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#Post#: 198--------------------------------------------------
The SASD Handbook
DIR By: Maximus
Date: March 16, 2012, 4:33 pm
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SASD Handbook - Page 1
Codes:
(10) Dash Codes:
10-1 – Transmitting poorly
10-2 – Transmitting clearly
10-3 – Stop transmitting
10-4 – Message received (not yes, it means that you heard
the message)
10-6 – Off Duty but in for emergency calls (for paperwork
and personal matters)
10-7 – Off Duty, not in for emergency calls ((In Game but
Off Duty))
10-8 – On Duty, responding to calls
10-9 – Repeat Message
10-10 – Off Duty, ((Out of game))
10-15 – Male in Custody
10-15f – Female in Custody
10-17 - At the Station
10-19 – Return to Station / Returning to Station
10-20 - What is your location?
10-21 – Phone Call
10-22 – Disregard Last Message
10-26 – Traffic Stop
10-26a – High Risk Traffic Stop (need backup, traffic stop
at gunpoint)
10-28 – Vehicle Registration Check
10-29 – Wants/Warrant Check
10-76 – Enroute to [Location]
10-80 - Pursuit in Progress, move all non essential radio
traffic to channel 2 ((/r))
10-87 – Meet Officer [Location]
10-85 - Arrived in Area (Area Check)
10-88 – Request Cover Unit (Used on traffic stops)
10-97 – Arrived at Scene
10-98 - All units on call clear and go 10-8
10-99 - End of Situation(s)
---------------------------------------------------------
(11) Codes:
11-10 – Take a Report
11-29 – Clear Record/Not Wanted
11-41 – Ambulance Needed
11-44 – Coroners Case – Dead on Floor
11-45 – Suicide
11-46 – Death
11-47 – Injured Person
11-48 – Provide Transportation
11-51 – Pedestrian Stop
11-52 – Status Check
11-53 – Security Check
11-80 – Accident, Serious Injury
11-81 – Accident, Minor Injury
11-82 – Accident, Property Damage Only
11-83 – Accident, No Details
11-99 – Need backup its Emergency
---------------------------------------------------------
Status Codes:
Code 0 - S.W.A.T Units Required
Code 1 – Routine Response Type (Not a Priority)
Code 2 – Urgent Response Type (Lights and Sirens at
Intersections)
Code 3 – Emergency Response Type (Lights and Sirens)
Code 4 – No Further Assistance Needed/Enough Officer on
Scene
Code 5 – Stakeout
Code 6 – Marked Units Remain Clear of the Area
Code 7 – Meal Break
Code 33 - Radio Silence for an Emergency Situation
---------------------------------------------------------
Radio Etiquette:
- Status Codes -Status codes must be used when notifying a unit
that you are responding to a backup or 911 call.
Example: "U01 Responding, code 3, over."
- Unit Numbers - Officers and above must identify themselves
over the radio using their unit number.
Example: "U01, 10-8, over."
- Codes - All 10, 11 and Status Codes must be used when talking
via the radio, it's an easier way of communication however, this
requires every member of the SASD to know the codes off by
heart.
---------------------------------------------------------
Radios
- (( /r )) - This is the main radio frequency. This should be
used to communicate with other patrols, provide status reports
etc. Radio etiquette is expected. (( The /r radio is strictly IC
only. ))
- (( /f )) - (( This is the OOC channel. This can be used if a
unit needs to communicate with another unit over an OOC matter.
IC chat should NOT be done through this chat ))
---------------------------------------------------------
Emergency/High Risk codes and protocols
- 11-99 - When this code is called, ALL units must respond using
a code 3 response type. This code can be called by all units,
but needs to be passed by the shift supervisor. Units should NOT
respond unless the shift supervisor approves the 11-99. If this
code is abused, punishments will be given.
- Code 6 - When this code is called, ALL units must stay clear
of the designated area. This code can be called by Lieutenants+,
but MUST be passed by a Captain or above if one is on-duty.
