception vehicles, and can only be performed by units in the
       HSIU division.
       TRU Patrol - Tactical Response Unit Patrol is performed by SWAT
       members only, when given permission. TRU Patrol use the Tactical
       Response Unit and carry SWAT-issued weapons, responding to
       high-risk situations.
       PHawk Patrol - PHawk patrol is to patrol the skies in the
       Aviation unit, providing air cover and visuals to ground units,
       and to perform area searches from above. Members of the ASU
       Division are only allowed to perform PHawk patrol when
       permission has been given.
       IBARS Response - Any unit on station duty must respond with an
       IBARS unit when called for by a unit on the field. This is NOT a
       patrol, meaning the IBARS unit may NOT be used to patrol.
       Cadets+ can perform this.
       Desk Duty - Any unit performing this duty will stand behind the
       SD desk and assist anyone that come in to the lobby. Cadets+ can
       perform this.
       Garage Duty - Any unit performing this is to tidy up the garage,
       by repairing all vehicles, and ensuring the garage looks tidy.
       ---------------------------------------------------------
       Dispatch
       Dispatch is in control of every unit on the field, and this role
       can only be taken by a Corporal+. Dispatch is identical to shift
       supervision, simply more effective. The way dispatch works is
       that if you need back-up in a 10-80, shootout, or anything such
       as a detainment of a suspect, you radio in to Dispatch and
       request back-up. Dispatch controls where each unit goes, all the
       time. Move all non-essential radio traffic such as, "going on
       duty, 10-8, performing patrol of echo" and stuff like that to
       /r. Hopefully with this new system it will help with responses.
       If there is a 911 call, Dispatch will assign units to it. When
       coming on duty, please inform Dispatch immediately so the
       Dispatch Unit may direct you to the correct location of where
       you are patrolling. Do not log-in game and decide to go patrol
       on your own, because you will mess up the flow of where everyone
       is. Whoever is on Dispatch is to state so when using the radio,
       this is to signify that you should not be talking at this time,
       so that Dispatch can assign duties to officers when needs be,
       effectively and with ease.
       #Post#: 205--------------------------------------------------
       The SASD Handbook
   DIR By: Maximus
       Date: March 18, 2012, 3:57 pm
       ---------------------------------------------------------
       SASD Handbook - Page 5
       Ranks/Duties
       Sheriff (13)
       The main job for the Sheriff is to create/keep public relations
       with the public to a high standard, watch over divisions, and
       keep High Command in check. The Sheriff generally deals with IA
       reports, and issues them accordingly. Has the ability to
       fire/suspend/promote whoever they feel the need to the ranks
       accordingly. The Sheriff may go off duty at will and can allow
       any unit to go off duty.
       Deputy Sheriff (12)
       The main role of the Deputy Sheriff is to monitor divisions,
       keeping relations with the public to a high standard, and
       monitoring the staff. The Deputy Sheriff assists the Sheriff in
       doing IA reports, and dishing them out accordingly. Has the
       ability to fire/suspend/promote whoever they feel the need to
       the ranks accordingly. The Deputy Sheriff may go off duty at
       will and can allow any unit to go off duty.
       Assistant Sheriff (11)
       The main role for the Assistant Sheriff is to assist the Deputy
       Sheriff with his duties. They must assist with division
       monitoring, and assist with fully monitoring the staff. They
       assist with IA Reports when needed and can fire/suspend/promote
       whoever they want with permission from the Sheriff first. They
       may go off duty at will and they can allow any unit to go off
       duty.
       Commander (10)
       Commanders usually have a lot of weight on their shoulders, the
       Commanders are usually leading the divisions and make most of
       the division calls, promotions, etc... however, the Assistant
       Sheriff(s), Deputy Sheriff(s) and the Sheriff himself have the
       priority over the divisions and have the ultimate control over
       them. They can give good or bad word about other members of
       staff to the Assistant Sheriff(s) and they will go to either the
       Sheriff to inform them of the given officers duties. They
       observe units in the field   and make the appropriate decisions,
       promotions/demotions/kicks etc... They may go off duty and can
       allow Officers+ to go off duty.
       Major (9)
       The main role of the Major is to assist the Commanders, they
       help in the leading of divisions and can have full control over
       the division although the Commanders have the final word. They
       observe units in the field and can tell the Commanders about
       certain units. Major's can go on Dispatch duty and assign duties
       to other units. They can go off duty and can allow Officers+ to
       go off duty.
       Captain (8)
       They watch over the division they are a part of, and report back
       to both Majors about anything that needs to be resolved. Main
       duty is to watch over the units in the field, and lead the
       Officers accordingly. They're allowed to go off duty and can
       allow Officers+ to go off duty.
       Lieutenant (7)
       The main role of the Lieutenant is to supervise shifts; ordering
       sergeants, setting up patrol teams, authorizing divisions. They
       usually lead special situations like, kidnappings, bank
       robberies, etc... They can go off duty and can allow Officers+
       to go off duty.
       Staff Sergeant (6)
       The Staff Sergeant is preparing his duties for command. He
       usually oversees special situations and has proven leadership
       qualities while doing so. He's an experience sergeant and
       usually take control over a few units and handle minor
       situation. They're allowed to go off duty and can allow
       Officers+ to go off duty.
       Sergeant (5)
       Sergeant's are usually on standard patrol and they supervise
       situations. During situations, they are usually ordering
       Officers to do what is necessary. Sergeants maintain situations
       and keep the Officers working on a professional level. They can
       only go off duty with the permission from a Staff Sergeant+.
       Senior Lead Officer (4)
       Senior Lead Officers are usually distributing information to
       lower ranked Officers, they are mainly teaching the lower
       ranking Officers. They are highly experienced and have proven
       certain leadership qualities in special situations. They can
       only go off duty when permission is given from a Staff
       Sergeant+.
       Lead Officer(3)
       Lead Officers are experienced Officers. They are also sharing
       their knowledge to the lower ranks and are preparing work for
       divisions. They assist other units on patrol and guide lower
       ranks in the right path. They can only go off duty when
       permission is given from a Staff Sergeant+.
       Officer (2)
       Officers have just passed their Cadet to Officer test. They are
       still gaining experience and just perform standard patrol. It is
       advised for Officers to patrol with Senior Lead Officers+ as
       they need to gain experience. They can only go off duty with
       permission from Staff Sergeants+.
       Cadet (1)
       Cadets have just passed their training and have been in the
       force for very little time. They should prepare for work in the
       force and should be prepared to learn everything about the SASD.
       They are not allowed to patrol alone and can only patrol with
       Officers+. They can only go off duty with the permission from
       the Deputy Sheriff or Sheriff.
       #Post#: 207--------------------------------------------------
       The SASD Handbook
   DIR By: Maximus
       Date: March 19, 2012, 11:10 am
       ---------------------------------------------------------
       SASD Handbook - Page 6
       Arrest Procedures
       1. Make sure the suspects cuffs are on properly. (( /cuff [id]
       ))
       2. Explain to the suspect what their charges are; what they are
       being arrested for.
       3. Tell the suspect his/her Miranda rights:
       “You have the right to remain silent.
       Anything you say can be used against you in a court of law.
       You have the right to have an attorney present now and
       during any future questioning.
       If you cannot afford an attorney, one will be appointed to
       you free of charge if you wish.”
       ((Note: If the subject requests anything whitin the rights,
       IGNORE them. Reading them their rights is only for RP purposes
       seeing how no convictions will be made due to missing not having
       a local Judicial system))
       4. Be sure to search the suspect in a safe area. ((Ensure this
       is role-played, i.e. /do Do I succeed?)) The frisking process is
       usually done at the scene, as it is vital to ensure the suspect
       is no longer a danger to yourself or others.
       5. Ask the suspect for any form of identification. If the
       suspect can not provide identification, then it is seen as
       failure to provide ID, which is a chargeable offense.
       6. Get the suspect into your vehicle and take them to the
       station for processing. If there is more then one suspect, radio
       for an transport unit (IBARS).
       7. Be sure to check the database for any records on the suspect.
       Search the database with their name, fingerprint, etc.. This
       must be done to check the suspect for any previous/wanted
       crimes.
       8. Begin filling out the crimefile with a list of crimes
       committed.