- Code 33 - When a code 33 is called, all normal radio chatter
must halt, and only essential radio chatter is allowed. This
must be called by the Shift Supervisor, for emergency protocols
only. (( This includes the /r radio and TS whispers ))
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[size=1pt]
#Post#: 201--------------------------------------------------
The SASD Handbook
DIR By: Maximus
Date: March 17, 2012, 5:08 pm
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SASD Handbook - Page 2
Pursuit and Response Protocol:
Response Types
When responding, you must respond with a suitable
response/status code. Radio the response type when:
a) Calling for backup
a) Responding using - Code.
Refer to Radio Etiquette for more information.
Code 1 - Routine Response Type (Not a priority)
- This would be used for example if a unit needs transportation.
Responding under a code 1 response type means that you will not
use any extra speed or sirens/lights.
Code 2 - Urgent Response Type (Lights and sirens at
intersections)
- This would be used for example if a unit felt aggression from
several possible suspects, and felt the situation was becoming
dangerous, but had not actually become dangerous. Responding
under a code 2 response types means that you will use some extra
speed (but not high speed) and are allowed to run intersections
if it is safe to do so and with lights and sirens on. Lights and
sirens should ONLY be used at intersections.
Code 3 - Emergency Response Type (Lights and sirens)
- This would be used if the unit requesting backup was either in
a high-speed pursuit or the unit and any apprehended suspects
were in imminent danger. Responding under a code 3 response type
means that you have full permission to drive at high speed with
lights and sirens on. Units should be aware that these
situations can be dangerous.
Calling for Backup
All units can call for backup when they feel necessary (( /r )).
When calling for backup, you must make other units aware of the
situation:
1. Describe the situation.
2. Provide the location.
3. Warn of any danger.
4. If possible, provide a response type units should use.
If you believe enough units are responding and you don't require
any further units, then call a code 4 (No further assistance
needed/Enough officers on scene)
---------------------------------------------------------
If the situation is very severe, inform Dispatch immediately.
He/she can then assign units accordingly.
When the situation is over, and you deem the area safe or that
backup is no longer needed, you must call a 10-99 on the
situation. Whoever called the backup in the first place must
call the 10-99.
---------------------------------------------------------
Pursuit Procedures
When you are in pursuit of a suspect, you must follow these
procedures. This procedure is aimed at normal units; HSIU
patrols may or may not follow different procedures given to
them.
1. Assess the situation, and force level of the suspect(s).
Chase the suspect(s) with sirens on, and allow the partner who
is not driving to communicate over the radio.
2. Call for backup if needed. State that it is a 10-80, allowing
for any patrolling HSIU units to respond with high priority.
3.Follow standard Force Matrix. Whoever is communicating over
the radio should also be using the megaphone. Tell the driver to
stop, giving three distinct warnings.
4.After three warnings, you may open fire on the suspect's tires
only. You are NOT to aim anywhere near the suspect, unless
he/she or any passengers with the suspect is firing at your
vehicle. Again, follow standard Force Matrix.
5.Once the suspect(s) have been stopped and detained, you must
ensure their car is impounded. Call for a tow truck to pick the
vehicle up. If this is not possible, ensure the suspect's
vehicle is left in a safe area, off the road.
Make sure that you give HSIU units plenty of clearance to
approach the suspect. HSIU units are vulnerable.
In the event that you lose the suspect:
1. Perform an area sweep around where you last saw the suspect.
2. Radio a BOLO on the suspect' s vehicle.
3. If a PHawk is patrolling, request for an area sweep over the
area.
BOLO - Be on the lookout
When calling a Be on the lookout, you must provide an adequate
description of the suspect's vehicle, the amount of persons in
the vehicle, if they are armed or not, and where the vehicle was
last seen.
Example: "Be on the lookout for a Yellow Landstalker, gold
rims. Two suspects, both armed. Last seen around Ganton Gym,
heading to the east, over."
[size=1pt]IGNORE -
#Post#: 203--------------------------------------------------
The SASD Handbook
DIR By: Maximus
Date: March 18, 2012, 10:50 am
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SASD Handbook - Page 3
Weapons and Combat protocol
Weapons and Gear
HTML http://weedarr.wdfiles.com/local--files/gunlist/41.png
Standard issue Mace
Can be used by Cadets and above
The Mace contains a spray used to temporarily immobilise the
suspect.
Force Level Three
HTML http://weedarr.wdfiles.com/local--files/gunlist/03.png
Standard issue Nitestick
Can be used by Cadets and above
The Nitestick provides basic protection which can be used for
when a firearm isn't allowed.
Force Level Three
HTML http://weedarr.wdfiles.com/local--files/gunlist/24.png
Standard issue Desert Eagle
Can be used by Cadets and above
The Desert Eagle provides excellent firepower, but trades recoil
for it. Is an excellent weapon when not used for rapid-firing.
Force Level Four (Brandishing)
Force Level Five (Discharging)
HTML http://weedarr.wdfiles.com/local--files/gunlist/25.png
Standard issue Shotgun
Can be used by Cadets and above
The Shotgun is an excellent close-quarters weapon, but it's
range is considerably limited due to it's spread.
Force Level Four (Brandishing)
Force Level Five (Discharging)
HTML http://weedarr.wdfiles.com/local--files/gunlist/29.png
Standard issue Sub-machine gun (MP5)
Can be used by Cadets and above
The MP5 packs a decent enough firepower, and has a decent amount
of accuracy. This weapon does pack less of a punch than the
Desert Eagle though.
Force Level Four (Brandishing)
Force Level Five (Discharging)
HTML http://weedarr.wdfiles.com/local--files/gunlist/27.png
SWAT issue Combat Shotgun (SPAS-12)
Can be used by SWAT members only, when performing SWAT duties
This is an advanced version of the standard-issue shotgun.
HTML http://weedarr.wdfiles.com/local--files/gunlist/31.png
SWAT issue Assault rifle (M4)
Can be used by SWAT members only, when performing SWAT duties
This weapon provides range, accuracy, firepower and fire rate,
giving an all-round brilliant weapon.
HTML http://weedarr.wdfiles.com/local--files/gunlist/34.png
SWAT issue Sniper Rifle
Can be used by SWAT members only, when performing SWAT duties
The Sniper rifle trades it's fire rate for excellent accuracy,
power and range.
HTML http://weedarr.wdfiles.com/local--files/gunlist/17.png
SWAT issue Smoke Grenade
Can be used by SWAT members only, when performing SWAT duties
The Smoke Grenade is designed to create a screen of smoke within
a medium sized radius to provide SWAT cover when performing SWAT
duties.
Combat Protocol
All units must know the Force Matrix. Every situation must be
responded to with a suitable force level, and units must follow
the Force Matrix at all times. Units who do not know the Force
Matrix will be punished, units will also be suspended and
possibly kicked from the force.
#Post#: 204--------------------------------------------------
The SASD Handbook
DIR By: Maximus
Date: March 18, 2012, 2:13 pm
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SASD Handbook - Page 4
Vehicles and Duties
Vehicles
HTML http://weedarr.wikidot.com/local--files/commercial-government/598.png
SASD Cruiser
Duties: Standard patrol
Permitted ranks: Officers+, Cadets when accompanied by officers
HTML http://weedarr.wikidot.com/local--files/commercial-government/599.png
SASD Rancher
Duties: Squad/Standard Patrol
Permitted Ranks: Sergeants+
HTML http://weedarr.wikidot.com/local--files/muscle-cars/402.png
Bufallo
Duties: HSIU Patrol
Permitted Ranks: HSIU Members
HTML http://weedarr.wdfiles.com/local--files/commercial-government/528.png
Tactical Response Unit (TRU)
Duties: SWAT Transport
Permitted Ranks: SWAT members
HTML http://weedarr.wdfiles.com/local--files/commercial-government/427.png
Enforcer
Duties: SWAT patrols
Permitted Ranks: SWAT Members
HTML http://weedarr.wdfiles.com/local--files/veh/525.png
SASD Tow Truck
Duties: Tow Truck Duty
Permitted Ranks: Cadet+
HTML http://weedarr.wdfiles.com/local--files/veh/482.png
IBARS Transport Unit
Duties: IBARS Response
Permitted Ranks: Cadets+
Note: The IBARS Transport unit can NOT be used as a patrol
vehicle.