       9. After the paperwork is complete, hand the suspect over to the
       station booking personal. (( /jail ))
       Notes:
       ((Roleplaying the arrest procedure is essential:
       When frisking, you should put on a pair of gloves before
       touching the suspect.
       When fingerprinting, pull out your fingerprint scanner, and
       place the suspect's hand on the screen.
       When recording the crimes, pull out a pen and paper, or
       begin recording on your PDA.
       Before arresting, tell the suspect that he is being handed
       over to the prison officers.
       Lack of roleplay in arrest procedures will be punished
       heavily.))
       When you apprehend a suspect, you MUST see him/her through to
       the end i.e. when the suspect is handed over to booking
       personnel, or pass the suspect directly over to another unit who
       will do the arrest procedure. Do NOT leave a suspect unattended
       under ANY circumstances. Ensure that if you do pass a suspect to
       another unit that the unit knows the crimes the suspect is being
       done for.
       #Post#: 208--------------------------------------------------
       The SASD Handbook
   DIR By: Maximus
       Date: March 19, 2012, 11:19 am
       ---------------------------------------------------------
       SASD Handbook - Page 7
       The Force Matrix
       Force Matrix
       The force matrix simply means the amount of equal force used
       upon a suspect whom is being arrest or secured. Please follow
       the list of examples that are given below.
       Force Level 1
       - Suspect may be verbally assaulting you or others
       - Suspect starts to show aggression in his tone of speaking
       - Suspect may be taunting you, or using foul language
       Your Actions:
       At this point in time you are not authorized to use any physical
       means of force at all. You may issue verbal warnings at this
       point in an attempt to calm down the suspect. No hands on or
       support equipment required.
       Force Level 2
       - Suspect has committed a crime
       - Suspect is disobeying direct orders from a LEO
       - Suspect is starting to hint at violent actions
       - Suspect is starting to make aggressive movements with his body
       - Suspect may seem to be preparing for a physical engagement
       - Suspect is increasingly getting worse with his aggression in
       his tone against you, or others
       - Suspect is showing disrespect against you or another person
       Your Actions:
       At this point in time you are not authorized to use any
       secondary equipment. Call for assistance using a Code 2 Backup
       request, and move to a hands on approach of trying to escort the
       person from the situation or away from potential victims using
       voice commands and light gestures. ((* John Farron gently pushes
       the suspect in the other direction)).
       Force Level 3
       - Suspect has committed a crime
       - Suspect may be using physical contact against you or another
       person
       - Suspect may be using a non lethal weapon on you or another
       person
       - Suspect may be threatening your life or another persons life
       - Suspect is actively involved in any physical fight
       Your Actions:
       At this time you are only allowed to only use a tazer, pepper
       spray or a nightstick to detain the suspect. You are to call in
       for code three backup from other Troopers at this time. Under no
       circumstances should you withdraw your firearm unless the
       situation reaches force level 4 for a serious assault or crime.
       Force Level 4
       - Suspect has done or is committing a felony crime
       - Suspect is brandishing a firearm
       - Suspect is assaulting another person with a vehicle
       - Suspect has placed your life or another persons life in danger
       - Suspect is seriously assaulting another person ((causing the
       person or you to be on low health))
       Your Actions:
       At this point and time we observe that the suspect is possibly
       threatening another human life. At this point and time you are
       allowed to upholster your firearm and take aim on the suspect.
       Under no means should you ever fire unless the force level
       reaches 5. Also you are NEVER to tazer any suspect that is
       actively discharging a firearm. Note: If you warn someone to put
       away/drop a firearm and they do not comply, after the fifth
       warning you are expected to use your own judgment on how to
       handle the situation.
       Force Level 5
       - Suspect has done or is committing a serious felony crime
       -Suspect is in the act of seriously assaulting you or another
       person to near death
       - Suspect has a firearm and is aiming at you or other civilians
       - Suspect may be firing the firearm at you or other civilians
       - Suspect may be in a car attempting to hit you or other
       civilians
       - Suspect is fleeing in a vehicle after three warnings have been
       issued
       - Suspect has a hostage
       Your Actions:
       At this point you are allowed to open fire at the suspect and
       shoot to kill. You are to do your best to avoid these situations
       but if they occur you are authorized to use deadly force.
       *****************************************************
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