HTML http://weedarr.wikidot.com/local--files/aircraft/497.png
Aviation Unit/Chopper (PHawk)
Duties: Air Patrol
Permitted Ranks: ASU Members
All vehicles will be kept in them SASD Garage, it is located
next to the Sheriff's Department. Inside the garage, the land
vehicles will be stored, the PHawk will be kept on the roof of
the Sheriff's Department.
---------------------------------------------------------
Duties
Standard Patrol - All units can perform this duty. Cadets must
patrol with an officer or above, and may NOT patrol alone. Each
patrol should patrol a single sector, unless there is only one
patrol in the field, in which case a general patrol is advised.
Squad Patrol - Squad Patrol is to watch over all normal patrols
on the field. Squad patrol is to be performed by Sergeants and
above only. It is to be done in the SASD Rancher.
HSIU Patrol - HSIU Patrol is performed in the High Speed
Interception vehicles, and can only be performed by units in the
HSIU division.
TRU Patrol - Tactical Response Unit Patrol is performed by SWAT
members only, when given permission. TRU Patrol use the Tactical
Response Unit and carry SWAT-issued weapons, responding to
high-risk situations.
PHawk Patrol - PHawk patrol is to patrol the skies in the
Aviation unit, providing air cover and visuals to ground units,
and to perform area searches from above. Members of the ASU
Division are only allowed to perform PHawk patrol when
permission has been given.
IBARS Response - Any unit on station duty must respond with an
IBARS unit when called for by a unit on the field. This is NOT a
patrol, meaning the IBARS unit may NOT be used to patrol.
Cadets+ can perform this.
Desk Duty - Any unit performing this duty will stand behind the
SD desk and assist anyone that come in to the lobby. Cadets+ can
perform this.
Garage Duty - Any unit performing this is to tidy up the garage,
by repairing all vehicles, and ensuring the garage looks tidy.
---------------------------------------------------------
Dispatch
Dispatch is in control of every unit on the field, and this role
can only be taken by a Corporal+. Dispatch is identical to shift
supervision, simply more effective. The way dispatch works is
that if you need back-up in a 10-80, shootout, or anything such
as a detainment of a suspect, you radio in to Dispatch and
request back-up. Dispatch controls where each unit goes, all the
time. Move all non-essential radio traffic such as, "going on
duty, 10-8, performing patrol of echo" and stuff like that to
/r. Hopefully with this new system it will help with responses.
If there is a 911 call, Dispatch will assign units to it. When
coming on duty, please inform Dispatch immediately so the
Dispatch Unit may direct you to the correct location of where
you are patrolling. Do not log-in game and decide to go patrol
on your own, because you will mess up the flow of where everyone
is. Whoever is on Dispatch is to state so when using the radio,
this is to signify that you should not be talking at this time,
so that Dispatch can assign duties to officers when needs be,
effectively and with ease.
#Post#: 205--------------------------------------------------
The SASD Handbook
DIR By: Maximus
Date: March 18, 2012, 3:57 pm
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SASD Handbook - Page 5
Ranks/Duties
Sheriff (13)
The main job for the Sheriff is to create/keep public relations
with the public to a high standard, watch over divisions, and
keep High Command in check. The Sheriff generally deals with IA
reports, and issues them accordingly. Has the ability to
fire/suspend/promote whoever they feel the need to the ranks
accordingly. The Sheriff may go off duty at will and can allow
any unit to go off duty.
Deputy Sheriff (12)
The main role of the Deputy Sheriff is to monitor divisions,
keeping relations with the public to a high standard, and
monitoring the staff. The Deputy Sheriff assists the Sheriff in
doing IA reports, and dishing them out accordingly. Has the
ability to fire/suspend/promote whoever they feel the need to
the ranks accordingly. The Deputy Sheriff may go off duty at
will and can allow any unit to go off duty.
Assistant Sheriff (11)
The main role for the Assistant Sheriff is to assist the Deputy
Sheriff with his duties. They must assist with division
monitoring, and assist with fully monitoring the staff. They
assist with IA Reports when needed and can fire/suspend/promote
whoever they want with permission from the Sheriff first. They
may go off duty at will and they can allow any unit to go off
duty.
Commander (10)
Commanders usually have a lot of weight on their shoulders, the
Commanders are usually leading the divisions and make most of
the division calls, promotions, etc... however, the Assistant
Sheriff(s), Deputy Sheriff(s) and the Sheriff himself have the
priority over the divisions and have the ultimate control over
them. They can give good or bad word about other members of
staff to the Assistant Sheriff(s) and they will go to either the
Sheriff to inform them of the given officers duties. They
observe units in the field and make the appropriate decisions,
promotions/demotions/kicks etc... They may go off duty and can
allow Officers+ to go off duty.
Major (9)
The main role of the Major is to assist the Commanders, they
help in the leading of divisions and can have full control over
the division although the Commanders have the final word. They
observe units in the field and can tell the Commanders about
certain units. Major's can go on Dispatch duty and assign duties
to other units. They can go off duty and can allow Officers+ to
go off duty.
Captain (8)
They watch over the division they are a part of, and report back
to both Majors about anything that needs to be resolved. Main
duty is to watch over the units in the field, and lead the
Officers accordingly. They're allowed to go off duty and can
allow Officers+ to go off duty.
Lieutenant (7)
The main role of the Lieutenant is to supervise shifts; ordering
sergeants, setting up patrol teams, authorizing divisions. They
usually lead special situations like, kidnappings, bank
robberies, etc... They can go off duty and can allow Officers+
to go off duty.
Staff Sergeant (6)
The Staff Sergeant is preparing his duties for command. He
usually oversees special situations and has proven leadership
qualities while doing so. He's an experience sergeant and
usually take control over a few units and handle minor
situation. They're allowed to go off duty and can allow
Officers+ to go off duty.
Sergeant (5)
Sergeant's are usually on standard patrol and they supervise
situations. During situations, they are usually ordering
Officers to do what is necessary. Sergeants maintain situations
and keep the Officers working on a professional level. They can
only go off duty with the permission from a Staff Sergeant+.
Senior Lead Officer (4)
Senior Lead Officers are usually distributing information to
lower ranked Officers, they are mainly teaching the lower
ranking Officers. They are highly experienced and have proven
certain leadership qualities in special situations. They can
only go off duty when permission is given from a Staff
Sergeant+.
Lead Officer(3)
Lead Officers are experienced Officers. They are also sharing
their knowledge to the lower ranks and are preparing work for
divisions. They assist other units on patrol and guide lower
ranks in the right path. They can only go off duty when
permission is given from a Staff Sergeant+.
Officer (2)
Officers have just passed their Cadet to Officer test. They are
still gaining experience and just perform standard patrol. It is
advised for Officers to patrol with Senior Lead Officers+ as
they need to gain experience. They can only go off duty with
permission from Staff Sergeants+.
Cadet (1)
Cadets have just passed their training and have been in the
force for very little time. They should prepare for work in the
force and should be prepared to learn everything about the SASD.
They are not allowed to patrol alone and can only patrol with
Officers+. They can only go off duty with the permission from
the Deputy Sheriff or Sheriff.
#Post#: 207--------------------------------------------------
The SASD Handbook
DIR By: Maximus
Date: March 19, 2012, 11:10 am
---------------------------------------------------------
SASD Handbook - Page 6
Arrest Procedures
1. Make sure the suspects cuffs are on properly. (( /cuff [id]
))
2. Explain to the suspect what their charges are; what they are
being arrested for.
3. Tell the suspect his/her Miranda rights:
“You have the right to remain silent.
Anything you say can be used against you in a court of law.
You have the right to have an attorney present now and
during any future questioning.
If you cannot afford an attorney, one will be appointed to
you free of charge if you wish.”
((Note: If the subject requests anything whitin the rights,
IGNORE them. Reading them their rights is only for RP purposes
seeing how no convictions will be made due to missing not having
a local Judicial system))
4. Be sure to search the suspect in a safe area. ((Ensure this
is role-played, i.e. /do Do I succeed?)) The frisking process is
usually done at the scene, as it is vital to ensure the suspect
is no longer a danger to yourself or others.
5. Ask the suspect for any form of identification. If the
suspect can not provide identification, then it is seen as
failure to provide ID, which is a chargeable offense.
6. Get the suspect into your vehicle and take them to the
station for processing. If there is more then one suspect, radio
for an transport unit (IBARS).
7. Be sure to check the database for any records on the suspect.
Search the database with their name, fingerprint, etc.. This
must be done to check the suspect for any previous/wanted
crimes.
8. Begin filling out the crimefile with a list of crimes
committed.
9. After the paperwork is complete, hand the suspect over to the
station booking personal. (( /jail ))
Notes:
((Roleplaying the arrest procedure is essential:
When frisking, you should put on a pair of gloves before
touching the suspect.
When fingerprinting, pull out your fingerprint scanner, and
place the suspect's hand on the screen.
When recording the crimes, pull out a pen and paper, or
begin recording on your PDA.
Before arresting, tell the suspect that he is being handed
over to the prison officers.
Lack of roleplay in arrest procedures will be punished
heavily.))
When you apprehend a suspect, you MUST see him/her through to
the end i.e. when the suspect is handed over to booking
personnel, or pass the suspect directly over to another unit who
will do the arrest procedure. Do NOT leave a suspect unattended
under ANY circumstances. Ensure that if you do pass a suspect to
another unit that the unit knows the crimes the suspect is being
done for.
#Post#: 208--------------------------------------------------
The SASD Handbook
DIR By: Maximus
Date: March 19, 2012, 11:19 am
---------------------------------------------------------
SASD Handbook - Page 7
The Force Matrix
Force Matrix
The force matrix simply means the amount of equal force used
upon a suspect whom is being arrest or secured. Please follow
the list of examples that are given below.
Force Level 1
- Suspect may be verbally assaulting you or others
- Suspect starts to show aggression in his tone of speaking
- Suspect may be taunting you, or using foul language
Your Actions:
At this point in time you are not authorized to use any physical
means of force at all. You may issue verbal warnings at this
point in an attempt to calm down the suspect. No hands on or
support equipment required.
Force Level 2
- Suspect has committed a crime
- Suspect is disobeying direct orders from a LEO
- Suspect is starting to hint at violent actions
- Suspect is starting to make aggressive movements with his body
- Suspect may seem to be preparing for a physical engagement
- Suspect is increasingly getting worse with his aggression in
his tone against you, or others
- Suspect is showing disrespect against you or another person
Your Actions:
At this point in time you are not authorized to use any
secondary equipment. Call for assistance using a Code 2 Backup
request, and move to a hands on approach of trying to escort the
person from the situation or away from potential victims using
voice commands and light gestures. ((* John Farron gently pushes
the suspect in the other direction)).
Force Level 3
- Suspect has committed a crime
- Suspect may be using physical contact against you or another
person
- Suspect may be using a non lethal weapon on you or another
person
- Suspect may be threatening your life or another persons life
- Suspect is actively involved in any physical fight
Your Actions:
At this time you are only allowed to only use a tazer, pepper
spray or a nightstick to detain the suspect. You are to call in
for code three backup from other Troopers at this time. Under no
circumstances should you withdraw your firearm unless the
situation reaches force level 4 for a serious assault or crime.
Force Level 4
- Suspect has done or is committing a felony crime
- Suspect is brandishing a firearm
- Suspect is assaulting another person with a vehicle
- Suspect has placed your life or another persons life in danger
- Suspect is seriously assaulting another person ((causing the
person or you to be on low health))
Your Actions:
At this point and time we observe that the suspect is possibly
threatening another human life. At this point and time you are
allowed to upholster your firearm and take aim on the suspect.
Under no means should you ever fire unless the force level
reaches 5. Also you are NEVER to tazer any suspect that is
actively discharging a firearm. Note: If you warn someone to put
away/drop a firearm and they do not comply, after the fifth
warning you are expected to use your own judgment on how to
handle the situation.
Force Level 5
- Suspect has done or is committing a serious felony crime
-Suspect is in the act of seriously assaulting you or another
person to near death
- Suspect has a firearm and is aiming at you or other civilians
- Suspect may be firing the firearm at you or other civilians
- Suspect may be in a car attempting to hit you or other
civilians
- Suspect is fleeing in a vehicle after three warnings have been
issued
- Suspect has a hostage
Your Actions:
At this point you are allowed to open fire at the suspect and
shoot to kill. You are to do your best to avoid these situations
but if they occur you are authorized to use deadly force.
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